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Guard’s Glare (Combat)

Your unflinching stare keeps your targets terrified of fleeing from you.

Prerequisite(s): Armiger’s mark class feature, Intimidate 4 ranks.

Benefit(s): A creature that is demoralized, frightened, shaken, or panicked and marked by your armiger’s mark must make a Will save (DC 10 + half your warder level + warder initiation modifier) to move in a direction away from you. A creature only needs to make this save once per round. This is a mind-affecting fear effect.

 
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