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Gargoyle (36 RP)

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Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving, allowing them to surprise their foes. Gargoyles tend toward obsessive-compulsive behaviors that are as varied as their kind is plentiful. Books, stolen trinkets, weapons, and grisly trophies harvested from fallen foes are just a few examples of the types of things a gargoyle might collect to decorate its lair and territory. Gargoyles tend toward a solitary lifestyle, though they sometimes form fearsome groups called “wings” for protection and sport. In certain conditions, a tribe of gargoyles might even ally with other creatures, but even the most stable alliances with a gargoyle tribe can collapse for the smallest of reasons—gargoyles are nothing if not treacherous, petty, and vindictive. Gargoyles have been known to dwell in the heart of the largest of cities, crouching amid the decorations of stone cathedrals and buildings where they hide in plain sight by day and swoop down to feed on vagabonds, beggars, and other unfortunates at night.

The longer a tribe of gargoyles abides in a region of ruins or buildings, the more its members come to resemble that region’s architectural styles. The changes a gargoyle’s appearance undergoes are slow and subtle, but over the course of years, it can shift radically.

Racial Traits

  • Ability Score Racial Traits: Paragon (+4 Con, –2 Int, –2 Wis, –2 Cha) (1 RP)
  • Advanced Strength (+2) (4 RP)
  • Type: Monstrous humanoid (3 RP)
  • Size: Medium (0 RP)
  • Base Speed: Normal speed (0 RP)
  • Languages: Standard (0 RP)

Defense Racial Traits

  • Damage Reduction (10/magic) (6 RP)
  • Natural Armor: Gargoyles have a rocky hide, granting them a +2 natural armor bonus.
  • Improved Natural Armor (+3) (6 RP)

Feat and Skill Racial Traits

  • Racial Skill Bonus (+2 Stealth) (2 RP)

Movement Racial Traits

  • Fly Gargoyles have a fly speed of 50 ft. (average maneuverability) (8 RP)

Offense Racial Traits

  • Natural Attacks: Bite (1 RP)
  • Natural Attacks: Claws (2 RP)
  • Natural Attacks: Gore (1 RP)

Senses Racial Traits

  • Darkvision: Gargoyles have darkvision and so can see perfectly in the dark up to 60 feet.
Section 15: Copyright Notice

Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.