Table: Knowledge Skill DC's | Task | Knowledge Skill | DC | | Identify auras while using detect magic | Arcana | 15 + spell level | | Identify a spell effect that is in place | Arcana | 20 + spell level | | Identify materials manufactured by magic | Arcana | 20 + spell level | | Identify a spell that just targeted you | Arcana | 25 + spell level | | Identify the spells cast using a specific material component | Arcana | 20 | | Identify underground hazard | Dungeoneering | 15 + hazard’s CR | | Identify mineral, stone, or metal | Dungeoneering | 10 | | Determine slope | Dungeoneering | 15 | | Determine depth underground | Dungeoneering | 20 | | Identify dangerous construction | Engineering | 10 | | Determine structure’s style or age | Engineering | 15 | | Determine a structure’s weakness | Engineering | 20 | | Identify a creature’s ethnicity or accent | Geography | 10 | | Recognize regional terrain features | Geography | 15 | | Know location of nearest community or noteworthy site | Geography | 20 | | Know recent or historically significant event | History | 10 | | Determine approximate date of a specific event | History | 15 | | Know obscure or ancient historical event | History | 20 | | Know local laws, rulers, and popular locations | Local | 10 | | Know a common rumor or local tradition | Local | 15 | | Know hidden organizations, rulers, and locations | Local | 20 | | Identify natural hazard | Nature | 15 + hazard’s CR | | Identify a common plant or animal | Nature | 10 | | Identify unnatural weather phenomenon | Nature | 15 | | Determine artificial natural of feature | Nature | 20 | | Know current rulers and their symbol | Nobility | 10 | | Know proper etiquette | Nobility | 15 | | Know line of succession | Nobility | 20 | | Know the names of the planes | Planes | 10 | | Recognize current plane | Planes | 15 | | Identify a creature’s planar origin | Planes | 20 | | Recognize a common deity’s symbol or clergy | Religion | 10 | | Know common mythology and tenets | Religion | 15 | | Recognize an obscure deity’s symbol or clergy | Religion | 20 | | Identify a monster’s abilities and weaknesses | Varies | 10 + monster’s CR |
| Monster Lore Creature Type | Field of Study | | constructs, dragons, magical beasts | Arcana | aberrations, oozes | Dungeoneering | humanoids | Local | animals, fey, giants, monstrous humanoids, plants, vermin | Nature | outsiders | Planes | undead | Religion | Below are listed typical fields
of study.
- Arcana (ancient mysteries, magic traditions, arcane symbols, constructs, dragons, magical beasts)
- Dungeoneering (aberrations, caverns, oozes, spelunking)
- Engineering (buildings, aqueducts, bridges, fortifications)
- Geography (lands, terrain, climate, people)
- History (wars, colonies, migrations, founding of cities)
- Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids)
- Nature (animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin)
- Nobility (lineages, heraldry, personalities, royalty)
- Planes (the Inner Planes, the Outer Planes, the Astral Plane, the
Ethereal Plane, outsiders, planar magic)
- Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead)
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