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Wild Caller (Summoner; Half-elf)



The wild caller is an archetype of the summoner class, available to half-elven summoners.

Often a half-elf’s ties to nature and elven heritage are so strong that they can dramatically affect the nature of his summonings. The wild caller calls eidolons that take more natural and savage forms and summons from nature rather than the Great Beyond.

Class Features

A wild caller has the following class features:

Spells

A wild caller does not have access to summon monster spells. Instead, he swaps out those spells on his spell list with summon nature’s ally spells of the same level.

This ability alters the normal spell list of the summoner.

Eidolon

The eidolon of a wild caller tends to take more natural and more savage forms than other summoners’ eidolons. A wild caller gains 1/4 his class level as bonus evolution points in his eidolon’s evolution pool, but his eidolon cannot take the following evolutions:

  • 1-point evolutions: basic magic, magic attacks, skilled (while the eidolon can select this evolution, it can only do so with the following skills: Acrobatics, Climb, Escape Artist, Fly, Intimidate, Perception, Survival, and Swim), unnatural aura;
  • 2-point evolutions: channel resistance, energy attacks, head, immunity, minor magic, undead appearance, weapon training;
  • 3-point evolutions: damage reduction, frightful presence, major magic;
  • 4-point evolutions: breath weapon, dimension door, incorporeal form, lifesense, no breath, spell resistance.

This ability alters the normal summoner’s eidolon class feature, but is otherwise identical to that class feature.

Summon Nature’s Ally I (Sp)

Starting at 1st level, a wild caller can cast summon nature’s ally a number of times per day equal to 3 + his Charisma modifier.

At 3rd level and every 2 levels thereafter, the power of this ability increases by one spell level, allowing him to summon more powerful creatures (to a maximum of summon nature’s ally IX at 17th level). Furthermore, at 19th level, the wild caller cannot use gate as a spell-like ability, but can use either summon elder worm or summon froghemoth instead.

This ability otherwise functions like the standard summoner’s summon monster I ability and replaces that ability.

Section 15: Copyright Notice
Pathfinder Roleplaying Game Advanced Race Guide © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen Radney-MacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.