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    Linguistics (Int, Trained only)

    FastPlay Rules
    See this skill in FastPlay format.

    You are skilled at working with language, in both its spoken and written forms. You can speak multiple languages, and can decipher nearly any tongue given enough time. Your skill in writing allows you to create and detect forgeries as well.

    Check

    Get Organized!

    The following information is not official in terms of general campaign usage. It is copied from the Pathfinder Society Organized Play FAQ section because we thought it might be helpful information for a player or GM in adjudicating common problems or questions. Usage is up to the GM of your game.

    What does a deaf PC (or other creature) need to do in order to read lips?

    Any PC may learn to read lips with a rank in Linguistics as if they had learned a new language. When reading the lips of a speaking creature within 10 feet in normal lighting conditions, the reader need not make any skill checks. In situations of dim lighting, extreme distances, or to read the lips of someone trying to hide their words from the reader, the reader must make Perception checks (DC determined by the GM based on the situation). A lip reader may only understand spoken words in a language it knows.

    [Source]

    You can decipher writing in an unfamiliar language or a message written in an incomplete or archaic form. The base DC is 20 for the simplest messages, 25 for standard texts, and 30 or higher for intricate, exotic, or very old writing. If the check succeeds, you understand the general content of a piece of writing about one page long (or the equivalent). If the check fails, make a DC 5 Wisdom check to see if you avoid drawing a false conclusion about the text. (Success means that you do not draw a false conclusion; failure means that you do.)

    Both the Linguistics check and (if necessary) the Wisdom check are made secretly by the GM, so that you can't tell whether the conclusion you draw is true or false.

    Uses

    See below.

    Action

    Varies. Deciphering a page of ordinary text takes 1 minute (10 consecutive rounds). Creating a forgery can take anywhere from 1 minute to 1d4 minutes per page. Detecting a forgery using Linguistics takes 1 round of examination per page.

    Try Again

    Yes.

    Special

    You must be trained to use this skill, but you can always attempt to read archaic and strange forms of your own racial bonus languages. In addition, you can also always attempt to detect a forgery.

    Create or Detect Forgeries

    Table: Detecting Forgeries
    Condition Linguistics Check Modifier
    Type of document unknown to reader –2
    Type of document somewhat known to reader +0
    Type of document well known to reader +2
    Handwriting not known to reader –2
    Handwriting somewhat known to reader +0
    Handwriting intimately known to reader +2
    Reader only casually reviews the document –2
    Document contradicts orders or knowledge +2

    Forgery requires writing materials appropriate to the document being forged. To forge a document on which the handwriting is not specific to a person, you need only to have seen a similar document before, and you gain a +8 bonus on your check. To forge a signature, you need an autograph of that person to copy, and you gain a +4 bonus on the check. To forge a longer document written in the hand of some particular person, a large sample of that person's handwriting is needed.

    The Linguistics check is made secretly, so that you're not sure how good your forgery is. As with Disguise, you don't make a check until someone examines the work. Your Linguistics check is opposed by the Linguistics check of the person who examines the document to verify its authenticity. The examiner gains modifiers if any of the conditions are listed on the table above.

    Learn a Language

    Whenever you put a rank into this skill, you learn to speak and read a new language. Common languages (and their typical speakers) are listed below.

    Aboleth

    Spoken By: Aboleth and other deep sea (aquatic) aberrations.

    Abyssal

    Spoken By: Demons and other chaotic evil outsiders

    The language of demons, Abyssal is often spoken by evil spirits.

    Aklo

    Spoken By: Derro, inhuman or otherworldly monsters, evil fey.

    This ancient tongue is spoken by strange eldritch entities, and certain ancient beings.

    Aquan ("Tongue of the Sea")

    Spoken By: Aquatic and water-based creatures

    The so-called “tongue of the sea” is spoken primarily in the sunken nation of the locathahs— those who trade frequently with the ocean empires often speak this tongue as well.

    Auran ("Tongue of the Heavens")

    Spoken By: Flying creatures, air-based creatures

    A soft-spoken, breathy language, also known as the “tongue of the heavens.”

    Boggard

    Spoken By: Boggards.

    Celestial

    Spoken By: Angels and other good outsiders.

    The language of angels.

    Common

    Spoken By: humans and the other core races

    Cyclops

    Spoken By: Cyclops and their kin.

    Once the ancient language of the giants, this tongue was created before the rise of humanity by the cyclopes of Ghol-gan.

    Dark Folk

    Spoken By: Dark creepers, dark slayers, and dark stalkers (creatures of the Dark Folk subtype.)

    Draconic

    Spoken By: dragons, reptilian humanoids

    Drow Sign Language

    Used By: Drow.

    Like Druidic, drow sign language is a "secret" language.

    Druidic

    Spoken By: Druids (only)

    Druidic is a secret language known only to druids. It is a free language for a druid; that is, it doesn't take up a language slot. Druids are forbidden to teach this language to nondruids and has its own alphabet.

    Dwarven

    Spoken By: Dwarves.

    D’ziriak

    Spoken By: D'ziriak.

    The insectoid d'ziriak language consists of buzzes and chitters. It is an obscure one known by few outside their race.

    Elven

    Spoken By: Elves, half-elves

    Giant

    Spoken By: Cyclops, ettins, giants, ogres, trolls

    This brutish tongue and its numerous minor variants are spoken in any region where the wrath of giants is known.

    Gnoll

    Spoken By: Gnolls

    Gnome

    Spoken By: Gnomes

    Goblin

    Spoken By: Bugbears, goblins, hobgoblins

    The official language of hobgoblins, this dialect is similar to the Goblin tongue.

    Grippli

    Spoken By: Grippli.

    Halfling

    Spoken By: Halflings

    Ignan ("Tongue of Fire")

    Spoken By: Fire-based creatures

    Also called the “tongue of fire.”

    Infernal

    Spoken By: Devils and other lawful evil outsiders

    The language of devils is often spoken by evil spirits.

    Necril

    Spoken By: undead

    An ancient language of the dead, this whispering tongue is shared among undead and is also often associated with necromancy.

    Orc

    Spoken By: Orcs, half-orcs

    Protean

    Spoken By: Proteans.

    Like the proteans chaotic nature, the protean language itself is mutable, evolving so quickly that few outsiders can understand it without magical aid.

    Sphinx

    Spoken By: Sphinxes.

    Sylvan

    Spoken By: Centaurs, fey creatures, plant creatures, unicorns.

    The language of the fey.

    Tengu

    Spoken By: Tengu

    The official language of the tengu race.

    Terran ("Tongue of Earth")

    Spoken By: Earth-based creatures.

    Also called the “tongue of earth.”

    Treant

    Spoken By: Treants.

    Undercommon

    Spoken By: Drow, duergar, morlocks, svirfneblin.

    This language is derived from an ancient combination of Elven and even older tongues.

    Vegepygmy

    Used By: Vegepygmies.

    Vegepygmy is not a spoken language since vegepygmies cannot speak. They communicate via a crude language of rhythmic taps, beats, and clicks.