Fire bombers are exceptionally good at using bombs to burn creatures and blow things up, but are not quite as good at creating other types of bombs or extracts.
A fire bomber has the following class features:
A fire bomber treats a torch as a simple weapon.
At 1st level, when a fire bomber throws a bomb that deals fire damage, all creatures in the splash radius take an additional point of damage per die of fire damage dealt. Fire bombers only add their Intelligence bonus to damage from bombs or alchemical substances that deal fire damage. This otherwise works like the alchemist's bomb and throw anything abilities. This ability alters bomb and throw anything.
At 4th level, whenever a fire bomber uses a discovery that deals damage other than fire damage, he can split the damage dice evenly between the bomb's primary damage type and 1d6 points of fire damage; when there is an odd number of damage dice, the odd die of damage comes from the primary damage type. For example, an 8th-level fire bomber could throw a concussive bomb that deals 2d6 points of fire damage and 3d4 points of sonic damage. Additional effects from the bomb still apply, but the save DC for admixture bombs is reduced by 2. This replaces the alchemist's 4th-level discovery.
This ability replaces poison resistance +6.
This ability replaces poison immunity.
This ability replaces persistent mutagen.
The following discoveries complement the fire bomber archetype: fire brand, rocket bomb; explosive bombs, fast bombs, inferno bomb, precise bombs; breath weapon bomb, explosive missile, immolation bomb ; bottled ooze, confusion bomb, strafe bomb.
The following discoveries are available to goblin alchemists.