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Martial Charge (Combat)

You have learned how to initiate a martial strike on the move, delivering them at the end of a charge attack.

Prerequisite(s): Base attack bonus +3, ability to initiate a martial strike.

Benefit(s): As a full-round action, you can make a special charge attack. First, move up to twice your speed in a straight line towards a creature, obeying the normal restrictions on movement during a charge, as well as applying any effects or benefits you might have to such movement. Then, at the end of your movement, you can initiate a strike on the creature you moved towards with an initiation action of 1 standard action. You gain a +2 bonus on attack rolls during the strike, and take a –2 penalty to your AC until the start of your next turn. During the strike, you do not gain any other benefits you would have gained for charging, such as pounce.

 
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