Everything is a deadly weapon in your hands.
Benefit(s): When using a one- handed improvised weapon, you may always choose to treat it as a light weapon. You also treat any improvised melee weapon as having any two of the following special weapon features (decided by you at the beginning of each turn before you take any other actions): blocking, deadly, disarm, distracting, grapple, monk, nonlethal, performance, sunder, trip. If using a 2-handed improvised melee weapon you may also select from the brace, double, or reach special weapon features. When using an improvised ranged weapon, treat it as having a 40 ft. range increment.
Mythic Options: The Missing Core Feats. © 2013, Owen K.C. Stephens; Author: Owen K.C. Stephens