Mythic Worg, Winter Wolf

This giant wolf’s fur is so white it’s almost blinding to behold.

Mythic Winter Wolf CR 6/MR 2

XP 2,400
NE Large magical beast (cold, mythic)
Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +11

DEFENSE

AC 19, touch 10, flat-footed 18 (+1 Dex, +9 natural, –1 size)
hp 77 (6d10+44)
Fort +9, Ref +6, Will +3; DR 5/epic; Immune cold; Weaknesses vulnerable to fire

OFFENSE

Speed 50 ft.
Melee bite +11 (1d8+9 plus 1d6 bleed and 1d6 cold and trip)
Space 10 ft.; Reach 5 ft.
Special Attacks bleed (1d6), breath weapon (15-ft. cone, 6d6 cold and slow for 2 rounds, Reflex DC 17 half, usable every 1d4 rounds), lingering breath (2d6 cold, 2 rounds), mythic power (2/day, surge +1d6)

STATISTICS

Str 22, Dex 13, Con 18, Int 9, Wis 13, Cha 10
Base Atk +6; CMB +13; CMD 24 (28 vs. trip)
Feats Improved Initiative, Run, Skill Focus (Perception)M
Skills Perception +11, Stealth +4 (+10 in snow), Survival +5; Racial Modifiers +2 Perception, +2 Stealth (+8 in snow), +2 Survival
Languages Common, Giant

ECOLOGY

Environment cold forests and plains
Organization solitary, pair, or pack (6–11)
Treasure standard A mythic winter wolf is usually a leader among its kind. Many form alliances with frost giants or ice witches for mutual benefit.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.

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