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Mythic Mummy

This regal mummy reeks of preservative spices and wears the clothing and jewelry of a wealthy pharaoh.

Mythic Mummy CR 7/MR 3

XP 3,200
LE Medium undead (mythic)
Init +0; Senses darkvision 60 ft.; Perception +16; Aura despair (30 ft., paralyzed for 1d4 rounds, Will DC 16 negates)


AC 23, touch 10, flat-footed 23 (+13 natural)
hp 92 (8d8+56); fast healing 5
Fort +4, Ref +2, Will +8; DR 5/—; Immune undead traits; Weaknesses vulnerable to fire


Speed 20 ft.
Melee slam +15 (1d8+12 plus mummy rot)
Special Attacks create spawn, mythic power (3/day, surge +1d6)


Str 26, Dex 10, Con —, Int 6, Wis 15, Cha 15
Base Atk +6; CMB +14; CMD 24
Feats Power Attack M, Skill Focus (Perception), Toughness M, Weapon Focus (slam)
Skills Perception +16, Stealth +11
Languages Common
SQ change shape (any humanoid; alter self), desert mastery


Create Spawn (Su)

As a swift action, a mythic mummy can expend one use of mythic power to transform a slain opponent into a non-mythic mummy with the advanced simple template. The new mummy is under the command of the mummy that created it, and remains enslaved until the mythic mummy’s death, at which time it becomes a free-willed creature. The spawn retains none of the abilities it had in life.

Desert Mastery (Su)

A mythic mummy can command earth and sand within 100 feet to c reate a variety of spell-like effects. As a s tandard action, a mummy can reduce rock to sand (as transmute rock to mud) or create life-like shapes made from sand (as major image, though these shapes collapse if disbelieved or attacked).

The mummy can expend one use of mythic power to summon a giant advanced sandman. The mummy’s caster level equals its Hit Dice for these effects.

Despair (Su)

All creatures within a 30-foot radius that see a mummy must succeed at a DC 18 Will save or be paralyzed by fear for 1d4 rounds. A creature only has to attempt this save against a particular mummy’s despair ability once every 24 hours. This is a paralysis and mind-affecting fear effect. The save DC is Charisma-based and includes a +2 racial bonus.

Mummy Rot (Su)

Curse and disease—slam; save Fort DC 18; onset 1 minute; frequency 1/day; effect 1d6 Con and 1d6 Cha; cure —. This otherwise functions like standard mummy rot. The DC is Charisma-based and includes a +2 racial bonus.


Environment any
Organization solitary, warden squad (2–6), or guardian detail (7–12)
Treasure standard

A mythic mummy is the preserved and animated remains or royalty—the honored dead a common mummy is compelled to protect. Wielding powers over sand and able to create new minions to replace the fallen, a mythic mummy is a formidable opponent. Its used to absolute obedience from living and undead subjects. If awakened from its eternal rest, a mythic mummy uses its magic to appear as it did in life, though if angered or surprised it may reveal its undead form.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.