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Skulking Slayer (Rogue; Half-orc)

The skulking slayer is an archetype of the rogue class, available to half-orc rogues.

Pushed into a life of crime by the society around them, half-orcs gravitate toward criminal activities that suit them best. Half-orc rogues leave subtle tactics and finesse to halflings and elves, and rely on brute strength and thuggery when they go about making mischief. Skulking slayers have turned the use of raw strength and surprise into an art form.

Class Features

A skulking slayer has the following class features:

Class Skills

A skulking slayer does not gain Disable Device, Linguistics, and Sleight of Hand as class skills.

Skill Ranks per Level

A skulking slayer gains skill ranks per level equal to 6 + Int modifier.

Weapon and Armor Proficiency

The skulking slayer gains proficiency with greatclubs and whips, but loses proficiency with rapiers and hand crossbows.

Pass for Human (Ex)

At 1st level, when trying to conceal her half-orc heritage, a skulking slayer gains a bonus on Disguise checks equal to half her level. When using disguise to appear as a specific individual, skulking stalkers ignore the normal –2 penalty to appear as another race.

Underhanded Maneuvers (Ex)

At 1st level, when she could normally make a sneak attack, a slayer may instead make a dirty trick or steal combat maneuver with a bonus on her roll. This bonus is equal to her number of sneak attack dice for a dirty trick combat maneuver, or 1-1/2 × her number of sneak attack dice for a steal combat maneuver.

This ability replaces trapfinding.

Bonus Feats

At 2nd level, a skulking slayer can select the Surprise Follow-Through feat in place of a rogue talent.

At 10th level, she can select the Improved Surprise Follow-Through feat (if she already has Surprise Follow-Through) in place of an advanced rogue talent.

Bold Strike (Ex)

At 3rd level, when a skulking slayer charges and makes a sneak attack with a two-handed weapon, she rolls d8s instead of d6s for her sneak attack damage.

This ability replaces trap sense +1 and +4.

Shifty (Ex)

At 6th level, a skulking slayer gains a bonus on Bluff checks to feint equal to half her level.

This ability replaces trap sense +2.

Unexpected Charge (Ex)

At 9th level, a skulking slayer can make a Bluff check to feint as a swift action before a charge.

This ability replaces trap sense +3.

Rogue Talents

The following rogue talents complement the skulking slayer archetype: combat trick, surprise attack; combat swipe, powerful sneak; terrain mastery.

Advanced Talents

The following advanced rogue talents complement the skulking slayer archetype: crippling strike; deadly sneak; unwitting ally.

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Section 15: Copyright Notice

Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.