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Fear in Flesh


Fear is a powerful emotion, one which dreads use to great effect. Some dreads learn to use the power of fear to alter their own physical form, becoming nightmares made real, beings refered to as fear in flesh. These individuals become nightmares brought to life, striking fear deep into the hearts of those unfortunate enough to face them.

Weapon Proficiencies: The fear in flesh is proficient in simple weapons.

Fear Made Flesh (Su)

The fear in flesh can spend 1 hour in meditation, preparing his body for a physical transformation into a frightening creature. Once the fear in flesh has finished his meditation, he can activate the transformation at any time as a standard action. Once activated, the fear in flesh is under the effects of bite of the wolf and claws of the beast, with a manifester level equal to his class level. This effect lasts 10 minutes per class level. Once the effect ends, the fear in flesh must spend another hour in meditation before he can transform again.

This ability replaces devastating touch.

Terrors

The fear in flesh can use his terrors with natural attacks, since he does not have the devastating touch ability.

Intimidating Strike (Su)

A fear in flesh of 3rd level can expend his psionic focus after making a successful natural attack to gain a free Intimidate check against the creature struck.

This ability replaces channel terror.

Strengthened By Fear (Su)

A fear in flesh of 4th level can channel the fear of those around him into a physical boost to his own form. Once per day as a swift action, the fear in flesh can gain a +1 insight bonus to his natural armor and a +2 insight bonus to one physical ability score (Strength, Dexterity, or Constitution) for a number of rounds equal to his dread level. The fear in flesh can only use this ability if there is a creature within the fear in flesh’s line of sight with the shaken, frightened, or panicked condition.

At 8th level, the effect grants a +2 natural armor bonus, a +4 insight bonus to one physical ability score (Strength, Dexterity, or Constitution), and a +2 insight bonus to a second physical ability score.

At 12th level, the effect grants a +3 natural armor bonus, a +6 insight bonus to one physical ability score (Strength, Dexterity, or Constitution), a +4 insight bonus to a second physical ability score, and a +2 insight bonus to the third physical ability score.

At 8th, 12th, 16th, and 20th level, the fear in flesh gains an additional daily use of this ability.

This ability replaces the terror gained at 4th level.

Section 15: Copyright Notice

Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.