Strange shapes dart about within the acrid fog surrounding this green-scaled dragon, and a large horn rises from its snout.
Mythic Very Old Green Dragon CR 20/MR 8
AC 41, touch 5, flat-footed 41 (–1 Dex, +36 natural, –4 size)
hp 342 (21d12+206); fast healing 5
Fort +18, Ref +11, Will +18
Defensive Abilities dragon blood (2d6 acid); DR 15/epic and magic; Immune acid, dragon traits, paralysis, poison, sleep; SR 31
Speed 40 ft., fly 250 ft. (clumsy), swim 40 ft.
Melee bite +30 (4d6+19/18–20 plus grab), 2 claws +30 (2d8+13/18–20), tail slap +28 (2d8+19), 2 wings +28 (2d6+6)
Space 20 ft.; Reach 15 ft. (20 ft. with bite)
Special Attacks breath weapon (60-ft. cone, 18d6 acid damage, Reflex DC 26 half, usable every 1d4 rounds), crush, delirious breath, dragon fury (2d6 acid), mythic power (8/day, surge +1d10), swallow whole (2d6 bludgeoning and 2d6 acid damage, AC 24, 34 hp), tail sweep (DC 26, 2d6+19)
Spell-Like Abilities (CL 21st; concentration +27)
Sorcerer Spells Known (CL 11th; concentration +17)
5th (5)—polymorph, teleport
4th (7)—dimension door, ice storm, scrying (DC 20)
3rd (7)—dispel magic, displacement, haste
2nd (8)—alter self, detect thoughts (DC 18), locate object, mirror image, see invisibility
1st (8)—magic missile, shield, silent image (DC 17), summon monster I, ventriloquism (DC 17)
Str 37, Dex 8, Con 23, Int 18, Wis 19, Cha 22
Base Atk +21; CMB +38 (+42 grapple); CMD 47 (51 vs. trip)
Feats Alertness, Blinding Critical, Cleave, Critical Focus M, Flyby Attack, Great Cleave, Improved Critical (bite) M, Improved Critical (claws) M, Iron Will M, Multiattack, Power Attack
Skills Fly +9, Knowledge (arcana, local, and nature) +28, Perception +32, Sense Motive +6, Spellcraft +28, Stealth +11, Survival +28, Swim +45, Use Magic Device +30
Languages Common, Draconic, Elven, Giant, Sylvan
SQ camouflage, dragon cantrips, trackless step, water breathing, woodland stride
Creatures who fail their saves against the dragon’s breath weapon are either confused or nauseated for 1 round. The dragon chooses which effect to apply when it uses its breath weapon, and it can use only one effect per breath.
Environment temperate forests
A mythic green dragon embodies the confusion and fear of becoming lost in a strange forest. It stalks its prey with surprising stealth and subterfuge, preferring the taste of terrified, maddened creatures.
Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.