Gem seekers believe that all creatures that exist in the material plane are bound to it. Even those who visit from other realms must adapt to the gem seeker’s reality before interacting with it. When this binding occurs, it can be attributed to a gemstone. Some human cultures hold lesser, similar beliefs, such as the concept of birth stones. Stones of this nature are what a gem seeker uses to cast spells on enemies that may otherwise go untouched by magic.
A gem seeker has the following class features:
Each gem seeker begins play with a bag of 20 unpolished, uncut gems that are all but worthless to anybody else. The gemseeker uses these stones as a focus for his magic in place of material components worth no more than 1 gp. Drawing a specific gem from his bag requires a move action, but the Quick Draw feat allows him to draw it as a swift action instead.
When the gem seeker casts a spell against a creature with spell resistance and overcomes it, the gem through which he focused the spell transforms into a cut, polished gem, etched with the creature’s semblance. From that point forward, when facing another of the same creature, the gem seeker need not overcome its spell resistance if he is using that creature’s gem as a focus.
The gem seeker can have up to 20 gems total at any time. Should he discard a gem to gather another, it shatters into useless pieces of glass as the magic destroys it.
More expensive gems allow for better focusing. The gem seeker gains a +1 bonus to overcome a creature’s spell resistance for every 100 gp of a gem’s value. In addition, he ignores up to 5 points of 1 type of energy resistance for every 50 gp of a gem’s value. These bonuses don’t stack within a single gem, so the gem seeker must decide if he wishes to ignore spell resistance or energy resistance when using a gem as a focus to do so.
At 4th level, and every 4 levels thereafter, a gem seeker can focus his spells through an additional gem, allowing him to ignore spell resistance with a combination of cheaper gems, or to ignore a combination of spell and energy resistance with one spell. When casting spells in this way, the gem seeker can choose a single gem to magically etch from those he holds.
For example, a 12th-level gem seeker can hold one of his uncut gems, a pearl worth 200 gp, and an onyx worth 150 gp in his hand, granting him a +2 to ignore his target’s spell resistance and allowing him to ignore up to 15 points of fire resistance. After casting his spell, he chooses to etch his uncut gem, which means he ignores the target’s spell resistance from then on and can choose to ignore up to 20 points of fire resistance and 15 points of electricity resistance while still holding those three gems.
At 5th level, the gem seeker recognizes his gems by touch alone. He adds Quick Draw to his list of wizard bonus feats. He can also draw any number of specific gems from his bag as a move action.
Starting at 11th level, a gem seeker can etch a special stone that turns energy immunity into resistance. When using gemcasting on a creature with immunity to at least one type of energy, the gem seeker can focus his spell through a gem worth at least 1,000 gp. After successfully casting his spell, the gem is magically etched with a symbol representing the energy type and can be used to count that type of immunity as resistance 25 instead going forward. For every additional 200 gp of the gem’s value, the gem seeker treats the granted resistance as 5 less.
Starting at 14th level, the gem seeker’s etched gems can be used to ignore the spell resistance of specific creature types, rather than specific creatures. For example, he can ignore the spell resistance of all dragons, rather than just red dragons, when focusing his spell through a gem etched with a red dragon. Humanoids and outsiders are diverse enough that gems etched with their likeness only affect a specific subtype, as per the ranger’s favored enemy class feature.
This ability replaces arcane bond and arcane school.
The Book of Many Things. © 2018, Samurai Sheepdog; author Kevin Glusing