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    Escape Artist (Dex; Armor Check Penalty)

    FastPlay Rules
    See this skill in FastPlay format.
    Restraint DC Action/Time Try Again?
    Rope/bindings Binder’s CMB +20 1 minute Yes, unless DC is > 20 + your Escape Artist bonus
    Net, animate rope spell, command plants, control plants, or entangle 20 1 full-round action Not stated (yes by default)
    Snare spell 23 1 full-round action  Not stated (yes by default)
    Manacles (normal) 30 1 minute Yes
    Tight space 30 at least 1 minute Yes
    Manacles (masterwork) 35 1 minute Yes
    Grapple or pin Grappler’s CMD standard action Yes

    Your training allows you to slip bonds and escape from grapples.

    Check

    The table at right gives the DCs to escape various forms of restraints.

    Ropes/Bindings

    The DC of your Escape Artist check is equal to the binder’s combat maneuver bonus +20.

    Net and Certain Spells

    The DC to escape a net, an animated rope, commanded or controlled plants, or an entangle spell is 20.

    Snare Spell

    The DC to escape a snare spell is 23.

    Manacles and Masterwork Manacles

    The DC to escape normal manacles is 30. The DC to escape masterwork manacles is 35.

    Tight Space

    The DC noted on the table is for getting through a space where your head fits but your shoulders don’t. If the space is long you may need to make multiple checks. You can’t get through a space that your head does not fit through.

    Grappler

    You can make an Escape Artist check in place of a combat maneuver check to escape a grapple or to change from a pinned condition to merely grappled.

    You can make an Escape Artist check in place of a combat maneuver check to escape a grapple or a pin.

    Action

    Varies. Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping from a net or an animate rope, command plants, control plants, or entangle spell is a full-round action. Escaping from a grapple or pin is a standard action. Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.

    Try Again

    Varies. You can make another check after a failed check if you’re squeezing your way through a tight space, making multiple checks. If the situation permits, you can make additional checks, or even take 20, as long as you’re not being actively opposed. If the DC to escape from rope or bindings is higher than 20 + your Escape Artist skill bonus, you cannot escape from the bonds using Escape Artist.

    Special

    • Feat If you have the Stealthy feat, you get a +2 bonus on Escape Artist skill checks. If you have 10 or more ranks in Escape Artist, the bonus increases to +4.