Tretharri

Stoic philosophers, seekers of self-perfection, and devout worshipers, the tretharri are a humanoid race seeking balance both internal and external. Members of the race are known for their calm, understanding demeanor, but those who raise a tretharri’s ire soon discover their incredible strength and rage first-hand. The cultural mores of tretharri inclines many towards professions such as monk, psion, or wizard, owing to their focus on the acquisition of knowledge, practice, and self-perfection.

A sense of community is also important for the tretharri, as they believe it’s the best way to share knowledge and mutual support. Most adventuring tretharri seek to create small communities among their companions, driven by desires for exploration and shared life experiences as a means of gauging their progress towards self-perfection.

Physical Description: A tretharri’s four arms present their most striking feature, the use of which can create a mesmerizing grace to onlookers. Tall and sleek, they possess very little body fat and ample muscle mass. Their ears and noses are mostly flush with their heads, and they possess angular facial features, including slanted eye sockets and nearly triangular noses. Their skin coloration almost always is a ruddy brown or red, though rare specimens have skin of blue or green. Tretharri clothing tends towards simpler clothes which allow a full range of movement.

Society: Tretharri generally travel in small groups which meet several times a year with surrounding communities at events called syyrqs to discuss matters concerning mutual protection, breakthroughs in meditation and healing, newfound knowledge and lore, and so on. In this fashion, enlightenment results as a network of connections between all settlements in a given region, even as the tretharri wander further afield. The most prominent areas in any tretharri settlement are its martial training grounds and library, the latter often doubling as a temple, as well. Tretharri also thrive in the cities of other races, often taking teaching roles in multicultural societies, championing the virtues of self-reliance over technological advancements.

Relations: Tretharri get along well with most races but maintain particularly good terms with those who share their sense of community and inner enlightenment.

They appreciate the philosophy and art of elves, while simultaneously appreciating the strength and decisiveness of half-orcs. Friction occasionally arises between tretharri and more frivolous or materialistic races, such as gnomes or zvarr. They remain well aware, however, of the advantages granted them—both physically and spiritually—compared to other races, and most tretharri strive to offer patient assistance to others, with only a few using such advantages to strong-arm others for their own needs.

Alignment and Religion: Tretharri often maintain a neutral outlook until they can establish an assured alliance with another culture, but individuals exhibit every possible alignment. More so than other races, tretharri prove willing to work with members of diametrically opposed alignments when a community is at risk. And, no matter their ethos, tretharri work hard to instill a desire for self-improvement in others, with their individual alignment dictating the specific tenets and beliefs they teach.

Male Names: Gabin, Trett, Amltral, Neroft, Althano, Wythul

Female Names: Ixtryn, Hipal, Ohierr, Pelal, Olaera

Racial Traits

  • Ability Score Modifiers +2 Strength, +2 Wisdom, –2 Charisma: Tretharri are strong and wise, but their innate stoicism makes them emotionally distant.
  • Type: Tretharri are humanoids with the tretharri subtype.
  • Size: Tretharri are Medium creatures and receive no bonuses or penalties due to their size.
  • Speed: Tretharri have a base speed of 30 feet.
  • Athletic: Tretharri receive a +2 racial bonus on Climb and Swim checks.
  • Latent Psychic: A tretharri treats their Intelligence score as 2 points higher for the purpose of spell DCs, bonus spells, and power points for any psionic or psychic spellcasting class.
  • Multi-Armed: Tretharri have four arms. One hand is considered its primary hand; all others are considered off hands. It may use any of its hands for other purposes that require free hands.
  • Languages: Tretharri begin play speaking Common and Tretharri. Tretharri with high Intelligence scores can choose from the following: Aklo, Bellianic, Celestial, Draconic, Dwarven, Elven, Giant, Halfling, Orc.

Alternate Racial Traits

Tretharri can select any of the following alternate racial traits.

  • Balancing Hands: Once per day as an immediate action a tretharri can reroll a skill check or saving throw when failure would cause her to fall prone or fall while climbing. If she would be knocked prone by an overrun or trip combat maneuver, she can instead force her attacker to reroll the combat maneuver check. She must have at least two hands free to use this ability. This replaces latent psychic.
  • Closed Mind: The tretharri gains a +1 racial bonus on saves against mind-affecting effects; this bonus is increased to +4 against detect thoughts, mind probe, and similar mind-reading effects. This replaces latent psychic.
  • Quadragrapple: The tretharri gains a +2 bonus on combat maneuver checks to grapple as long as it is carrying nothing in its four hands. This bonus also applies to its CMD for creatures attempting to break its grapple. This replaces latent psychic.
  • Meditative Focus: Once per day, a tretharri can meditate for one hour in order to gain one of the following feats as a bonus feat for the next 24 hours (or until this ability is used again): Expanded Phrenic Pool, Extra Amplification, Extra Ki, Extra Stunning Fist, Iron Will, Psychic Adept, Psychic Sensitivity, Wild Talent, Xenoglossy. The tretharri must meet all prerequisites for the bonus feat she gains from this ability. This racial trait replaces athletic.
  • Pole Fighter: The tretharri gains proficiency with one exotic polearm or two martial polearms. In addition, she gains the benefits of the Two-Weapon Fighting feat when wielding a quarterstaff as a double weapon. This replaces latent psychic.
  • Psionic Scholar: The tretharri gains Autonomous as a bonus feat and can take ranks in the Autohypnosis skill. This replaces athletic.
  • Shielded Flanks: The tretharri can wield a second shield even when already wielding a shield. This does not add the full shield bonus of the second shield to his AC. Instead, it increases his shield bonus to AC by +1 (+2 against creatures flanking the tretharri). This also increases the armor check penalty from his shield by 1. This replaces latent psychic.
  • Xenolinguist: The tretharri gains a +2 racial bonus on Linguistics checks, and if she has Intelligence 11 or greater she can use either comprehend languages or share language once per day as a spell-like ability, using her Hit Dice as her caster level. This replaces athletic.

Favored Class Options

The following options are available to all tretharri who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the favored class reward.

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