|40 years||+1d6 years (41-46 years)||+4d6 years (44-64 years)||+6d6 years (46-76 years)|
1 This category includes barbarians, oracles, rogues, and sorcerers.
2 This category includes bards, cavaliers, fighters, gunslingers, paladins, rangers, summoners, and witches.
3 This category includes alchemists, clerics, druids, inquisitors, magi, monks, and wizards.
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||5 ft. 4 in.||+2d10 in. (5 ft. 6 in. – 7 ft. 0 in.)||150 lbs.||x(2d4) lbs. (154 – 310 lbs.)|
|Female||5 ft. 3 in.||+2d10 in. (5 ft. 5 in. – 6 ft. 11 in.)||120 lbs.||x(2d4) lbs. (124 – 280 lbs.)|
A primarily sea-faring race, maenads are a dichotomy. To outsiders, they appear to be extremely reserved, yet they are rumored to be exceptionally emotional. Both sides are actually true. As a race, maenads must maintain control over their internal emotional turmoil, except when they unleash these bottled-up emotions in powerful displays. Born with raging emotions that threaten to tear their psyche apart unless properly controlled, maenads do not know why they have these powerful emotions warring within them. Their legends speak of being wronged by an ancient deity that the maenads revolted against and overthrew, resulting in the emotional curse they maintain to date. Maenads have a proclivity to martial studies, as it gives an outlet for their bottled emotions.
Physical Description Standing slightly taller than humans, roughly shoulder to shoulder with half-orcs, maenads are physically impressive. Male maenads are usually equal in height, but slightly heavier than females. They have thick, dark hair on their heads, but lack any other hair on their body; instead their skin is covered in flecks of sparkling crystals, giving them a peculiar sparkle. The coloration of these crystals define the look for each individual maenad, ranging from pale white to jet black, and many believe that the coloration is determined by their most powerful emotion. Maenads are naturally graceful and have fine features, possessing an elf-like beauty. They prefer heavier clothing, and wear armor if available, but tend to go barefoot, especially when aboard a ship.
Society As a primarily sea-faring race, maenads tend to live either in coastal regions, or on islands and archipelagos. The nature of the ocean tends to soothe the internal turmoil of the maenad mind, for the calm waters that can turn to a deadly tidal wave are something to which a maenad can relate. As a result, much of maenad society revolves around the ocean: fishing, sailing, and swimming are the main activities of a maenad society. Most maenad villages tend to be no larger than a few hundred residents. Many maenads turn to tradition and ritual as ways to control their emotions. In some villages, this ritualization can take over, where every aspect of life is defined by a ritual that must be followed, although this sort of extreme situation is uncommon among the race as a whole.
Relations Maenads are typically distant towards other races, although they are most comfortable with humans, who have various temperaments that are not very different from their own. The open emotions of halflings, gnomes, and xephs confuse maenads, who have a hard time understanding living in such a capricious and carefree fashion. Elven society flows at a good pace for most maenads, and the lightness of being soothes a maenad’s spirit,. While the dwarves are often civilized, their brazen ways, physical tendencies, and love of drink tend to be off-putting for maenaeds, although they respect the dwarves’ ability to hold a grudge. Maenads view the violent dispositions of half-orcs and half-giants as a good excuse to channel their emotions in combat, but recognize that they should partake in such events sparingly.
Alignment and Religion Maenads prefer to worship gods of dichotomy to represent the dual nature of the maenads’ emotion. Most maenads are lawful, seeing the structure of rules as helpful toward maintaining composure and self-control. Generally, they seek to help others also maintain their own self-control, and have a tendency toward good alignment as a result.
Male Names Adrian, Idonas, Alyx, Kristobal, Dymien, Dannis, Mixamis, Philisophos.
Female Names Alyxia, Dayanara, Dimiris, Kaia, Kalli, Kyte, Mylissa, Panalope.
- +2 to one ability score: Maenads gain a +2 bonus to one ability score chosen at creation, to represent their varied nature.
- Medium: Maenads are Medium creatures and have no bonuses or penalties due to their size.
- Normal Speed: Maenads have a base speed of 30 feet.
- Naturally Psionic: Maenads gain the Wild Talent feat as a bonus feat at 1st level. If a maenad takes levels in a psionic class, he instead gains the Psionic Talent feat.
- Maenad Psionics: Maenad gain the following psi-like ability. 1/day—energy ray. A maenad can deal only sonic damage with this ability. It is accompanied by a tremendous scream of rage. The manifester level is equal to 1/2 Hit Dice (minimum 1st). The DC for this power is equal to 10 + the power’s level + the maenad’s Charisma modifier.
- Sonic Affinity: Maenads add a +1 to the DC of any spell or power with the sonic descriptor.
- Outburst: Maenads can dampen their mental processes for an increase in raw power called an outburst. As a result, they take a -2 penalty to Intelligence and Wisdom but gain a +2 bonus to Strength. The character must spend one power point at the beginning of each round during an outburst and may stop an outburst at any time.
- Inner Rage: Maenads are able to rage one additional round per day should they have the rage ability and they gain an additional round per day every odd character level. In addition to using these rounds for rage, maenads may use them to fuel their outburst, instead of power points.
- Ordered Rage: Maenads may take levels in the barbarian class even if they are of the lawful alignment.
- Natural Sailors: Maenads have a +2 bonus to Swim and Profession (sailor) checks. In addition, they gain a +2 bonus to Acrobatics and Climb checks made on sailing ships.
- Weapon Familiarity: Maenads are proficient with flails. Maenads treat any weapon with the word “maenad” in the name as a martial weapon rather than an exotic one.
- Psionic Aptitude: When a maenad takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.
- Languages: Maenads begin play speaking Common and Maenad. Maenads with high Intelligence scores can choose can choose from the following: Aquan, Draconic, Dwarven, Elven, and Goblin.
Alternate Racial Traits
The following racial traits replace existing maenad racial traits. Consult your GM before selecting any of these new options.
Born to Lead: As a seafaring race, some maenads seem to be bred to be a captain or admiral. Maenads with this trait gain a +2 racial bonus to Diplomacy and Knowledge (Nobility) checks. In addition, he gains proficiency with the rapier and whip, weapons used by the leaders of the maenad fleets. This trait replaces the Natural Sailor, Sonic Affinity, and Weapon Familiarity traits.
Crystal Resonance: Some maenads are able to arrange the crystals embedded in their skin to form resonating frameworks for their psionic circuits. A maenad with this trait gains a +1 racial bonus to the effective manifester level of any psionic tattoo he activates. He may also apply the bonus from Sonic Affinity to any psionic tattoo he uses which has the Sonic descriptor. This trait replaces the Maenad Psionics trait.
Crystallized Skin: There are the rare maenads who have skin where the crystalline flecks are more advanced than others of their race. A maenad with this trait gains a +1 natural armor bonus to his Armor Class. This trait replaces the Outburst trait.
Shore-Bound: While most maenads are natural sailors, some maenads are more at ease on solid ground. Maenads with this trait gain a +2 bonus to Acrobatics checks as long as he is standing on the ground. This ability replaces Natural Sailor.
Tempestuous Temper: Some maenads are less disciplined than their brethren, constantly losing control of their emotions and suffering frequent mood swings. Whenever a maenad with this trait maintains psionic focus (including via such means as Psicrystal Containment), he is treated as Lawful for the purposes of any spells, magic items, etc. that he may be using or that may affect him; whenever he does not have psionic focus, he is treated as Chaotic for such purposes. In addition, the maenad may expend psionic focus as a swift action to gain a +2 bonus to Strength, but suffer a -2 penalty to Intelligence and Wisdom, until the end of his turn. This replaces Outburst and Inner Rage.
Favored Class Options
Instead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, maenads have the option of choosing from a number of other bonuses, depending upon their favored classes. The following options are available to all maenads who have the listed favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward.
Barbarian: Add 1 to the maenad’s total number of rage rounds per day.
Bard: Add 1 to the maenad’s total number of bardic performance rounds per day.
Cryptic: Add +1 ft. to the range of the cryptic’s disrupt pattern ability.
Fighter: Add +1/3 to the maenad’s saving throws against powers with the sonic descriptor.
Psychic Warrior: Add +1/2 to the maenad’s manifester level when manifesting powers that grant a bonus to AC.
Soulknife: Add +1 to the soulknife’s CMD against disarm or trip attempts.
Wilder: Add +1/4 round to the duration of the wilder’s surging euphoria.
Psionics Unleashed. Copyright 2010, Dreamscarred Press.