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Mythic Demon, Marilith

This snake-bodied woman has six arms, yet her cruel weapons float in the air, glistening with poison.

Mythic Marilith CR 21/MR 8

XP 409,600
CE Large outsider (chaotic, demon, evil, extraplanar, mythic)
Init +4; Senses darkvision 60 ft., true seeing; Perception +31; Aura unholy aura (DC 26)

DEFENSE

AC 40, touch 17, flat-footed 36 (+4 deflection, +4 Dex, +23 natural, –1 size)
hp 344 (16d10+256); fast healing 5
Fort +25, Ref +18, Will +13 DR 10/cold iron and epic and good; Immune cold, fire, electricity, poison; Resist acid 10; SR 32

OFFENSE

Speed 40 ft.
Melee +2 longsword +28/+23/+18/+13 (2d6+12/16–20 plus poison), 5 +2 longswords +28 (2d6+7/16–20 plus poison), tail slap +20 (2d6+5 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (tail slap, 2d6+15 plus crushing coils), greater infuse weapon, multiweapon mastery, mythic power (8/day, surge +1d10), poisoned weapons Spell-Like Abilities (CL 16th; concentration +24)

Constanttrue seeing, unholy aura (DC 26)
At willgreater teleport (self plus 50 lbs. of objects only), project image (DC 25), telekinesis (DC 23)
3/dayblade barrier (DC 24), fly, heal (self only)
1/daysummon (level 5, 1 marilith 20%, 1 nalfeshnee 35%, or 1d4 hezrous 60%)

STATISTICS

Str 31, Dex 19, Con 32, Int 18, Wis 18, Cha 27
Base Atk +16; CMB +27 (+29 disarm, +31 grapple); CMD 45 (47 vs. disarm, can’t be tripped)
Feats Bleeding Critical M, Combat Expertise M, Combat Reflexes, Critical Focus M, Improved Critical (longsword) M, Improved Disarm, Power Attack, Weapon Focus (longsword)
Skills Acrobatics +23, Bluff +27, Diplomacy +27, Fly +18, Intimidate +27, Knowledge (engineering) +20, Perception +31, Sense Motive +23, Stealth +19, Use Magic Device +27; Racial Modifiers +8 Perception
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.

SQ change shape (any animal, humanoid, or giant; shapechange)

SPECIAL ABILITIES

Crushing Coils (Ex)

A constricted creature must succeed at a DC 28 Fortitude save or lose consciousness for 1d8 rounds. The save DC is Strength-based.

Greater Infuse Weapon (Su)

Any weapon a mythic marilith wields gains a +2 enhancement bonus and counts as a chaotic and evil cold iron weapon. She can expend two uses of mythic power as an immediate action to add the dancing special ability to all her manufactured weapons for 4 rounds.

Poisoned Weapons (Ex)

As a swift action, a mythic marilith can lick one of her manufactured weapons to coat it with deathblade poison.

ECOLOGY

Environment any (Abyss)
Organization solitary, pair, or platoon (1 marilith, 1–3 glabrezus, and 3–14 babaus)
Treasure double (6 mwk longswords, other treasure)

A mythic marilith is a queen of chaos and evil, controlling a large territory in the Abyss and commanding a legion of demons.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Mythic Adventures © 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese.