Elemental Purist

An elemental purist spurns all elements that are not their own, for utter devotion can allow one to accomplish even seemingly impossible heroics.

Limited Buffer (Su)

An elemental purist does not gain internal buffer at 6th level. They instead gain internal buffer at 11th level and treat their kineticist level as 5 lower for the purpose of the ability.

This alters internal buffer.

Elemental Impossibility (Su)

At 7th level, an elemental purist learns one composite blast as if they had an expanded element that matched their primary element. In addition, they learn one impossible infusion – a form infusion or substance infusion that does not need to be associated with their primary element’s type. If the infusion can be applied to their kinetic blasts normally, they can use it as normal. If the infusion is not an associated infusion, they can accept 1 point of burn as a free action to enter a state of elemental impossibility for one minute. This burn cannot be reduced in any way. While in this state, they can apply their impossible infusions to their kinetic blast, even if it is not an associated infusion for the blast type; however, if an infusion can be applied only to energy blasts or only to physical blasts, they can apply it only to a kinetic blast of that type. The elemental purist learns one additional impossible infusion at 11th, 15th, and 19th levels.

This replaces expanded element, as well as the 11th and 19th-level infusions.

Elemental Apocalypse (Su)

At 20th level, an elemental purist learns apocalypse as a bonus infusion.

This replaces omnikinesis.

Apocalypse

Element(s): universal; Type form infusion; Level 9; Burn 5

Prerequisite(s): elemental purist 20th

Associated Blasts: any

Saving Throw: Reflex half

This functions as the explosion form infusion, except you can center the spread anywhere you can see within 1 mile, and you can choose to set the radius anywhere between 5 feet and 360 feet.

Elemental purists may learn the following unique feats:

Impossible Expertise

Prerequisite(s): Elemental impossibility class feature.

Benefit(s): Whenever you would gain an infusion of your choice, you can instead choose to gain an impossible infusion, as per the elemental impossibility class feature. In addition, when you enter a state of elemental impossibility, increase the duration of this state by an additional number of rounds equal to your Constitution modifier.

Impossible Expertise, Greater

Prerequisite(s): Impossible Expertise, elemental impossibility class feature, kineticist 13th.

Benefit(s): Once per day, you can choose to enter a state of enhanced elemental impossibility. This functions in all ways as elemental impossibility, except you must accept 2 points of burn when entering this state, and you gain a +1 bonus to attack rolls and a +2 bonus to damage rolls on kinetic blasts used during this state for each infusion applied to them that is not normally associated with the blast.

Elemental Scion

There are some who, instead of focusing on the powers beyond their own, decide to concentrate on their innate talents to acquire powers far beyond a minor dabbler. All elements are equally likely to embark on such singular focus, confident in their innate gifts.

Elemental Heart (Su)

The devotion of an elemental scion supersedes all others. When an elemental scion selects an element for their elemental focus class feature, they can choose to either gain both associated simple blasts for their element (if it has two different simple blasts) or permanently increase the damage die of their chosen simple blast by one step (1 > d2 > d3 > d4 > d6 > d8 > d10 > d12). They cannot increase the damage die beyond d12 in this way.

This alters elemental focus and replaces the 1st-level infusion.

Focused Element (Su)

At 7th level, an elemental scion gains a composite blast that requires the expanded element for their primary element (such as metal blast for earth). An elemental scion is treated as 2 levels higher for the purpose of which infusions and utility wild talents they can select, as well as increasing the DCs of their infusions and wild talents by +1. In addition, they also gain an additional utility wild talent or infusion. If an elemental scion did not increase the damage die of their simple blast at 1st level, they can choose to do so for one of their simple blasts in place of the infusion or utility wild talent gained with this ability.

This replaces the 7th-level expanded element.

Elemental Master (Su)

At 15th level, an elemental scion increases the DCs of their infusions and wild talents by an additional +1, as well as increasing the damage of all simple and composite blasts they possess by 1 additional step (to a maximum size of d12). In addition, they also gain an additional utility wild talent or infusion.

This replaces the 15th-level expanded element.

Elemental Embodiment (Su)

At 20th level, an elemental scion has reached their peak of power. An elemental scion treats all infusions and wild talents as though they had accepted 1 point of burn or increased the burn cost by 1 for the purpose of their effects. They also gain an additional infusion and an additional utility wild talent.

This replaces omnikinesis.

Section 15: Copyright Notice

Ultimate Kineticist Compendium © 2019, Legendary Games; Lead Developer Onyx Tanuki.

 

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