Mythic Giant, Fire

This giant’s hair, beard, and skin are made of lava, and its armor and weapon glow with a dull heat.

Mythic Fire Giant CR 12/MR 5

XP 19,200
LE Large humanoid (fire, giant, mythic)
Init –1; Senses low-light vision; Perception +14; Aura choking ash (10 ft., DC 23)


AC 29, touch 8, flat-footed 29 (+8 armor, –1 Dex, +13 natural, –1 size)
hp 197 (15d8+130)
Fort +15, Ref +4, Will +9
Defensive Abilities backlash, rock catching; DR 10/epic; Immune fire; Weaknesses vulnerable to cold


Speed 30 ft. (40 ft. base)
Melee greatsword +22/+17/+12 (3d6+16/19–20 plus 4d6 fire) or 2 slams +21 (1d6+11 plus 4d6 fire)
Ranged rock +10 (1d8+16 plus 4d6 fire)
Space 10 ft.; Reach 10 ft.
Special Attacks fire vortex, lava weapons, precision, mythic power (5/day, surge +1d8), rock throwing (120 ft.)


Str 33, Dex 9, Con 23, Int 10, Wis 14, Cha 10
Base Atk +11; CMB +23 (+25 overrun or sunder); CMD 34 (36 vs. overrun or sunder)
Feats Cleave M, Great Cleave, Improved Overrun, Improved Sunder, Iron Will M, Martial Weapon Proficiency (greatsword), Power Attack M, Weapon Focus (greatsword)
Skills Climb +15, Craft (any one) +8, Intimidate +11, Perception +14
Languages Common, Giant


Choking Ash (Su)

Any creature that starts its turn in the giant’s aura is nauseated for 1 round (Fortitude DC 23 negates). The ash provides the giant with 50% concealment against ranged attacks. Strong wind or fire-quenching magic disperse it for 1d4 rounds. The save DC is Constitution-based.

Fire Vortex (Su)

A mythic fire giant can expend one use of mythic power to create a vortex of fire within 30 feet. The vortex is 5 feet wide at its base, 15 feet wide at the top, and 30 feet tall. Any creature starting its turn adjacent to the vortex takes 6d6 points of fire damage, and any creature passing through it takes 15d6 fire damage. A successful DC 23 Reflex saving throw halves this damage. The fire giant can move the vortex up to 20 feet as a move action. If the vortex moves through a creature, that creature must succeed at a saving throw against the vortex to avoid taking damage. The vortex lasts for 5 rounds. The save DC is Constitution-based.

Lava Weapons (Su)

All melee and ranged attacks made by the fire giant deal an additional 4d6 points of fire damage. This ability replaces the heated rock ability of non-mythic fire giants.


Environment warm mountains
Organization solitary, gang (2–5), band (6–12 plus 35% noncombatants and 1 adept or cleric of 1st–2nd level), raiding party (6–12 plus 1 adept or sorcerer of 3rd–5th level, 2–5 hell hounds, and 2–3 trolls or ettins), or tribe (20–30 plus 1 adept, cleric, or sorcerer of 6th–7th level; 1 fighter or ranger of 8th–9th level as king; and 17–38 hell hounds, 12–22 trolls, 7–12 ettins, and 1–2 young red dragons)
Treasure standard (half-plate, greatsword, other treasure)

A mythic fire giant burns like the heart of a volcano. Wielding weapons of flame and ash, it brands enemies with its fury and strength.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.

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