Mythic Worg

A terrifying darkness surrounds this giant wolf.

Mythic Worg CR 3/MR 1

XP 800
NE Medium magical beast (mythic)
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +11; Aura darkness (30 ft., 1 step)

DEFENSE

AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 36 (4d10+14)
Fort +5, Ref +6, Will +3

OFFENSE

Speed 50 ft.
Melee bite +7 (1d8+4 plus trip)
Special Attacks fear cone (30 ft., DC 12), mythic power (1/day, surge +1d6)

STATISTICS

Str 17, Dex 15, Con 13, Int 6, Wis 14, Cha 10
Base Atk +4; CMB +7; CMD 19 (23 vs. trip)
Feats Run, Skill Focus (Perception)M
Skills Perception +11, Stealth +9, Survival +5; Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Languages Common, Goblin

SPECIAL ABILITIES

Darkness Aura (Su)

As a free action, a mythic worg can activate its darkness aura, which reduces the light level within 30 feet of it by one step. This never reduces the light level to supernatural darkness. Multiple worgs within range can reduce the light level multiple steps. Because a mythic worg has darkvision and low-light vision, this ability never interferes with its own vision. It can end this ability as a free action.

ECOLOGY

Environment temperate forests and plains
Organization solitary, pair, or pack (3–11)
Treasure incidental

A mythic worg is a creature of fear and foul darkness, usually born under an ominous new moon or by the intervention of a deity of shadows and terror. Many serve vampires, protecting their masters from hunters and hazardous daylight.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.

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