Amplifier

Amplifiers use the collective bond to boost the abilities of their allies, allowing them increased accuracy, speed, and prowess. These tacticians do so at the cost of their ability to turn their collective into a coordinated combat unit. Amplifiers can help turn a dangerous fighter into a deadly killing machine.

Inevitable Strike (Su)

The amplifier can grant the members of his collective the increased insight needed to make successful attacks. A number of times per day equal to 3 + the amplifier’s Intelligence modifier, the amplifier can grant one member of his collective a +5 insight bonus to its next single attack roll made before the end of its next turn. At 3rd level and every 2 levels thereafter, this insight bonus increases by 1.

This ability replaces coordinated Strike.

Heightened Movement (Su)

An amplifier of 5th level has gained the ability to accelerate the movements of members of the collective, allowing them to avoid danger and increase their movement speed. As a swift action, the amplifier can grant one member of his collective a +1 insight bonus to AC and Reflex saves, as well as a 5 ft. bonus to movement speed. This effect lasts a number of rounds equal to the amplifier’s Intelligence modifier and counts as a use of the amplifier’s strategies ability.

At 11th level, the insight bonus increases to +2 and the bonus to speed increases to 10 ft. At 17th level, the insight bonus increases to +3 and the bonus to speed increases to 15 ft.

This ability replaces Improved Share.

Augmented Offense (Su)

An amplifier of 6th level can grant a member of his collective a boost to offensive abilities for a short duration. As a standard action, the amplifier can grant one member of his collective a +1 insight bonus to attack rolls and to the DC of the next single power or spell the collective member manifests or casts that has a save DC, and a +2 insight bonus to damage rolls. At 9th level and every 3 levels thereafter, the insight bonus to attack rolls and DCs increases by 1 and the insight bonus to damage rolls increases by 2. This effect lasts a number of rounds equal to the amplifier’s Intelligence modifier.

This ability replace teamwork feats.

Empowered Attack (Su)

As an immediate action, an amplifier of 6th level can expend his psionic focus and pay two power points to treat one attack made by a member of his collective as empowered. An empowered attack deals 50% additional damage. The attack to be empowered cannot be modified by a similar effect such as Empower Power.

This ability replaces coordinate.

Section 15: Copyright Notice

Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.

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