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    Mixed Blood (Race, Any)

    Either through lineage, accident, or deliberate intent, you have unlocked latent power in your blood. Choose one of the creature types or subtypes listed on Table: Mixed Blood Options. You gain the benefits listed for your selection. This trait represents a nonstandard heritage, and unlike other race traits, you can take this trait regardless of your race, and can even take it multiple times (allowing you to take a different race trait alongside it), representing a particularly unique power. You do not recalculate your Hit Dice, skill points, or saving throws, even if you gain a subtype that normally calls for it. Unless noted in the benefit, you do not count as the chosen race for prerequisites.

    Heritage Subtype Gained Benefit
    Aberration Aberrant +1 trait bonus on saves against mind-affecting effects
    Air Air Increase maneuverability of all fly speeds you have or gain by one step
    Chaotic Chaotic +2 trait bonus on saves against effects with the lawful descriptor
    Cold Cold* Gain cold resistance 10. You take 50% more fire damage (up to a maximum of 10 extra points of fire damage). If you are immune to fire damage, you still take up to 5 points of fire damage, after which your immunity applies.
    Construct Gearblood +1 bonus on saves against disease and poison effects.
    Dragon Drakeblood +2 trait bonus on saves against paralysis and sleep effects
    Dwarf Dwarf +1 trait bonus to your CMD when resisting a bull rush or trip attempt while standing on the ground. Choose a race that normally possesses the dwarf subtype, such as dwarves or duergar—you can choose favored class options specific to that race (and only that race, even if that race normally can choose other races’ favored class options)
    Earth Earth Increase your natural armor bonus to your AC by +1
    Elf Elf +1 trait bonus on Perception checks. Choose a race that normally possesses the elf subtype, such as elves or drow—you can choose favored class options specific to that race (and only that race, even if that race normally can choose other races’ favored class options)
    Evil Evil +2 trait bonus on saves against effects with the god descriptor
    Fey Feyblood +2 trait bonus on saves against compulsion effects
    Fire Fire* Gain fire resistance 10. You take 50% more cold damage (up to a maximum of 10 extra points of fire damage). If you are immune to cold damage, you still take up to 5 points of cold damage, after which your immunity applies
    Giant Giant You gain low-light vision. If you already had low-light vision or later gain it from another effect, you gain a +1 trait bonus on Perception checks. Despite having the giant subtype, you do not necessarily have racial Hit Dice, and can still substitute your first Hit Die for a class level, like normal creatures of your type
    Gnome Gnome +1 trait bonus on Craft checks. Choose a race that normally possesses the gnome subtype, such as gnomes or svirfneblin—you can choose favored class options specific to that race (and only that race, even if that race normally can choose other races’ favored class options)
    Goblinoid Goblinoid +1 trait bonus on Stealth checks. Choose a race that normally possesses the goblinoid subtype, such as goblins or hobgoblins—you can choose favored class options specific to that race (and only that race, even if that race normally can choose other races’ favored class options)
    Good Good +2 trait bonus on saves against effects with the evil descriptor
    Halfling Halfling +1 trait bonus on Acrobatics checks. Choose a race that normally possesses the halfling subtype, such as halflings or kestrel—you can choose favored class options specific to that race (and only that race, even if that race normally can choose other races’ favored class options)
    Human Human +1 trait bonus on Knowledge (Local) checks. Choose a race that normally possesses the human subtype, such as humans or maenads—you can choose favored class options specific to that race (and only that race, even if that race normally can choose other races’ favored class options)
    Lawful Lawful +2 trait bonus on saves against effects with the Chaos descriptor
    Magical Beast Beastblood +2 trait bonus on survival checks. Survival is always a class skill.
    Monstrous Humanoid Crossblood Increase your natural armor bonus to your AC by +!
    Orc Orc +1 trait bonus on Intimidate checks. Choose a race that normally possesses the orc subtype, such as orcs or half-orcs—you can choose favored class options specific to that race (and only that race, even if that race normally can choose other races’ favored class options)
    Ooze Slimeblood Any time you would take extra damage from a critical hit or sneak attack, you have a 10% chance of negating the extra damage. This stacks with fortification or similar effects, increasing the negation chance of those effects by 10%.
    Outsider OutsiderT Your type changes to outsider and you gain the native subtype in addition to any other subtypes you possess.
    Plant Earthblood You gain low-light vision. In addition, you do not need food to survive, provided you spend at least 1 hour a day in sunlight
    Reptilian Reptilian +1 bonus on saves against disease and poison effects. Choose a race that normally possesses the reptilian subtype, such as lizardfolk or ophiduans—you can choose favored class options specific to that race (and only that race, even if that race normally can choose other races’ favored class options
    Undead Graveblood You gain negative energy resistance 5.
    Water Water You can breathe underwater. You do not gain a swim speed.

    * you are treated AS if you had this subtype

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