Farrealmer druids are more research oriented than their forest-dwelling counterparts.
An elementologist has the following class features:
An elementologist’s hit die is a d6, and his base attack is equal to 1/2 his druid level.
Elementologists are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. This alters weapon and armor proficiencies
Elemenologists’ spellcasting ability is Intelligence, rather than Wisdom. They begin play with a spellbook containing all 0-level druid spells (except those from opposed schools; see Elemental Schools) plus three 1st-level spells of their choice. An elementologist also selects a number of additional 1st-level spells equal to his Intelligence modifier to add to the spellbook. At each new elementologist level, he gains two new spells of any spell level or levels that he can cast (based on his new elementologist level) for his spellbook. At any time, an elementologist can also add druid spells found in other spellbooks to his own. He can also learn spells from druids at the same rate as it would take to scribe a spell into his book. Both the druid and the elementologist must spend this time together, uninterrupted, and the cost of inks and quills is doubled as payment for the tutelage.
This alters spells and replaces wild empathy.
At 1st level, an elementologist must choose to specialize in one of the elemental schools of magic. Like a wizard’s arcane school, an elemental school grants a number of school powers and one bonus spell slot of each level the elementologist can cast, from 1st on up. This bonus spell slot must be used to prepare a spell from the elemental school’s spell list. Unlike a normal arcane school, each elemental school requires the elementologist to select his opposed element as his opposition school (air opposes earth, fire opposes water). He does not need to select a second opposition school. He must expend two spell slots to prepare a spell from his opposed elemental school as normal.
At 6th level, an elementologist gains wild shape, as a druid of his level, but he can’t use the ability to change into animals, only elementals and plants.
This alters wild shape and changes the level at which it is first gained.
Section 15: Copyright Notice
The Book of Many Things. © 2018, Samurai Sheepdog; author Kevin Glusing