Nomadic predators of the deep, adaros travel in packs through tropical waters, hunting their prey with poisoned spears and then devouring the victims raw. Adaros willingly feed on humans, merfolk, and other sentient creatures.
Adaro adventurers are the rare shark-people who have learned to control their bloodlust to achieve a long-term goal, such as conquering a large territory, plundering a submerged city, or working alongside other creatures to stop a greater threat.
Racial Traits (32 RP)
Player character adaros have the following racial traits.
- Ability Scores: +2 Strength, +2 Dexterity, +2 Constitution, –2 Intelligence: Adaros are terrifying physically, but their rampant bloodlust hampers their intellect.
- Type: Adaros are monstrous humanoids with the aquatic subtype.
- Amphibious: Adaros have the aquatic subtype, but they can breathe both water and air.
- Size: Adaros are Medium creatures and have no bonuses or penalties due to their size.
- Languages: Adaros begin play speaking Aquan and Common. Adaros with high Intelligence scores can choose from the following: Abyssal, Aklo, Draconic, Giant, Infernal, and Undercommon.
- Blindsense: Adaros have blindsense with a range of 30 feet.
- Low-Light Vision: Adaros benefit from low-light vision.
- Darkvision: Adaros have darkvision with a range of 60 feet.
- Keen Scent (2 RP): Adaros can detect creatures by scent in a 180-foot radius underwater and can detect blood in the water at ranges of up to a mile.
Movement & Movement Abilities
- Slow Speed: Adaros have a base speed of 10 feet.
- Swim Speed: Adaros have a swim speed of 50 feet.
- Natural Armor: Adaros have a +2 natural armor bonus.
- Powerful Bite (3 RP): Adaros have a natural bite attack that deals 1d6 points of damage. This bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons.
- Rain Frenzy (4 RP): Adaros revere storms, and their lust for blood is amplified exponentially while it is raining. While fighting in the rain or during other stormy weather, adaros act as though affected by the rage spell. An adaro gains this benefit even if it is underwater, but only as long as it remains within its swim speed of the water’s surface.
- Poison Use: Adaros are skilled with poison and never risk accidentally poisoning themselves when applying poison to weapons.
- Speak with Sharks (1 RP): Adaros can communicate telepathically with sharks to a distance of 100 feet. This communication is limited to simple concepts, such as “attack,” “come,” and “defend.”
Pathfinder Player Companion: Blood of the Sea © 2017, Paizo Inc.; Author: Amber E. Scott.