You form a mental bond with one creature within range and use that bond to force minor hallucinations into the target’s mind, hindering them in several potential ways.
Targets of this power suffer a -2 penalty on one of the following for the duration of the power (your choice):
* Attack rolls
* Saving throws
* Ability checks and skill checks
A successful save reduces the penalty to -1.
Augment: You may augment this power in one or both of the following ways.
1. If you spend 2 additional power points, you may choose a second type of check to which the penalty applies.
2. For every 2 additional power points you spend, the penalty increases by 1. For every two points the penalty increases, the penalty on a successful Will save increases by 1.
In addition, for every 2 power points spent to achieve either of these results, the power’s save DC increases by 1.