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War Hulk (Half-Giant)


With their naturally imposing physique and strength, many half-giants accept the role of being a powerhouse that uses size and muscle to obliterate enemies, adding the defensive properties of the astral suit to further augment their inborn abilities.

Special: The aegis must have the powerful build racial trait to take the war hulk archetype.

Astral Suit

The war hulk can only form his astral suit into the astral juggernaut form. He is not able to select the astral skin or astral armor forms. His astral suit otherwise functions as normal.

Hulking Smash

While the war hulk is wearing his astral suit, he gains a slam attack as a primary natural attack that deals 1d8 points of damage.

This ability replaces astral repair.

Reinforced Plating

A war hulk of 4th level’s astral suit is more durable than that of the typical aegis, improving the damage reduction gained while the suit is active by 1. At 8th level and every four levels beyond that, the damage reduction increases by an additional 1.

This ability replaces augment suit.

Toughness

A war hulk of 2nd level gains the Toughness feat.

This ability replaces craftsman.

Immovable Mountain

A war hulk of 5th level has learned to use his astral suit to resist attempts to move him against his will. The war hulk gains a +1 bonus against bull rush, trip, drag, or reposition attempts while his astral suit is active. Every four war hulk levels thereafter, this bonus increases by 1.

This ability replaces Master Craftsman.

Devastating Smash

A war hulk of 6th level increases the damage done with his slam attack to 2d8 points of damage. At 11th level and 16th level, this damage increases by an additional 1d8 of damage.

This ability replaces the customizations point gained at 6th level.

Hulking Hurl

Beginning at 12th level, the war hulk gains the ranged attack customization as a bonus customization but can form a boulder from the ectoplasm instead of a small shard of crystal. When using the ranged attack customization as a standard action, the damage is twice the base damage of his slam attack, plus his Strength modifier, and deals bludgeoning instead of piercing damage. The boulder dissipates after the attack, regardless of if it struck the target, and maintains any size increase from effects like expansion once thrown.

This ability replaces cannibalize suit.

Section 15: Copyright Notice

Ultimate Psionics, © 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.