Home >Alternative Rule Systems >Mythic Adventures >Mythic Monsters >

Mythic Ogre

This immense, muscular giant wears heavy scale mail and wields a club adorned with a giant claw.

Mythic Ogre CR 4/MR 1

XP 1,200
CE Large humanoid (giant, mythic)
Init –1; Senses darkvision 60 ft., low-light vision; Perception +6

DEFENSE

AC 19, touch 8, flat-footed 19 (+5 armor, –1 Dex, +6 natural, –1 size)
hp 50 (5d8+28)
Fort +7, Ref +0, Will +3
Defensive Abilities iron resilience; DR 5/epic

OFFENSE

Speed 30 ft. (40 ft. base)
Melee mwk greatclub +9 (2d8+7)
Ranged javelin +1 (1d8+5)
Space 10 ft.; Reach 10 ft.
Special Attacks mythic power (1/day, surge +1d6), rising fury

STATISTICS

Str 21, Dex 8, Con 17, Int 6, Wis 10, Cha 7
Base Atk +3; CMB +9; CMD 18
Feats Iron Will M, Toughness, Weapon Focus (greatclub)
Skills Climb +7, Perception +6
Languages Giant

SPECIAL ABILITIES

Iron Resilience (Ex)

Once per round, a mythic ogre can ignore an attack that would reduce it to negative hit points or kill it. The ogre takes no damage from the attack. As an immediate action, a mythic ogre can expend one use of mythic power to use this ability to ignore all attacks from one creature for 1 round.

Rising Fury (Ex)

Each time a mythic ogre takes damage, it gains a +2 morale bonus on damage rolls until the end of its next turn. This bonus increases by +2 each time the ogre takes damage, up to a maximum of +10. At the end of the ogre’s turn, this damage bonus resets to +0.

ECOLOGY

Environment temperate or cold hills
Organization solitary, pair, gang (3–4), or family (5–16)
Treasure standard (mwk scale mail, mwk greatclub, 4 javelins, other treasure)

A mythic ogre is an example of inbreeding going exactly right, the perfect combination of hardiness and fast maturity without any significant deformities that would hamper its ability to hunt. Able to evade death like a monstrous cockroach and prone to violent outbursts like a berserk child, a mythic ogre has all the qualities common ogres admire, and easily takes over the family unit by browbeating others into submission.

Some even manage to dominate hill giant tribes with sheer numbers, making the next generation taller and stronger.

Ogre Dragonslayer

Sometimes the hilly terrain of a mythic ogre’s tribe overlaps with that of a red dragon. If the dragon breeds, the ogres respond to the threat of hatchlings by hunting down the dragon and its offspring and fashioning armor and weapons out of their enemies’ bloody remnants. Some of these families eventually develop fire resistance, a trait they pass on to their offspring.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.