An undine adept dedicates herself to preserving the knowledge of the first undines and ensuring her people’s ancient connections to the natural world remain undisturbed. They serve as the keepers of the roots of the undine people and as their protectors.
A undine adept has the following class features:
This ability replaces woodland stride.
This ability replaces trackless step.
At 4th level, an undine adept gains a +4 bonus on saving throws against the spell-like and supernatural abilities of outsiders with the aquatic or water subtype, fey with the aquatic or water subtype, and spells and effects with the [water] descriptor.
This ability replaces resist nature’s lure.
At 6th level, an undine adept gains the ability to use wild shape. When an undine adept takes the form of a creature with the aquatic or water subtype, this ability functions at her class level + 1. For all other forms, her effective druid level for the ability is equal to her actual undine adept level.
This ability otherwise functions as and replaces wild shape.
This ability replaces venom immunity.
Undine Adept (Druid; Undine)
Section 15: Copyright Notice
Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.