Miniature bolts of electricity and a cloud of swirling sand surround this dragon’s hulking, blue-scaled body.
Mythic Mature Adult Blue Dragon CR 17/MR 7
AC 39, touch 9, flat-footed 38 (+1 Dex, +30 natural, –2 size)
hp 295 (18d12+178)
Fort +17, Ref +12, Will +14
Defensive Abilities dragon blood (1d8 electricity), dust cloud; DR 10/epic and magic; Immune dragon traits, electricity, fire, paralysis, sleep; SR 28
Speed 40 ft., burrow 20 ft., fly 200 ft. (poor), sand glide Melee bite +26 (2d8+12/19–20), 2 claws +24 (2d6+8), tail slap +22 (2d6+12), 2 wings +22 (1d8+4)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks bend bolt, breath weapon (100-ft. line of electricity or 50-ft. cone of sand, 14d8 electricity or 14d8 piercing, Reflex DC 25 half, usable every 1d4 rounds), crush, desert thirst, dragon fury (1d8 electricity), mythic power (7/day, surge +1d10), persuasive whisper, wild arcana
Spell-Like Abilities (CL 18th; concentration +10)
Sorcerer Spells Known (CL 5th; concentration +8)
Str 27, Dex 12, Con 23, Int 16, Wis 17, Cha 16
Base Atk +18; CMB +28; CMD 39 (43 vs. trip)
Feats Combat Casting, Dazzling Display M, Deadly Stroke M, Hover, Improved Critical (bite), Improved Initiative M, Multiattack, Shatter Defenses, Weapon Focus (bite)M
Skills Bluff +24, Fly +14, Intimidate +24, Knowledge (arcana) +15, Knowledge (geography) +24, Knowledge (history) +15, Knowledge (local) +24, Perception +24, Spellcraft +15, Stealth +14, Survival +15
Languages Auran, Common, Draconic, Ignan
SQ dragon cantrips, sound imitation
By expending one use of mythic power, a mythic blue dragon can bend the line of its breath weapon once up to 90 degrees, and cause any creature that fails its save against the breath weapon to be stunned for 1 round.
A blue dragon can cast create water at will (CL equals its HD). Alternatively, it can destroy an equal amount of liquid in a 10-foot burst. Unattended liquids are instantly reduced to sand. Liquid-based magic items (such as potions) and items in a creature’s possession must succeed at a DC 22 Will save or be destroyed. The save DC is Charisma-based.
Sand and dust swirls around a mythic blue dragon’s body, attracted by its natural electrical charge. This provides the dragon with concealment but doesn’t interfere with the dragon’s senses or attacks in any way.
Environment warm deserts
A mythic blue dragon has powers over weaker minds, allowing it to influence events far from its lair. Its magic also influences sand and dust, giving it mastery over the aspects of its desert home.
Section 15: Copyright Notice
Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.