You spent several years addicted to a drug that you may or may not have kicked.
Benefit: You start with only half of the normal starting cash, but your knowledge of the addicts lifestyle grants you a +1 trait bonus on Bluff, Knowledge (local), and Sense Motive checks.
One of these skills (your choice) is always a class skill for you.
Pathfinder Player Companion: Inner Sea Primer. Copyright 2010, Paizo Publishing, LLC; Author: Colin McComb.
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