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Warsong (Skald; Ursaren)

Warsongs are fierce warriors trained by ursaren mystics to honor the totems of their tribes. They use these totems to strengthen the bonds they form in their travels.

The warsong is an archetype of the skald hybrid class.

Class Features

A warsong has the following class features:

Skills

Warsongs add Ride, Survival, and Swim to their list of class skills and remove Knowledge (engineering), Knowledge (local), and Knowledge (planes).

Totem Power (Su)

At 1st level, a warsong chooses one of the following totems and gains the associated rage power:

Totem Power
Beast lesser beast totem
Dragon animal fury
Spirit lesser spirit totem
World Serpent world serpent totem

At 6th level, the warsong gains the next power in line for his chosen totem.

Totem Power
Beast beast totem
Dragon dragon totem
Spirit spirit totem
World Serpent world serpent spirit

At 10th level, the warsong gains the next power in line for his chosen totem.

Totem Power
Beast greater beast totem
Dragon dragon totem resilience
Spirit greater spirit totem
World Serpent world serpent totem unity*
*This increases the warsong’s movement speed by +10 feet.

This replaces bardic knowledge, the rage power gained at 6th level, and dirge of doom.

Intimidating Glare (Ex)

At 2nd level, a warsong gains the intimidating glare rage power. He can use that power a number of times per day equal to 3 + his Charisma modifier, whether he is raging or not.

This replaces well-versed and the versatile performance gained at 2nd level.

Tribal Knowledge (Ex)

Starting at 3rd level, a warsong gains a bonus on checks made with the following skills equal to 1/2 his skald level. Climb, Handle Animal, Heal, Knowledge (geography), Knowledge (history), Knowledge (nature), Ride, Survival, and Swim.

This replaces the rage power gained at 3rd level.

Section 15: Copyright Notice

The Book of Many Things. © 2018, Samurai Sheepdog; author Kevin Glusing