By luck (whether good or bad may be up for debate), your mount is something of an intellectual among its species. It usually knows what to do, but getting it to actually obey your instructions is another matter entirely.
Statistics: Any animal can be a clever mount.
Too Clever by Half: This mount can learn four tricks per point of Intelligence, instead of the typical three. Commanding the mount with the Handle an Animal use of the Handle Animal skill requires a successful DC 15 skill check instead of the usual DC 10, however, as it is willful and easily bored.
Pathfinder Player Companion: Wilderness Origins © 2019, Paizo Inc.; Authors: Kim Frandsen, Sasha Hall, Violet Hargrave, Andrew Mullen, Jessica Redekop, Mikhail Rekun, Sean K. Reynolds, and Rodney Sloan.