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Discipline: psychometabolism; Level: Vitalist 1

MANIFESTING

Display: auditory
Manifesting Time: 1 standard action

EFFECT

Range: close (25 ft. + 5 ft./2 levels)
Target: 1 living creature
Duration: instantaneous
Saving Throw: Fort negates;; Power Resistance: Yes
Power Points: 1

DESCRIPTION

You disrupt the muscles and nerves of the target, causing it to be knocked prone on a failed save.

Augment: You can augment this power in one or more of the following ways.

1. If you spend 2 additional power points, on a failed save the target is fatigued, sickened, or staggered, at your choice, for 1 round/lvl., in addition to being knocked prone. Multiple applications of this power do not cause the target to become exhausted.

2. If you spend 4 additional power points, on a failed save the target is nauseated for 1 round/lvl., in addition to being knocked prone.

In addition, for every 2 power points spent augmenting this power, the save DC increases by 1.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.