Greater Manifestations (Optional)

What Are They?

In light of the fact that ethermagic is meant to be balanced against martial damage output with just enough of a “caster” feel to have it identify as such in the minds of those who enjoy wizards and the like, many bits of functionality common to Vancian magic, such as hard crowd control, powerful summoning, metamagic, and “instadeath” abilities, had to be stripped from ethermagic to ensure balance. Despite the fact that this was necessary, the most-requested additional feature for ethermagic following its initial release as The Ethermancer Base Class: An “Eldritch” Reboot was the reintroduction of these iconic abilities to the system as a whole.

Greater manifestations aim to do just that. Once-per-day manifestations that reintroduce classic spellcaster functionality to the ethermagician’s “all day long” chassis, greater manifestations are not designed to be the “duh” move for all ethermagicians. It is very expensive, almost prohibitively so, to have more than one or two of these abilities. Though they are powerful and a single greater manifestation can swing a battle, they also significantly retard the practitioner’s lateral growth and impose hefty multiuniversal philosophy or feat taxes to use. Still, those who want to have a board sweeper, or seven, in their repertoires are now free to do so, if the Game Master allows it, of course.

How to Control Access

Greater manifestations can be accessed in two ways, both detailed below. First, an ethermancer may spend a multiuniversal philosophy slot to lose a manifestation and pick up a greater manifestation of the same level and etherheart. Second, any ethermagic class may spend a feat slot to do the same. Greater manifestations have two access points so that a Game Master has more than a binary choice to make. Under this system, he can allow full access to all classes by allowing the feat in his game, no access by disallowing everything, or fairly stingy “philosophy only” access to the fullcaster ethermancer base class with a blanket denial to the hybrid ethermagus and etherslinger base classes.

Given the sheer number of “special things” the ethermagus and etherslinger get, the author recommends that a Game Master on the fence grant the philosophy path to help make ethermancers feel special.

Greater Manifestation Feats

Full of Stars (Ethermagic)

The universe is not an expanse of orderly star systems, but is instead quite chaotic and full of strange anomalies and curiosities. Your clockwork facsimiles reflect this.

Prerequisite: Know the clockwork universe greater manifestation

Benefit: Whenever you cast a genesis etherspell with the clockwork universe greater manifestation, you may select up to two different stars to be part of your clockwork model. The etherspell does not end until both stars are thrown or otherwise destroyed.

Normal: Clockwork universe supports a single star.

Greater Manifestation Focus (Ethermagic)

You have learned to keep excess energy set aside in an effort to use your greater manifestations more frequently.

Prerequisite: Greater Manifestation Study or multiuniversal philosophy (multiuniversal perfectionist) class feature

Benefit: Select an etherheart. Once per day, you may use a greater manifestation you know that is compatible with that etherheart after you have exhausted its normal daily use.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take this feat, it applies to a new etherheart.

Greater Manifestation Study (Ethermagic)

Looking upon the repertoires of clerics, wizard, and the like with envy, you have studied ways to produce new and exciting effects with your own magic, much to their impending dismay.

Prerequisite: Ethermagic class feature, ability to cast etherspells containing 2nd-level manifestations

Benefit: Select a manifestation of 2nd level or greater that you already know. You immediately forget this manifestation. Select a greater manifestation (see Section: Greater Manifestations) with the same etherheart and the same manifestation level as the manifestation you just forgot. You now know this greater manifestation A greater manifestation can be used as part of an etherspell once per day. Daily uses of greater manifestations are replenished each morning after 8 hours of rest or meditation? these hours do not need to be consecutive.

Normal: A practitioner of ethermagic cannot select greater manifestations.

Space Recycling (Ethermagic)

Your clockwork models may very well be closed systems they never seem to run out of energy!

Prerequisite: Greater Manifestation Focus (genesis), know the clockwork universe greater manifestation

Benefit: When throwing the star of a clockwork model created by a genesis etherspell with the clockwork universe greater manifestation, count the number of satellites in the clockwork model. If the current number of satellites in the clockwork model is greater than half the number of satellites the clockwork model had when the etherspell was first cast, you retain your daily use of the clockwork universe greater manifestation. This feat can be triggered up to twice per day.

G. Manifestation Multiuniversal Philosophy

Multiuniversal Perfectionist (Ex): Some ethermancers constantly strive to improve their ethermancy, believing that the very way they wield their power is in some way restrictive. After all, they wield the power of that which lies beyond all of creation. Why shouldn’t it be capable of doing everything? Each time the ethermancer selects the multiuniversal perfectionist philosophy, he chooses a manifestation of 2nd level or greater that he knows. He immediately forgets this manifestation. He then selects a greater manifestation (see Section: Greater Manifestation List) with the same etherheart and the same manifestation level as the manifestation he just forgot. He now knows this manifestation. A greater manifestation can be used as part of an etherspell once per day. An ethermancer need not rest or meditate to regain his daily uses of his greater manifestations. Like everything else to do with the ether, they simply regenerate over time. The ethermancer must be able to cast 2nd-level manifestations to select this philosophy.

G. Manifestation Multiuniversal Apotheosis

Multiuniversal Perfectionist: Greater manifestations selected through this philosophy may be used two times per day rather than just one.

Greater Manifestations

Note: Greater manifestations cannot be selected by an ethermagician whenever he is eligible to learn new manifestations upon gaining a level. Instead, he must acquire certain feats and class features that specifically grant him the ability to select a greater manifestation.

Apocalypse Edge (Greater)

Ethermagic 5
Etherheart Restriction: Voidmeld
EP Cost: 8

The caster’s void blade contains a thin edge of “frozen” gamma radiation, which rips through everything it touches, scouring it and returning it to its most basic state. Each time a target is struck, it must make a Fortitude save or be stripped of all forms of damage reduction it possesses for 1 round. If the target has no forms of damage reduction, it must make a Fortitude save or be stripped of all forms of energy resistance for 1 round instead. If the target has no forms of energy resistance, it must make a Fortitude save or be stripped of all forms of energy immunity for 1 round instead. If the targe has no forms of energy immunity, it takes an additional 3d6 damage instead. This damage is multiplied on critical hits.

Awash in the Infinite (Greater)

Ethermancer 6
Etherheart Restriction: Alteration
EP Cost: 0

The next etherspell cast by the caster has an EP cost of 0. Once an etherspell has received this benefit, this etherspell ends immediately.

Black Hole (Greater)

Ethermancer 5
Etherheart Restriction: Genesis
EP Cost: 10
Range: close (25 ft. + 5 ft./2 levels)
Target: an unoccupied 5-foot square

The caster creates a tiny black hole in an empty square within range. At the beginning of the caster’s turn, all creatures within 30 feet of the black hole who weigh less than one ton (2,000 lbs.) must make a DC 10 + 1/2 the caster’s caster level + the caster’s Charisma modifier Strength check or be dragged 10 feet toward the black hole, while all objects within 30 feet that weigh one ton or less are dragged 10 feet toward the black hole with no check to resist. Creatures made to occupy the same square as the black hole for any reason must make a Fortitude save or be ripped into its constituent pieces, while objects, including magic items, are simply eliminated with no save. A creature that is destroyed in this fashion also has all of its equipment obliterated. Undead are not immune to this effect simply because it calls for a Fortitude save.

Once a black hole eliminates one or more creatures, it flickers out of existence at the end of the caster’s turn, thus ending the etherspell.

Clockwork Universe (Greater)

Ethermancer 6
Etherheart Restriction: Genesis
EP Cost: see text
Range: personal
Target: you

The caster summons forth a clockwork model of a solar system. This model contains a single star and a number of satellites whose number cannot exceed half his caster level, rounded down. The EP cost of this manifestation is equal to the total EP cost of the star and satellites chosen. Most components of the model have a passive effect, and all components of the model have an active effect when thrown. A single piece of the clockwork universe can be plucked and thrown by the caster, but nobody else, as a standard action that provokes attacks of opportunity. Once thrown, that portion of the clockwork universe vanishes and no longer provides a bonus. If the star is thrown, then the rest of the clockwork universe vanishes and the etherspell ends immediately.

If the caster has the Multiuniversal Arms Dealer feat, he can instead cast this on another creature, in which case that creature gains all of the passive benefits and the ability to pluck and throw the satellites.

Stars

Brown Dwarf

EP Cost: 1
Passive: The clockwork model can support -1 satellites.

Active: This star is thrown as though it were a thrown splash weapon. It deals 1d6 points of fire damage per caster level in a 10-foot radius from the square of impact with a Reflex save for half damage. Creatures standing in the epicenter of the blast take a 2 penalty to their Reflex saving throw.

Blue

EP Cost: 3
Passive: The clockwork model can support +2 satellites.

Active: This star is thrown as though it were a thrown splash weapon. It deals 1d8 points of fire damage per caster level to all creatures occupying the square of impact.

Red

EP Cost: 3
Passive: none

Active: This star is thrown as though it were a thrown splash weapon. It deals 1d8 points of fire damage per caster level in a 10foot radius from the square of impact with a Reflex save for half damage. Creatures standing in the epicenter of the blast take a 2 penalty to their Reflex saving throw.

Supergiant

EP Cost: 4
Passive: The clockwork model can support +3 satellites.

Active: The star can’t be thrown due to its size and instead explodes at the caster’s command, dealing 1d6 points of fire damage per caster level to all other creatures within 20 feet of the caster. A successful Fortitude save halves the damage.

Supermassive Black Hole

EP Cost: 3
Passive: At the beginning of your turn, this “star” consumes a satellite or launched mothership in the clockwork model, destroying it immediately. As a swift action, you may direct the energy liberated by this process, dealing 3d6 points of force damage to creatures along a 30-foot line with a Reflex save to negate. If a mothership is consumed, the line of energy deals 2d6 points of force damage instead and the DC of the Reflex save is reduced by 2.

If, at the beginning of your turn, there are no satellites or motherships in the clockwork model, the supermassive black hole collapses in upon itself and vanishes.

Active: When this “star” is “thrown”, it collapses in upon itself and vanishes, but elicits no other effect.

Supermassive White Hole

EP Cost: 4
Passive: Whenever a non-moon satellite is thrown (not just destroyed – thrown), a moon satellite is added to the clockwork model.

Active: When this “star” is “thrown”, it collapses in upon itself and vanishes, but elicits no other effect.

White Dwarf

EP Cost: 0
Passive: The clockwork model can support -1 satellites.

Active: This star is thrown as though it were a thrown splash weapon. It deals 1d6 points of fire damage per caster level to all creatures occupying the square of impact.

Yellow

EP Cost: 2
Passive: At the beginning of your turn, this star deals 1d4 points of fire damage + 1 for every three caster levels to all other creatures within 5 feet.

Active: This star is thrown as though it were a thrown splash weapon. It deals 1d6 points of fire damage per caster level to all creatures occupying the square of impact.

Satellites

Anomaly

EP Cost: 3
Passive: Whenever a satellite is destroyed, an anomaly becomes a copy of that satellite, except that it also retains this ability. If an extinct inhabited planet or moon-sized space station is destroyed, the resulting anomalous copy is also extinct.

Active: None. An anomaly cannot be thrown until it has become a copy of something that can be thrown.

Special: You can only have 1 anomaly in a clockwork model.

Asteroid Belt

EP Cost: 2
Passive: At the beginning of your turn, all creatures in squares that you would threaten with a non-reach weapon take 1d6 points of bludgeoning damage with a Reflex save to negate.

Active: When “thrown”, the asteroid belt scatters. All other creatures within 30 feet of you take 1d8 points of bludgeoning damage for every two caster levels you possess with a Reflex save to negate.

Special: You can only have up to 1 asteroid belt OR 1 Kuiper belt in a clockwork model.

Comet

EP Cost: 2

Passive: A comet provides 20% miss chance against ranged attacks, be they magical, mundane, or extraordinary (like a giant’s tossed boulder). When a comet blocks a ranged attack in this manner, it effectively collides with the incoming projectile. This annihilates both the projectile and the comet. Multiple comets do not provide a layered 20% miss chance. Rather, they just mean another comet is waiting in the wings should the first one be destroyed.

Active: When thrown, a comet streaks along in a 60foot line, dealing 1d4 points of fire damage per caster level with a Reflex save for half damage.

Desert Planet

EP Cost: 3
Passive: Your ether point regeneration rate is increased by +1. Given substantial investment in strange compounds found on the desert planet, inhabited planets launch an additional mothership, for a total of 2, when a desert planet is destroyed.

Active: Make a ranged touch attack with a maximum range of 60 feet. A successful hit deals 1d6 points of bludgeoning damage per caster level.

Special: You can only have 1 desert planet in a clockwork model.

Gas Giant

EP Cost: 2
Passive: You have a +1 insight bonus to saving throws made against cloud effects, such as cloudkill or stinking cloud. This bonus stacks with other gas giants, up to a maximum of +3, but not with other sources of the same bonus type.

Active: Make a ranged touch attack with a maximum range of 60 feet. A successful hit creates a 10footradius plume of gas centered on the creature struck. Those caught in the plume are nauseated for 1d3 rounds on a failed Fortitude save. The plume’s duration is instantaneous.

Ice Giant

EP Cost: 3
Passive: You have DR 2/-. This bonus stacks with other ice giants, up to a maximum of DR 6/-, but does not stack with other sources of damage reduction.

Active: Make a ranged touch attack with a maximum range of 60 feet. A successful hit deals 1d6 points of cold damage per caster level. If the attack roll would also be a successful standard ranged attack, the ice giant shatters, forming a comet which becomes part of the clockwork model.

Inhabited Planet

EP Cost: 3
Passive: Whenever another satellite is destroyed, whether it’s thrown, a comet that blocks an attack, fed to a supermassive white hole, or otherwise, an inhabited planet launches a mothership to defend itself. Each time an inhabited planet launches a mothership, there is a 10% chance that the planet uses too many resources to build and launch that ship and the species goes extinct. If this happens, an inhabited planet becomes an inner planet.

At the beginning of your turn, you may activate a launched mothership as a swift action, dealing 2d6 electric damage to a creature within 30 feet with no saving throws allowed. Once a mothership delivers its payload in this fashion, it vanishes. Motherships persist even if an inhabited planet goes extinct, but vanish like everything else when the clockwork universe ceases to be.

Active: Make a ranged touch attack with a maximum range of 60 feet. A successful hit deals 1d6 points of bludgeoning damage per caster level plus 1 point of electric damage per caster level.

Inner Planet

EP Cost: 2
Passive: You have a +2 armor bonus to AC. This bonus stacks with other inner planets, to a maximum of +10, but not with other sources of the same bonus type

Active: Make a ranged touch attack with a maximum range of 60 feet. A successful hit deals 1d6 points of bludgeoning damage per caster level.

Kuiper Belt

EP Cost: 3
Passive: A kuiper belt deflects blades and claws with tiny fragments of ice, providing 20% miss chance against melee attacks that do not deal fire damage.

Active: When “thrown”, the kuiper belt scatters. All other creatures within 30 feet of you take 1d8 points of cold damage for every two caster levels you possess with a Fortitude save to negate.

Special: You can only have up to 1 asteroid belt OR 1 Kuiper belt in a clockwork model.

Moon

EP Cost: 0
Passive: none

Active: This satellite can be thrown as a swift action. Make a ranged touch attack with a maximum range of 60 feet. A successful hit deals bludgeoning damage equal to your caster level.

Special: You can have up to 1 moon for each desert planet, gas giant, inhabited planet, inner planet, ocean planet, or volcanic planet in your clockwork model.

Moonbase

EP Cost: 2
Passive: As a swift action, you may launch a missile from the moonbase. Make a ranged touch attack with a maximum range of 120 feet. A successful hit deals 2d4 points of fire damage and lights the target on fire as the rules for alchemist’s fire. A moonbase has 3 missiles and manufactures a new missile, to a maximum of three, whenever an inhabited planet or moon-sized space station goes extinct or is destroyed. The destruction of an extinct satellite never triggers missile production.

Active: This satellite can be thrown as a swift action. Make a ranged touch attack with a maximum range of 60 feet. A successful hit deals bludgeoning damage equal to your caster level.

Special: You must have an inhabited planet in your clockwork model to add a moonbase to it. A moonbase is treated as a moon for the purpose of calculating the maximum number of moons allowed in a clockwork model. If another moon would not be allowed in a clockwork model, then a moonbase is also not allowed.

Moonsized Space Station

EP Cost: 5
Passive: At the beginning of your turn, if the number of launched motherships in your clockwork model is less than the number of inhabited planets, moonbases, and moon-sized space stations in your clockwork model, there is a 50% chance that the moon-sized space station launches a mothership. (See the inhabited planet satellite for information on motherships.) Each time the moon-sized space station launches a mothership, there is a 10% chance that the station uses too many resources in its construction and the inhabitants go extinct. If this happens, a moon-sized space station becomes a moon that deals electric damage when thrown.

Active: When thrown, make a ranged touch attack with a maximum range of 60 feet. A successful hit deals 1d6 points of electric damage per caster level and performs a bull rush combat maneuver with a CMB equal to your caster level + your Charisma modifier.

Special: You must have an inhabited planet in your clockwork model to be able to add a moon-sized space station to it. You can only have 1 moon-sized space station in a clockwork model.

Ocean Planet

EP Cost: 1
Passive: none

Active: When “thrown”, an ocean planet douses all creatures within 10 feet, yourself included, with water, halving all fire damage taken for 1 round. Damage is halved after all other mitigating factors, such as resistance, are applied.

Volcanic Planet

EP Cost: 2
Passive: Weapons you wield deal an additional point of fire damage. This bonus stacks with other volcanic planets, to a maximum of 5 additional fire damage.

Active: A volcanic planet is “thrown” as a swift action. When thus expended, it douses your weaponry in fiery death weapons you wield deal an additional 2d6 points of fire damage for 1 round.

Wormhole

EP Cost: 2
Passive: none

Active: This satellite can be thrown as a swift action. When a wormhole is thrown, the next satellite you throw this round is thrown as a free action.

Special: You can have up to 1 wormhole for every three satellites in your clockwork model.

Concealed Carry (Greater)

Ethermagic 4
Etherheart Restriction: Voidmeld
EP Cost: 0

A voidmeld etherheart with this manifestation costs 0 EP to cast. Treat this as a 0thlevel manifestation for the purpose of determining the maximum number of manifestations that can be applied to a single casting of the voidmeld etherheart.

Dark Energy (Greater)

Ethermancer 4
Etherheart Restriction: Lesser Blast, Greater Blast
EP Cost: 6

All variable, numeric effects of a blast etherspell modified by this manifestation are maximized. Saving throws and opposed rolls are not affected, nor are etherspells without random variables.

Door Unto Oblivion (Greater, Shape)

Ethermancer 5
Etherheart Restriction: Lesser Blast, Greater Blast
EP Cost: 8

A blast etherspell with this manifestation momentarily opens a door to the void itself, killing creatures damaged by it with a Fortitude save to negate. This is a death effect.

Echoing Screams (Greater)

Ethermancer 5
Etherheart Restriction: Bestow
EP Cost: 7

The caster’s touch transforms the inside of the target’s skull into an acoustic hellscape of the screams of nameless things just beyond the edge of reality. Each round, the affected creature must make a Will save or be stunned for 1 round. If the affected creature makes three consecutive Will saves, this etherspell ends immediately. This is a mind-affecting ability.

Erase Physics (Greater)

Ethermancer 6
Etherheart Restriction: Bestow
EP Cost: 6

Select acid, cold, electric, fire, or sonic. The caster’s touch causes physics to delete itself. All instances of the chosen energy type present in extraordinary and supernatural abilities the touched creature possesses are totally removed. For example, if the caster chooses fire, a flaming demon with 30 resistance against fire and a flaming breath weapon who deals 1d6 fire damage on a successful claw attack now has no fire resistance and does not deal fire damage on a successful claw attack. The breath weapon no longer deals damage, though other effects, such as the breath weapon imposing a condition, still apply. A successful Will save negates this effect.

Ethermend (Greater)

Ethermagic 2
Etherheart Restriction: Alteration
EP Cost: 5

The caster weaves raw ether into his form, granting himself fast healing equal to half his caster level, rounded down.

Ether Tide (Greater, Shape)

Ethermancer 6
Etherheart Restriction: Blast
EP Cost: 10

A blast etherspell with this manifestation has +2 to its caster level and strikes up to one target in range for every two caster levels. Make a ranged touch attack for each target as normal.

Ethereal Infusion (Greater)

Ethermancer 3
Etherheart Restriction: Alteration
EP Cost: 5

The caster infuses his body with pure ether. His base attack bonus is set equal to his caster level. Further, he gains a +6 enhancement bonus to Strength, temporary hit points equal to twice his Charisma modifier, and temporary ether points equal to his Charisma modifier. These temporary points persist for the duration of the etherspell. While under the effects of this manifestation, the caster’s base ether point regeneration rate is set to 0.

Extended Focus (Greater)

Ethermagic 2
Etherheart Restriction: Voidmeld
EP Cost: 2

A duration of a voidmeld etherheart with this manifestation is doubled. Treat this as a 0th-level manifestation for the purpose of determining the maximum number of manifestations that can be applied to a single casting of the voidmeld etherheart.

Firmament (Greater)

Ethermancer 4
Etherheart Restriction: Genesis
EP Cost: 12
Range: personal
Target: you

The caster encases himself in a crystalline sphere upon which the night sky is superimposed. This sphere has 3 hit points per caster level and hardness 8. While inside the sphere, all attacks targeting the caster that rely on a physical attack or a blast of some sort from outside the sphere, such as fireball, magic missile, acid arrow, or cone of cold, deal damage to the sphere and not the caster. Attacks that affect the target from within, such as phantasmal killer, heat metal, spells and abilities themed around internal combustion, or contagion, affect the caster normally. Further, spells and abilities that rely on sight, such as blindness effects, affect the caster normally.

While inside the dome, the caster cannot make physical attacks, including attacks of opportunity, and takes a 2 penalty to AC due to the general cumbersomeness of being within a sphere. Touch attacks made as part of casting spells and etherspells still function properly? the spell effects simply manifest on the surface of the sphere. For obvious reasons, the caster cannot be targeted by the trip, steal, or disarm combat maneuvers, though the sphere can be sundered and all other combat maneuvers still function perfectly fine. The caster’s movement speed is reduced by half when moving uphill and doubled when moving downhill.

The one exception to the caster’s inability to make physical attacks while encased in the sphere is his ability to charge while inside of it. When charging, the caster barrels toward his target and makes a slam attack with the sphere itself. On a successful hit, a charge made while inside the sphere deals 1d8 + the caster’s Strength modifier + the number of squares the caster charged bludgeoning damage. If the caster successfully deals damage on the charge, he may immediately attempt a bull rush combat maneuver as a free action with a circumstance bonus to his CMB equal to the number of squares he charged. When bull rushing in this manner, the caster must follow the creature bull rushed for the maximum distance possible. If the caster successfully bull rushes the target and if the target is still adjacent to the caster after resolving the bull rush, he may immediately attempt a trip combat maneuver as a free action with a circumstance bonus to his CMB equal to the number of squares he charged. The caster never provokes attacks of opportunity when attempting bull rush and trip combat maneuvers in this fashion, but always provokes attacks of opportunity whenever either of these combat maneuvers fails.

If the sphere is destroyed by being reduced to 0 hit points, as opposed to being dismissed by the caster, the caster is knocked prone and provokes attacks of opportunity.

Harmonic Resonance (Greater)

Ethermancer 4
Etherheart Restriction: Alteration
EP Cost: 8

A humming resonance builds around the caster. He takes a 2 penalty to the DCs of his etherspells with the lesser blast or greater blast etherhearts? however, creatures that fail their saving throws against these etherspells are dazed for 1 round. If an etherspell with the lesser blast or greater blast etherheart does not call for a saving throw, then creatures damaged by such an etherspell must make a Fortitude save or be dazed for 1 round.

Hunger of the Void (Greater, Shape)

Ethermancer 2
Etherheart Restriction: Lesser Blast, Greater Blast
EP Cost: 3

When all one has is nothing, there is an endless hunger for something. Anything. All damage dealt by a blast etherspell with this manifestation is returned to the caster as healing. The caster may choose to increase the cost of this manifestation by +7. If he does so, this manifestation loses the Shape descriptor.

Immediately Manifest (Greater)

Ethermancer 6
Etherheart Restriction: Lesser Blast, Greater Blast
EP Cost: 8

A blast etherspell with this manifestation is cast as a swift action, not as a standard action.

Indeterminate Assailant (Greater)

Ethermagic 3
Etherheart Restriction: Voidmeld
EP Cost: 5

The wielder of a void blade with this manifestation can make an attack action as a swift action. If the wielder does so, he may not make a full-attack action this round, but he may make a single attack as a standard action as normal.

Kinetic Cascade (Greater)

Ethermancer 4
Etherheart Restriction: Alteration
EP Cost: 4

Whenever the caster would gain ether points, he may instead make a ranged touch attack as a swift action with a range of 60 feet. This touch deals 1d4 points of damage for each ether point he would have gained on a successful hit. Even if the caster does not elect to make this ranged touch attack, he does not gain ether points. If the caster’s ether points is ever equal to 0, this etherspell ends immediately.

Life from the Void (Greater)

Ethermagic 3
Etherheart Restriction: Genesis
EP Cost: 8
Range: Medium (100 ft. + 10 ft./level)
Target: An unoccupied 10-foot by 10-foot square

The caster summons a vast quantity of ether, which quickly condenses into the shape of an enormous, somewhat amorphous, glowing purple creature with a vaguely humanoid shape. It appears where the caster designates and may act starting on the caster’s next turn (It takes a little time to put itself together.).

Treat the resulting large ether elemental as a large earth elemental with Hit Dice equal to the caster’s caster level (max 13 HD), with the following exceptions. A large ether elemental does not have a burrow speed, does not have the earth glide extraordinary ability, and does not have the earth mastery extraordinary ability. To make up for this, a large ether elemental has resistance 5 against damage dealt by spells or spell-like abilities, including untyped and force damage. In addition, the large ether elemental has the following abilities.

  • Accretion Disk (Ex): When charging, a large ether elemental deals force damage rather than physical damage with its next attack made that round.
  • Extrauniversal Blows (Ex): A large ether elemental’s natural weapons are treated as magic for the purpose of overcoming damage reduction.
  • Void Armor (Ex): Whenever a creature within 30 feet of a large ether elemental casts an etherspell, the elder ether elemental gains a +2 insight bonus to AC and saving throws for 1 round. It also gains temporary hit points equal to half its Hit Dice, rounded down. These temporary hit points last for 1 round.
  • Void Conduit (Ex): Creatures within 30 feet of a large ether elemental with an ether point pool have the maximum size of that pool increased by +2 ether points. This is an enhancement bonus.

A large ether elemental with 9 or more Hit Dice has the Great Cleave feat. A large ether elemental with 11 or more Hit Dice has the Toughness feat. A large ether elemental with 13 Hit Dice has the Improved Critical (slam) feat.

Life from the Void, Greater (Greater)

Ethermagic 6
Etherheart Restriction: Genesis
EP Cost: 15
Range: Medium (100 ft. + 10 ft./level)
Target: An unoccupied 15-foot by 15-foot square

The caster summons a vast quantity of ether, which quickly condenses into the shape of an enormous, somewhat amorphous, glowing purple creature with a vaguely humanoid body shape. It appears where the caster designates and may act starting on the caster’s next turn (It takes a little time to put itself together.).

Treat the resulting elder ether elemental as an elder earth elemental with Hit Dice equal to the caster’s caster level, with the following exceptions. An elder ether elemental does not have a burrow speed, does not have the earth glide extraordinary ability, and does not have the earth mastery extraordinary ability. To make up for this, an elder ether elemental has resistance 10 against damage dealt by spells or spell-like abilities, including untyped and force damage. In addition, the elder ether elemental has the following abilities.

  • Accretion Disk (Ex): When charging, an elder ether elemental deals force damage rather than physical damage with its next attack made that round.
  • Extrauniversal Blows (Ex): An elder ether elemental’s natural weapons are treated as magic for the purpose of overcoming damage reduction.
  • Void Armor (Ex): Whenever a creature within 30 feet of an elder ether elemental casts an etherspell, the elder ether elemental gains a +2 insight bonus to AC and saving throws for 1 round. It also gains temporary hit points equal to half its Hit Dice, rounded down. These temporary hit points last for 1 round.
  • Void Conduit (Ex): Creatures within 30 feet of an elder ether elemental with an ether point pool have the maximum size of that pool increased by +5 ether points. This is an enhancement bonus.

An elder ether elemental with 17 or more Hit Dice has the Critical Focus feat. An elder ether elemental with 19 or more Hit Dice has the Staggering Critical feat.

Lurking Force (Greater)

Ethermancer 2
Etherheart Restriction: Bestow
EP Cost: 3

The caster’s touch focuses a small measure of deleterious power in the recipient. The recipient gains SR 10 + the caster’s caster level. After successfully negating one spell, this etherspell ends immediately.

Matter-touched Ether (Greater)

Ethermagic 3
Etherheart Restriction: Lesser Blast, Greater Blast
EP Cost: 3

A blast etherspell with this manifestation deals force damage and automatically hits no attack roll is required. The caster of the etherspell must still have line of sight to his target. Due to its unerring nature, incorporeal creatures treat the entire etherspell, including its other manifestations, as though it had the force descriptor.

Omnipenetrating Blast (Greater)

Ethermancer 3
Etherheart Restriction: Lesser Blast, Greater Blast
EP Cost: 5

A blast etherspell with this manifestation ignores damage reduction and energy resistance effects, but not immunity effects.

Pierce the Void (Greater)

Ethermancer 3
Etherheart Restriction: Alteration
EP Cost: 2

The caster momentarily strengthens his connection to the source of his power, increasing his ether point regeneration rate by +1 for every four caster levels.

Polywoven Ether (Greater)

Ethermagic 4
Etherheart Restriction: Lesser Blast, Greater Blast
EP Cost: 2

A blast etherspell with this manifestation has three additional manifestation slots. These slots can only be filled with 1st and 2nd-level manifestations.

Pulsar (Greater)

Ethermancer 3
Etherheart Restriction: Genesis
EP Cost: 5
Range: close (25 ft. + 5 ft./2 levels)
Target: empty 5’x5′ square in range

The caster creates a tiny mimicry of a pulsar, a rapidly-rotating neutron star that throws off pulses of light, in an empty square within range. The pulsar is medium-sized and counts as occupying its square of origin in the same manner as a creature, but cannot be moved. Other creatures can move through the pulsar’s space as though the pulsar were their ally. Each round at the beginning of the caster’s turn, the pulsar lets out a blast of light. All creatures with the dazzled condition within 30 feet take 2d6 points of damage and are blinded for 1 round with a Fortitude save to negate the blindness effect. After resolving the blindness effect, all creatures within 60 feet are dazzled for 1d4 rounds with a Fortitude save to negate.

Rapid Adaptation (Greater)

Ethermancer 2
Etherheart Restriction: Alteration
EP Cost: 4

The caster becomes capable of functioning in nearly any environment. He can now breathe water or any air, no matter how alien or toxic it may be. By extension, he is also immune to inhaled poisons for the duration of the etherspell. This provides no protection in a vacuum, as there is nothing at all to breathe.

Rewrite Physics (Greater)

Ethermancer 3
Etherheart Restriction: Bestow
EP Cost: 4

Select acid, cold, electric, or fire, then select a second energy type from the aforementioned list. The caster’s touch causes physics to rewrite itself. All instances of the first energy type present in extraordinary and supernatural abilities the touched creature possesses are replaced with the second. For example, if the caster chooses fire, then cold, a flaming demon with 30 resistance against fire who deals 1d6 fire damage on a successful claw attack now has 30 resistance against cold and deals 1d6 cold damage on a successful claw attack. A successful Will save negates this effect.

Symbiotic Connection (Greater)

Ethermancer 5
Etherheart Restriction: Bestow
EP Cost: 4

The caster forges a link with the recipient of the etherspell with this manifestation. If the recipient is within 60 feet, all alteration etherspells that benefit the caster benefit the recipient, as well.

Taste of Infinity (Greater)

Ethermancer 4
Etherheart Restriction: Bestow
EP Cost: 10

The caster opens grants the recipient the smallest taste of the ethereal power in which he is steeped. The recipient gains an ether point pool with a maximum size equal to the caster’s level and an ether point regeneration rate equal to half the caster’s base regeneration rate, rounded down. The recipient gains the ability to cast etherspells with the lesser blast etherheart at an effective ethermancer level of his character level. No manifestations may be added to these lesser blast etherspells.

Walking Planetoid (Greater)

Ethermancer 5
Etherheart Restriction: Alteration
EP Cost: 8

The caster’s hide becomes craggy and pitted, like a moon or asteroid. He gains DR 10/adamantine.

White Hole (Greater)

Ethermancer 6
Etherheart Restriction: Genesis
EP Cost: 10
Range: close (25 ft. + 5 ft./2 levels)
Target: empty 5’x5′ square in range

The caster creates a small rift in the spacetime continuum in an empty square within range. This rift draws material toward it, but its draw is so weak that it tends to be incapable of drawing things much heavier than paper and dust toward it. The caster can attune this rift to a creature that has been dead for no longer than 10 years per caster level by placing a part of the creature’s body or an object with which the creature had a strong bond in said rift. This destroys the body part or other object. Once attuned to the dead creature, the rift turns a deep, pulsing red and begins to emit an eerie sound that resembles a grossly modulated heartbeat.

The caster must now kiss up to the universe by feeding the rift gems and precious metals, such as gold, silver, platinum, and adamantine, worth a combined value of at least 25,000 gp. If the creature was killed in a manner that normally requires the wish or miracle spell to bypass, then an additional 10,000 gp worth of gems and precious metals is required. If this additional cost is paid, then a white hole can also return to life those who have been slain in such a way that only the wish or miracle spells can return them. Once the universe has been paid, the rift turns bright green and lets out a resounding chime. The gentle suction is replaced by a powerful exhalation of gases from the uttermost void, which carry forth the incoherent screaming of the multiverse. Though it is very unsettling, the caster must stay within range of the rift for the entirety of this 10 minute process, lest the rift snap shut because its creator walked away.

At the end of 10 minutes, the rift explodes in a violent burst of energy, leaving the attuned creature naked and covered in some sort of protoplasmic goo, but very much alive, in the square the rift once occupied. The etherspell ends immediately. The creature is immediately restored to full hit points, vigor, and health, with no negative levels (or loss of Constitution points) and all of the prepared spells possessed by the creature when it died.

You can revive someone killed by a death effect or someone who has been turned into an undead creature and then destroyed the creature is restored as its non-undead version. This spell can also resurrect elementals or outsiders, but it can’t resurrect constructs or undead creatures.

Even a white hole can’t restore to life a creature who has died of old age.

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