Known for taking over entire tribes of their kin, blues have developed their own abilities that allow them to retain a measure of control and influence long after they relinquish direct mental control.
Lingering Presence (Su)
Once a creature has failed a Will saving throw against a mind-affecting power, but not talent, manifested by the dominator, it takes a -2 penalty to future Will saving throws against telepathy powers manifested by the dominator for one day plus the duration of the power it failed the save against. In addition, the dominator can use the senses of a creature under the effect of lingering presence for a number of rounds per day equal to the dominator’s class level as if using the sense link power.
This ability replaces the bonus feat normally gained at first level.
When manifesting a telepathy power against a target under the effect of lingering presence, the dominator reduces the cost to manifest that power by 2 power points (to a minimum cost of 1 power point). The dominator calculates how many power points he can spend on the power before applying this reduced cost.
This ability replaces telepathy.
At 10th level, the dominator has a developed a deeper connection to creatures whose mind he has touched. The dominator can sense the general direction to any creature under the effect of lingering presense, as well as a sense of its physical and mental states. This allows the dominator to know if the creature has been injured or is shaken or any higher level state of fear.
This ability replaces the bonus feat normally gained at 10th level.
Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist and Jeremy Smith