You have traveled far with only your compass and faith as your guides.
You begin play with a compass, and any compass or wayfinder in your possession also functions as a holy symbol. Either Knowledge (geography) or Survival becomes a class skill for you. Once per day you can consult your compass or wayfinder as a full-round action to gain a +2 trait bonus on one Knowledge (geography) or Survival check.
Pathfinder Player Companion: Blood of the Ancients © 2018, Paizo Inc.; Authors: John Compton, Andrew Hoskins, James Jacobs, Mikko Kallo, Alex Riggs, Stephen Rowe, and Jeffrey Swank.