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Discipline telepathy [mind-affecting]
Level dread 1, telepath 1


Display Mental
Manifesting Time 1 standard action


Range Close (25 ft. + 5 ft./2 levels); see text
Targets You and one other willing creature within range that has an Intelligence score of 3 or higher
Duration 10 min./level
Saving Throw None; see text; Power Resistance Yes (harmless)
Power Points 1


You forge a telepathic bond with your target. You can communicate telepathically through the bond even if you do not share a common language. No special power or influence is established as a result of the bond. Once the bond is formed, it works over any distance (although not from one plane to another).

Augment You can augment this power in one or both of the following ways.

1. If you spend 4 additional power points, you can attempt to create a telepathic bond with a creature that is not willing (Will save negates).

2. For every additional power point you spend, this power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.

Mindlink, Thieving

Discipline Telepathy [Mind-Affecting]
Level Telepath 4
Duration 10 min./level (D)
Saving Throw Will negates; Power Resistance Yes
Power Points 7


As mindlink, except that if the target is a psionic character or creature that knows powers, you can temporarily borrow a power of your choice (you are aware of what powers the subject knows, up to the highest level of power you can manifest).

Borrowing the subject’s power is a separate standard action that provokes an attack of opportunity. If the attack to borrow a power succeeds, the mental communication provided by this power ends immediately. The borrowed power fades from the subject’s awareness and appears within your own. You can now spend power points to manifest the borrowed power just as if it were one of your powers known. You maintain knowledge of the borrowed power until the duration of your thieving mindlink expires, at which time you lose knowledge of the power and the power reappears in the mind of the subject, no matter how far from you the subject is. Even if the subject is slain, you lose knowledge of the borrowed power when this power’s duration expires.

Augment For every 2 additional power points you spend, this power’s save DC increases by 1.

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