|Middle Age||Old||Venerable||Maximum Age|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||2 ft. 6 in.||25 lbs.||+2d4||×1 lbs.|
|Female||2 ft. 4 in.||20 lbs.||+2d4||×1 lbs.|
The insectoid tosculi are diverse, verminous creatures that seek to overrun anything in their path. Tosculi usually fall into one of three primary roles: drones, warriors, and queens. Tosculi drones are sterile and asexual and queens are quite rare— there is only one queen per hive-city, although there are many hives scattered throughout the forgotten parts of the world.
Occasionally, a tosculi wishes to escape the wretched society into which it is born.
Tosculi adventurers have the following racial traits.
- Ability Score Modifiers: Tosculi are quick and possess excellent instincts, but almost universally creatures find their verminous appearance repulsive. They gain +2 Dexterity, +2 Wisdom, but suffer -2 Charisma.
- Type: Tosculi are monstrous humanoids.
- Small: Tosculi are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
- Speed: Tosculi have a base speed of 30 ft.
- Languages: Tosculi begin play speaking Common. Tosculi with high Intelligence scores can choose from the following: Abyssal, Aklo, Auran, and Goblin.
- Carapace: Tosculi have a +1 natural armor bonus from their hardened outer shells.
- Claws: Tosculi receive two claw attacks as primary natural attacks that deal 1d3 damage.
- Skittering (Ex): Tosculi are accustomed to living and fighting communally with other members of their race. Up to two tosculi can share the same square at once. If two tosculi that are occupying the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite-facing squares.
- Gliding Wings (Ex): Tosculi take no damage from falling, as if they are subject to a permanent, non-magical feather fall spell. While in mid-air, tosculi can move up to 5 ft. in any horizontal direction for every 1 ft. they fall, at a speed of 60 ft. per round. Tosculi with gliding wings cannot gain height with these wings alone; they merely coast in other directions as they fall. If subjected to a strong wind or any other effect that causes a creature with gliding wings to rise, tosculi can take advantage of the updraft to increase the distance it can glide.
Optional To reduce the RP cost of this race from 11 to 10, replace gliding wings with:
- Jumper (Ex): Tosculi are always considered to have a running start when making Acrobatics checks to jump.
Southlands Bestiary for Pathfinder Roleplaying Game. © 2015 Open Design. Authors: Kristian Ahonen, Eric Anderson, Anonymous, Joshua Banks, Wolfgang Baur, dpb, Clinton Boomer, Marina de Santiago Buey, Angelica Burns, Jarrod Camiré, Aaron Cheung, Jim Davis, Lee DeBoer, Dan Dillon, John Doh, Chris Doyle, Harold Farmer, John Foster, Erik Freund, Leonard Grand, Amanda Hamon Kunz, Andrew Harshman, Jacob Haywood, Steven T. Helt, Jeffrey Hersh, Andrew Hind, Richard Iversen, Alex Kanous, Henry S. Kurtz, Richard Lawson, Jeff Lee, Chris Lockey, Ari Marmell, Ben McFarland, Jesse McGatha, Brett A. McLean, Brian Wiborg Mønster, Matt Morrissette, Robert H. Nichols, Stacy Nichols, Kalervo Oikarinen, Gunnar Ólafsson, Richard Rossi, Stephen Rowe, Adam Roy, Wendall Roy, Matt Rupprecht, Allen F. Schell, Brian Suskind, Troy Taylor, James Thomas, John Tolios, James Whittaker, Clarence Wisdom, and Henry Wong.