While otterlings are not typically known for their speed, one who learns how to access that aspect of his physiology can become quite the hero.
An unfettered has the following class features:
An unfettered can move between attacks made during a full-attack action, up to a total distance equal to his speed in that terrain (use swim speed when swimming, for example). He must begin and end his turn with an attack and not movement (the flying kick speed strike allows the unfettered to move before the first attack). He still draws attacks of opportunity for moving through threatened areas without a successful Acrobatics check. When an unfettered moves at least 10 feet before making an attack, he increases his movement speed by 5 feet until the end of his turn.
The unfettered’s accelerant modifier is Intelligence.
This replaces accelerant.
Beginning at 5th level, when the magehound confirms a critical hit against a spellcaster, he can also expend one of that spellcaster’s highest available spell slots as a free action.
This alters favored enemies.
At 2nd level, an unfettered gains the ability to cast battlefield adept once per day. His caster level is equal to his accelerist level. Starting at 3rd level, the unfettered can spend 2 points of momentum as a swift action to regain this ability.
This replaces the bonus feat gained at 2nd level and alters momentum.
An unfettered doesn’t gain evasion until 4th level, and he doesn’t gain improved evasion until 19th level.
This alters the levels at which evasion and improved evasion are gained, and replaces rapid processing and flawless processing.
At 9th level, an unfettered can spend 3 points of momentum as a swift action to cast expeditious retreat. The unfettered’s attacks during this round ignore an amount of hardness equal to half his speed bonus.
In addition, the unfettered can suppress the effects of a magic item in his possession as a standard action to regain a number of points of momentum equal to its caster level, up to his maximum. The item becomes nonmagical for 24 hours after being drained in this way.
This replaces the speed strike gained at 9th level.
At 20th level, as a full-round action, an unfettered can spend up to 10 points of momentum and move up to his speed, flying, swimming, or burrowing as necessary. Creatures the unfettered passes with this movement are knocked prone, take 2d6 points of sonic damage per point of momentum spent, and are deafened for the same number of rounds. A successful Fortitude save (DC 10 + half the unfettered’s level + his accelerant modifier) deals half damage and allows the creature to remain standing.
This replaces perfect speed.
The Book of Many Things. © 2018, Samurai Sheepdog; author Kevin Glusing