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Fearmonger

For the typical dread, their force of personality and ability to influence others is what powers their ability to harness fear. For the fearmonger, their intuition and insight allows them to instead identify the darkest fears of a creature and bring them to life.

Insight is Key

The fearmonger adds her Wisdom modifier to Intimidate checks instead of her Charisma modifier.

This ability replaces fearsome insight.

Power Points/Day

The fearmonger determines bonus power points based upon her Wisdom modifier instead of her Charisma modifier.

Powers Known

The fearmonger determines the difficulty class of her powers based upon her Wisdom modifier instead of her Charisma modifier.

Maximum Power Level Known

The fearmonger determines the maximum power level she can manifest based upon her Wisdom modifier instead of her Charisma modifier.

Terrors

The fearmonger determines the number of terrors she can use per day and the save DCs for her terrors based upon her Wisdom modifier instead of her Charisma modifier.

Drink Fear (Su)

Starting at 4th level, the fearmonger gains a number of temporary hit points equal to her class level whenever using her devastating touch ability on a shaken, frightened, or panicked target. These temporary hit points last for one minute.

This ability replaces the terror normally gained at 4th level.

Energizing Fear

Once a fearmonger has reached 9th level, when the fearmonger uses her devastating touch ability, she gains an insight bonus to her AC and saves equal to half her Wisdom modifier and the temporary hit points gained from her drink fear ability increase to two hit points per class level.

This ability replaces the bonus feat and power known normally gained at 9th level.

Horrid Revelation (Su)

At 13th level, when the fearmonger uses her devastating touch and already has temporary hit points from her drink fear ability, she can sacrifice all of those temporary hit points to cause the target of her devastating touch ability to become staggered and shaken unless it makes a successful save (DC 10 + 1/2 dread level + Wisdom modifier). This effect lasts one round per temporary hit point sacrificed. The fearmonger does not gain temporary hit points from this use of devastating touch.

This ability replaces the bonus feat normally gained at 13th level.

Section 15: Copyright Notice

Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist and Jeremy Smith