This brawny hound is wreathed in flames, and its footsteps leave burning prints that sputter and smoke.
Mythic Hell Hound CR 4/MR 1
Speed 40 ft.
Melee bite +9 (2d6+3 plus burn)
Special Attacks breath weapon (10-ft. cone, 2d6 fire plus clinging flames, Reflex DC 14 half, usable every 1d4 rounds), burn (1d6, DC 14), mythic power (1/day, surge +1d6)
Str 15, Dex 13, Con 15, Int 6, Wis 10, Cha 6
Base Atk +5; CMB +7; CMD 18 (22 vs. trip)
Feats Improved Initiative, Run, Weapon Focus (bite)M
Skills Acrobatics +9 (+13 when jumping), Perception +8, Stealth +14, Survival +8; Racial Modifiers +5 Stealth
Languages Infernal (can’t speak)
Environment any (Hell)
Organization solitary, pair, or pack (3–12)
Mythic Nessian Warhound CR 11/MR 4
Speed 40 ft.
Melee bite +22 (2d8+9/18–20 plus burn plus trip), 2 claws +20 (2d6+9 plus burn)
Space 10 ft.; Reach 10 ft.
Special Attacks breath weapon (30-ft. cone, 10d6 fire plus clinging flames, Reflex DC 21 half, usable every 1d4 rounds), burn (1d6, DC 21), mythic power (4/day, surge +1d8)
Spell-Like Abilities (CL 12th; concentration +10)
Str 29, Dex 15, Con 21, Int 4, Wis 14, Cha 6
Base Atk +12; CMB +22; CMD 34 (38 vs. trip)
Feats Alertness, Improved Critical (bite) M, Improved Initiative, Skill Focus (Stealth), Skill Focus (Survival), Weapon Focus (bite) M
Skills Acrobatics +15 (+19 when jumping), Perception +14, Sense Motive +4, Stealth +17, Survival +17; Racial Modifiers +5 Stealth
A mythic hell hound is a prince among the wolves of Hell, feral but still subservient to the archdevils. Allowed to run wild, they are the original creatures from which the “tamer” common hell hounds were made.
Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.