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Deadly Delves: Temple of Luminescence (5e)

Vendor: Jon Brazer Enterprises
Type: Book
Price: 6.95

 

Some Just Want to Watch the World Burn!

 

When the high priest of the sun goddess brings the planet and the sun closer together to spread his deity’s light to every corner of existence, the world begins to heat up dangerously. All attempts to breach the Temple of Luminescence and halt the magic powering this catastrophe have failed. The adventurers must perform an incantation known as the path of the sun and navigate the temple’s defenses to stop the high priest. But what appalling truths which led to this deadly incident will the adventurers uncover—and can they save the world before it burns?

Deadly Delves: Temple of Luminescence is an exciting deluxe module in Jon Brazer Enterprises’ Deadly Delves product line, and is created for the Fifth Edition of the World’s Oldest Fantasy Roleplaying Game. This adventure is designed to heartily challenge a party of 15th- through 18th-level PCs and leave them with a memorable heroic tale. Inside these 51 action-packed pages, you’ll find:

  • 8 Fully-Statted New and Variant Monsters and 2 High-Level NPCs—keep your players on their toes by having them face off against an ancient solar dragon, a dwarven high priest, and new golems, elementals, and demons
  • 9 New Traps to keep your PCs on their toes
  • 11 New Hazards and Curses to make the environment unique and interesting as the sun’s power scorches all within the temple
  • 5 New Magic Items ideally suited to high-level characters
  • A New Type of Spell Anyone Can Cast which lets the adventurers pass as one of the temple’s own
  • A Beautiful Map with a GM’s version included in the adventure and a separate PDF that includes player-friendly versions of each map—perfect for play on your favorite VTT!
  • Enough content to get your group of 15th-level PCs to 18th level, or your 18th-level PCs to 20th level

Dangers Unknown. Treasures Untold. Adventure Awaits.

Deadly Delves: Temple of Luminescence (PFRPG) PDF

Vendor: Jon Brazer Enterprises
Type: Book
Price: 6.95

 

Some Just Want to Watch the World Burn!

When the high priest of the sun goddess brings the planet and the sun closer together to spread his deity’s light to every corner of existence, the world begins to heat up dangerously. All attempts to breach the Temple of Luminescence and halt the magic powering this catastrophe have failed. The adventurers must perform a ritual known as the path of the sun and navigate the temple’s defenses to stop the high priest. But what appalling truths which led to this deadly incident will the adventurers uncover—and can they save the world before it burns?

Deadly Delves: Temple of Luminescence is an exciting deluxe adventure for 15th-level characters and includes in its 41 action-packed pages:

  • 4 Fully-Statted New and Variant Monsters and NPCs—keep your players on their toes by having them face off against a very old solar dragon, a dwarven warpriest, an elven cleric, and a new type of demon
  • 10 New Traps and a New Haunt
  • 6 New Hazards to make the environment unique and interesting as the sun’s power scorches all within the temple
  • A New Curse that prevents any kind of resistance to fire damage
  • A New Ritual which lets the adventurers pass as one of the temple’s own
  • A Beautiful Map with a GM’s version included in the adventure and a separate PDF that includes player-friendly versions of each map—perfect for play on your favorite VTT!
  • 3 New Magic Items ideally suited to high-level characters
  • Enough content to get your group of 15th-level PCs to 16th level, and approaching the level beyond

 

Dangers Unknown. Treasures Untold. Adventure Awaits.
13 Cleric Domains and Spells (13th Age Compatible) PDF

Vendor: Jon Brazer Enterprises
Type: Book
Price: 2.00

May The Righteous Be Exalted

Liberate the oppressed from the yoke of tyranny! Shape the battlefield through acts of faith and divine allegiances! Shine your holy light where the deepest darkness pervades! Clerics channel their devotion into miraculous deeds that shield their allies from evil and smite foes born of the grave and the pit. Now you can go beyond the core book and expand your character’s repertoire of healing and protection spells, as well as utilize the icon relationship system to shape the story with your character’s unique spiritual journey.

13 Cleric Domains and Spells is the latest in our 13 Class Options series for the 13th Age Roleplaying Game. Inside this 12-page PDF, you will find:

  • 3 New Cleric Domains for worshipers of the deities of Weather, Liberation, and Luck
  • 3 New 1st Level Spells to offer lucky opportunities in a fight, save an ally’s life at the cost of your own blood, and turn the tide of a desperate battle
  • 2 New 3rd Level Spells for limiting opponents’ tactics and sanctifying the ground on which you stand
  • 2 New 5th Level Spells that punish your enemies’ misdeeds and invoke the saints of your religious tradition in battle
  • 2 New 7th Level Spells to overwhelm your foes with the fear of your gods—or open their hearts to redemption
  • 1 New 9th Level Spell that calls forth a legendary weapon from the myths of your patron or pantheon

The Damned Will Cower Before Your Glory in the 13th Age.