These albino humanoids fight a long war against the encroachment of the horrific urdefhan. Munavris sail violet-sailed, intricately carved ivory ships and are adept at lightless naval battles. They sometimes find allies in the dark folk, but such pacts are far from universal, and marked by distrust on both sides from their inception until their conclusion. Munavris have similar physical proportions to humans, but their skin is milky white and they have lavender or pink eyes and white hair.
Their inherent psychic powers, however, are what truly set them apart from other races. Munavris are telepathic with others of their kind and rarely speak aloud among one another, and possess an uncanny ability to use and understand nearly every object they handle, even if it was created by a culture with which they have never had any contact, or if it is a complex magical device.
A munavri is defined by her class levels—she doesn’t have racial Hit Dice. Despite having no racial Hit Dice, a munavri is a powerful creature and her CR is 1 higher than a human of the same level. A munavri has the following racial traits.
- –2 Strength, +4 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma: Descended from ancient humans who were forever changed by the harsh lands in the depths of the earth, munavris have exceptional abilities.
- Medium: Munavris are Medium creatures and have no bonuses or penalties due to their size.
- Normal Speed: Munavris have a base speed of 30 feet.
- Senses: Munavris have darkvision 120 feet.
A munavri is able to mentally communicate with other munavris within 60 feet.
A munavri can instantly learn how to use almost any device. She can cast object reading at will, divining secrets of an object’s history and its use. Once per day, she can select one weapon, suit of armor, or spell-trigger item on which she has cast object reading. For a number of minutes that equal her level, she is considered proficient with that item, or can make use of the spell-trigger device as if she were a spellcaster of the appropriate class.
Spell Resistance: A munavri possesses an amount of spell resistance that’s equal to 8 + her total number of class levels.
Light Blindness: As deep underground dwellers, munavris suffer from light blindness. Abrupt exposure to any bright light blinds munavris for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
Languages: Munavris begin play speaking Munavri. Munavris with high Intelligence scores can choose from the following: Aklo, Aboleth, Aquan, Dark Folk, Draconic, Terran, and Undercommon.
Pathfinder Campaign Setting: Occult Bestiary © 2015, Paizo Inc.; Authors: Josh Colon, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, James Jacobs, Joe Homes, Mikko Kallio, Mike Kimmel, Ron Lundeen, Kate Marshall, Kalervo Oikarinen, Stephen Radney-MacFarland, and F. Wesley Schneider.