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Mythic Hell Hound

This brawny hound is wreathed in flames, and its footsteps leave burning prints that sputter and smoke.

Mythic Hell Hound CR 4/MR 1

XP 1,200
LE Medium outsider (evil, extraplanar, fire, lawful, mythic)
Init +5; Senses darkvision 60 ft., scent; Perception +8

DEFENSE

AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp 47 (5d10+20)
Fort +6, Ref +5, Will +1; DR 5/epic; Immune fire; Weaknesses vulnerable to cold

OFFENSE

Speed 40 ft.
Melee bite +9 (2d6+3 plus burn)
Special Attacks breath weapon (10-ft. cone, 2d6 fire plus clinging flames, Reflex DC 14 half, usable every 1d4 rounds), burn (1d6, DC 14), mythic power (1/day, surge +1d6)

STATISTICS

Str 15, Dex 13, Con 15, Int 6, Wis 10, Cha 6
Base Atk +5; CMB +7; CMD 18 (22 vs. trip)
Feats Improved Initiative, Run, Weapon Focus (bite)M
Skills Acrobatics +9 (+13 when jumping), Perception +8, Stealth +14, Survival +8; Racial Modifiers +5 Stealth
Languages Infernal (can’t speak)

SPECIAL ABILITIES

Clinging Flames (Ex)

A creature that takes damage from a mythic hell hound’s breath weapon also catches on fire (using the save DC for its burn ability).

ECOLOGY

Environment any (Hell)
Organization solitary, pair, or pack (3–12)
Treasure incidental

Mythic Nessian Warhound CR 11/MR 4

XP 12,800
LE Large outsider (evil, extraplanar, fire, lawful, mythic)
Init +6; Senses darkvision 60 ft., scent, see in darkness; Perception +14

DEFENSE

AC 28, touch 11, flat-footed 26 (+6 armor, +2 Dex, +11 natural, –1 size)
hp 166 (12d10+100)
Fort +13, Ref +10, Will +6; DR 10/epic; Immune fire; Weaknesses vulnerable to cold

OFFENSE

Speed 40 ft.
Melee bite +22 (2d8+9/18–20 plus burn plus trip), 2 claws +20 (2d6+9 plus burn)
Space 10 ft.; Reach 10 ft.
Special Attacks breath weapon (30-ft. cone, 10d6 fire plus clinging flames, Reflex DC 21 half, usable every 1d4 rounds), burn (1d6, DC 21), mythic power (4/day, surge +1d8)
Spell-Like Abilities (CL 12th; concentration +10)

STATISTICS

Str 29, Dex 15, Con 21, Int 4, Wis 14, Cha 6
Base Atk +12; CMB +22; CMD 34 (38 vs. trip)
Feats Alertness, Improved Critical (bite) M, Improved Initiative, Skill Focus (Stealth), Skill Focus (Survival), Weapon Focus (bite) M
Skills Acrobatics +15 (+19 when jumping), Perception +14, Sense Motive +4, Stealth +17, Survival +17; Racial Modifiers +5 Stealth
Languages Infernal

ECOLOGY

Environment any (Hell)
Organization solitary, pair, or pack (3–6)
Treasure standard (+2 chain shirt barding)

A mythic hell hound is a prince among the wolves of Hell, feral but still subservient to the archdevils. Allowed to run wild, they are the original creatures from which the “tamer” common hell hounds were made.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.