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Feats







Presented below are a variety of new feats for martial characters.

Table: Feats
Feat Type Prerequisites Benefit
Advanced Study Combat Martial disciple of 4th level or higher Learn additional maneuvers, additional stance
Altered Life Heritage Aberration, fey, ooze, plant, or undead type Calculate bonus hit points with Wis or Cha
Animus Healing Combat Animus pool or equivalent ability Heal yourself with animus
Augmented Elements General Kineticist level 1st Gain an additional simple blast and the psionic subtype.
Awakened Animus Combat Animus pool or equivalent ability You can spend animus on power point augments
Battle Fervor Combat Fervor, guardian’s shield, or lay on hands class feature, ability to initiate maneuvers Deal additional damage on martial strikes after healing or shielding an ally
Buckler Bash Combat Shield proficiency, 1 Iron Tortoise or Broken Blade maneuver Make shield bashes with a buckler, treat buckler as associated weapon
Channeled Recovery General Channel energy class feature Channel energy allows allies to recover a maneuver
Dark Allure Combat Ability to Claim creatures Claimed creatures take a penalty on attacks against other allies
Dark Authority Combat Ability to Claim creatures Claimed creatures take a penalty on attacks against you
Dark Presence Combat Ability to Claim creatures Claimed creatures provoke attacks of opportunity when taking 5-foot steps
Daisho Expertise Combat Proficiency with the katana or wakizashi Use Dex instead of Str on attack rolls with katanas and wakizashi, and increase their damage dice
Deadly Agility Combat Weapon Finesse Add Dex modifier instead of Str to damage
Deadly Pairing Teamwork Deadly Strike +1d6, 1 Steel Serpent stance Increase threat modifier when flanking
Defensive Expertise Combat Shield Focus, shield proficiency, base attack bonus +1 Shield bonus works against touch attacks
Discipline Expertise General +2 bonus to skills associated to class disciplines
Discipline Focus General Ability to initiate 3 maneuvers of one discipline +2 to save DCs of chosen discipline, +2 damage when using discipline weapons
Discipline Mastery General 8 or more ranks in a discipline’s associated skill Take 10 on discipline associated skill checks
Double Weapon Finesse Combat Proficiency with double weapon, Two-Weapon Fighting, Weapon Finesse Treat both heads of double weapon as light. +2 to CMB with a double weapon
Electrum Manticore Combat Two Golden Lion maneuvers known, two Silver Crane maneuvers known Initiate Golden Lion boosts when entering Silver Crane stances, and vice-versa
Elemental Current Combat Quick Draw, two Elemental Flux maneuvers known, two Mithral Current maneuvers known Make opponents vulnerable to elemental damage instead of silver
Elemental Focus Combat Elemental attunement class feature or one Elemental Flux maneuver known Specialize in one element to partially ignore resistance and immunity to it
Elemental Sun Combat Two Elemental Flux maneuvers known, two Solar Wind maneuvers known Solar Wind maneuvers while in an Elemental Flux stance reduce energy resistance on hit
Enduring Protector Combat Combat Reflexes, Martial Power Gain temporary hit points when you reduce an opponent to 0 hit points with an attack of opportunity
Eternal Hourglass Combat Two Eternal Guardian maneuvers known, two Riven Hourglass maneuvers known While in a Riven Hourglass stance, initiate an Eternal Guardian counter for free once per encounter
Extended Mark Combat Armiger’s mark class feature Double armiger’s mark duration
Extra Animus Combat Must possess an animus pool Increase your starting animus total
Extra Conviction General Conviction class feature Gain an additional conviction
Extra Gambit Combat Ability to initiate a gambit, Charisma 13, 3rd-level warlord Select another gambit method to regain maneuvers
Extra Granted Maneuver Combat Granted maneuvers, initiator level 3rd Gain an additional granted maneuver at the start of combat
Extra Ki General Ki pool class feature Increase ki pool by 2
Extra Marks Combat Armiger’s mark class feature Use armiger’s mark more times per day
Extra Presence Combat Tactical presence class feature Gain an additional tactical presence
Extra Readied Maneuver Combat Ability to initiate a martial maneuver Ready an additional martial maneuver
Extra Stalker Art Combat 3rd-level stalker, Wisdom 13 Learn a new stalker art
Feral Goddess Psionic One Sleeping Goddess maneuver known, ability to manifest a psionic power that grants natural weapons (such as claws of the beast or metamorphosis) Reduce the cost of powers that grant natural weapons by 1, and treat those natural weapons as magic
Flowing Mithral Fist Combat Improved Unarmed Strike, one Mithral Current stance known Your unarmed strikes are treated as silver weapons, and you can sheath them for free once per round
Forge of the Goddess Psionic One Sleeping Goddess maneuver known, ability to manifest call weaponry Reduce the cost of call weaponry by 1, and always treat the called weapon as a Sleeping Goddess discipline weapon
Fuse Styles Combat, Style One Style feat, one stance known Enter style and stance at same time
Giant Slayer Combat You don’t provoke attacks of opportunity from creatures you charge, and deal additional damage to creatures larger than you
Grasp of Darkness Combat Dark claim class feature Claim an additional creature and recover an additional maneuver when Claiming creatures
Greater Unarmed Strike Combat Improved Unarmed Strike, character level 3rd Unarmed strikes deal more damage
Guard’s Glare Combat Armiger’s mark class feature, Intimidate 4 ranks Scared creatures have a hard time moving away from you
Haft Strike Combat Base attack bonus +5 Take a –2 penalty to AC to attack adjacent creatures with a reach weapon
Hone Weapon Combat Knowledge (martial) 3 ranks Sharpen weapons to increase their effectiveness
Improved Blade Meditation Combat Blade meditation class feature, mystic level 7th Use blade meditation as a standard action
Improved Quick Draw Combat Quick Draw Threaten with sheathed weapons, and sheath weapons immediately after attacks of opportunity
Inner Fire Psionic Gather power class feature Gather power faster by expending psionic focus
Kinetic Duelist Combat Two-Weapon Fighting, kinetic blade wild talent When using kinetic blade, reate a second  blade in your off-hand
Lightning Recovery Combat Ability to initiate martial maneuvers Recover maneuver as a free action 1/day
Lightning Swap Combat Quick Draw, Dex 15, base attack bonus +5 Switch weapons as a free action
Lurker in Darkness General Stealth 6 ranks Use Stealth to hide from unusual senses
Malevolence Combat Ability to Claim creatures Curse and penalize Claimed creatures
Martial Charge Combat Base attack bonus +3, ability to initiate a martial strike Initiate strike at the end of a charge
Martial Power Combat Con 13, knowledge of at least one maneuver Take a penalty on attack rolls to gain temporary hit points
Martial Training I Combat Base attack bonus +3 or Knowledge (martial) 3 ranks Gain ability to use 1st level martial maneuvers. Gain discipline skill as class skill.
Martial Training II Combat Martial Training I, base attack bonus +5 or Knowledge (martial) 5 ranks Gain ability to use 2nd level martial maneuvers.
Martial Training III Combat Martial Training II, base attack bonus +7 or Knowledge (martial) 7 ranks Gain ability to use 3rd level martial maneuvers.
Martial Training IV Combat Martial Training III, base attack bonus +9 or Knowledge (martial) 9 ranks Gain ability to use 4th level martial maneuvers.
Martial Training V Combat Martial Training IV, base attack bonus +11 or Knowledge (martial) 11 ranks Gain ability to use 5th level martial maneuvers.
Martial Training VI Combat Martial Training V, base attack bonus +13 or Knowledge (martial) 13 ranks Gain ability to use 6th level martial maneuvers.
Mass Murder Combat Massacre class feature Use massacre an additional time per encounter
Mind Afire General Kineticist level 1st, uses an ability score other than Constitution to determine your hit points Use the ability score you use to determine your hit points to calculate Kineticist class features
Mirror of the Moon Combat Two Shattered Mirror maneuvers known, two Veiled Moon maneuvers known, ability to initiate maneuvers of 4th level or higher Leave behind a major image when you use a maneuver to teleport
Mixed Combat Combat Quick Draw, base attack bonus +6 Blend ranged and melee attacks without provoking attacks of opportunity
Molten Silver Strike Combat Quick Draw, two Mithral Current maneuvers known, two Solar Wind maneuvers known Use Solar Wind boosts with Mithral Current wave strikes
Pikeman’s Training Combat Base attack bonus +1 Wield a polearm in one hand while using a shield
Pinning Arrow Combat Point-Blank Shot, Precise Shot Pin a target in place instead of a normal attack
Polearm Dancer Combat Perform (dance) 1 rank, base attack bonus +1 Use Dex instead of Str on attack rolls with polearms and spears
Powerful Mark Combat Armiger’s mark class feature Armiger’s mark penalty increased by 2, +2 to grand challenge DC
Prodigous Two-Weapon Fighting Combat Str 13 Use Str instead of Dex for meeting Two-Weapon Fighting prerequisites, and treat one-handed weapons as light weapons
Ricochet Weapon Combat Point-Blank Shot, Dex 13 Thrown weapon returns to your hand
Ripple in Still Water Combat Ki pool class feature, kineticist level 1st Kineticist and ki user class levels stack for ki pool and kinetic blast progression
Scatter Power Combat, Gather Power Gather power class feature, kineticist level 1st Inflict burn on adjacent creatures when gathering power
Serene Stride General Ki pool, Wis 13 Ignore difficult terrain penalties, walk on liquids
Seize the Opportunity Combat Combat Reflexes, base attack bonus +1 Take an attack action when you take an attack of opportunity instead of a normal attack
Sin Eater Combat Ability to Claim creatures Gain temporary hit points when a Claimed creature is reduced to 0 hit points
Silver Fang Initiate Combat Quick Draw, two Mithral Current maneuvers known, two Steel Serpent maneuvers known Increase ability damage from Steel Serpent maneuvers against creatures vulnerable to silver
Solar Flare Combat, Gather Power Gather power class feature, kineticist level 1st Dazzle or blind nearby enemies when gathering power
Syphon Vitality Combat, Gather Power Gather power class feature, kineticist level 1st Sicken nearby enemies when gathering power
Tactical Rush Combat One maneuver known from Iron Tortoise, Scarlet Throne, or Veiled Moon Move up to your speed as a swift action once per encounter
Take the Blow Combat Armiger’s mark class feature Use armiger’s mark to be the target of an attack
Tap Animus Combat You may not possess the animus class feature Gain an animus pool
Unhindered Way Psionic Speed of Thought, proficiency with medium armor Move at normal speed in medium and heavy armor
Variable Wind Combat One Solar Wind maneuver known, one Solar Wind stance known Change the damage type of your Solar Wind maneuvers by changing your active element
Victorious Recovery Combat Able to initiate maneuvers Once per encounter you can recover maneuvers when you defeat an opponent
Weaken the Prey Combat One Cursed Razor, Eternal Guardian or Steel Serpent maneuver known Cursed, diseased, or ability damage creatures are penalized on saves against your maneuvers
Weapon Group Adaptation Combat Add weapons to discipline weapon group
Winds of War Combat Ability to Claim creatures Your speed increases based on the number of creatures you have Claimed
Zealous Blade Psionic Enhanced mind blade class feature, zeal class feature Add 1/2 your zealot level to your soulknife level for determining soulknife class features

Unlike normal style feats, these style feats can be used with any weapon, and are not limited to unarmed strikes.

Table: Style Feats
Feat Type Prerequisites Benefit
Black Seraph Style Combat, Style Intimidate 3 ranks, one Black Seraph stance known Gain bonuses against fearful creatures
Black Seraph’s Malevolence Combat Black Seraph Style, Intimidate 7 ranks Treat fearful creatures as good-aligned for dealing profane damage to them
Black Seraph Annihilation Combat Black Seraph Style, Black Seraph’s Malevolence, Intimidate 11 ranks Nearby creatures stop being immune to fear
Broken Blade Style Combat, Style Improved Unarmed Strike, Acrobatics 3 ranks, one Broken Blade stance known Unarmed strikes ignore 1/2 your character level in damage reduction and hardness
Broken Blade Crush Combat Broken Blade Style, Acrobatics 7 ranks Once per round, sunder armor as a free action when you hit with an unarmed strike
Broken Blade Rhythm Combat Broken Blade Style, Broken Blade CrushAcrobatics 11 ranks Once per round, make a combat maneuver attempt as a free action when you hit with an unarmed strike
Cursed Razor Style Combat, Style Spellcraft 3 ranks, one Cursed Razor stance known Deal additional bleed damage to cursed creatures
Cursed Razor Plague Combat Cursed Razor Style, Spellcraft 7 ranks Curse additional creatures
Cursed Razor Massacre Combat Cursed Razor Style, Cursed Razor PlagueSpellcraft 11 ranks Once per round, when you hit a cursed creature, make an additional attack against a different cursed creature
Elemental Flux Style Combat, Style Spellcraft 3 ranks, one Elemental Flux stance known Once per round, change your active element as a free action
Elemental Flux Shift Combat Elemental Flux Style, Spellcraft 7 ranks Deal additional damage after changing your active element
Elemental Flux Explosion Combat Elemental Flux Style, Elemental Flux Shift, Spellcraft 11 ranks Your weapons become elemental burst
Eternal Guardian Style Combat, Style Intimidate 3 ranks, one Eternal Guardian stance known Combat maneuvers curse creatures
Eternal Guardian Oath Combat Eternal Guardian Style, Intimidate 7 ranks Expend a counter to penalize the attacks of cursed creatures
Eternal Guardian Endurance Combat Eternal Guardian Style, Eternal Guardian Oath, Intimidate 11 ranks Recover a maneuver when you reduce a cursed creature to 0 hit points
Golden Lion Style Combat, Style Diplomacy 3 ranks, one Golden Lion stance known Once per round, make an attack of opportunity against a flanked creature an ally misses
Golden Lion Charge Combat Golden Lion Style, Diplomacy 7 ranks Expend a counter to move towards and attack a creature that charges an ally and misses
Golden Lion Command Combat Golden Lion Style, Golden Lion Charge, Diplomacy 11 ranks Expend a counter to grant allies temporary hit points
Iron Tortoise Style Combat, Style Bluff 3 ranks, proficiency with shields, one Iron Tortoise stance known Shield bashes deal damage as if you were one size larger
Iron Tortoise Shell Combat Iron Tortoise Style, Bluff 7 ranks Gain evasion when you initiate counters
Iron Tortoise Snap Combat Iron Tortoise Style, Iron Tortoise Shell, Bluff 13 ranks Make additional attacks when you hit with shield bashes
Mithral Current Style Combat, Style Quick Draw, Perform (dance) 3 ranks, one Mithral Current stance known Feint as a swift action using Perform (dance) while you have a sheathed weapon
Mithral Current Flow Combat Mithral Current Style, Perform (dance) 7 ranks Once per round, move 10 feet when an attack misses you
Mithral Current Slice Combat Mithral Current Style, Mithral Current Flow, Perform (dance) 11 ranks Your first attack in a round you drew a weapon treats the target as vulnerable to silver
Piercing Thunder Style Combat, Style Acrobatics 3 ranks, one Piercing Thunder stance known Creatures provoke attack of opportunity when entering squares you threaten with a reach weapon
Piercing Thunder Push Combat Piercing Thunder Style, Acrobatics 7 ranks Ready spears and polarms as if they had brace, and push creatures you hit back when you do
Piercing Thunder Trample Combat Piercing Thunder Style, Piercing Thunder Push, Acrobatics 13 ranks Bull rush and overrun creatures you charge while wielding a Piercing Thunder discipline weapon
Primal Fury Style Combat, Style Survival 3 ranks, one Primal Fury stance known Use Survival instead of Acrobatics to move through threatened squares, and you can charge through difficult terrain and opponents’ spaces
Primal Fury Slash Combat Primal Fury Style, Survival 7 ranks Make an attack against a creature you pass while charging
Primal Fury Leap Combat Primal Fury Style, Primal Fury Slash, Survival 11 ranks Charge creatures in the air as if you could fly, and reduce the falling damage you’d take afterwards
Riven Hourglass Style Combat, Style Autohypnosis 5 ranks, one Riven Hourglass stance known Expend a maneuver to reroll a missed attack
Riven Hourglass Eternity Combat Riven Hourglass Style, Autohypnosis 7 ranks Once per round, while in a Riven Hourglass stance, expend a maneuver to increase the duration of an effect on you
Riven Hourglass Rewind Combat Riven Hourglass Style, Riven Hourglass Eternity, Autohypnosis 11 ranks Expend a counter to suppress a condition affecting you for one minute
Scarlet Throne Style Combat, Style Sense Motive 3 ranks, one Scarlet Throne stance known Treat one-handed weapons as two-handed weapons for the purposes of class features and feats
Scarlet Throne Dignity Combat Scarlet Throne Style, Sense Motivee 7 ranks Expend a counter to attempt to negate an enemy attack and take a 5-foot step
Scarlet Throne Riposte Combat Scarlet Throne Style, Scarlet Throne Dignity, Sense Motive 11 Ranks Whenever you negate an attack, you can make an attack of opportunity against the attacker
Shattered Mirror Style Combat, Style Craft 3 ranks, one Shattered Mirror stance known Increase your shield bonus by +2 while wielding a Shattered Mirror discipline weapon
Shattered Mirror Waltz Combat Shattered Mirror Style, Craft 7 ranks You ignore movement penalties from difficult terrain
Shattered Mirror Duality Combat Shattered Mirror Style, Shattered Mirror Waltz, Craft 13 ranks Expend a boost to roll twice on each attack roll this round and take the higher result
Silver Crane Style Combat, Style Perception 3 ranks, one Silver Crane stance known Penalize your AC and Reflex saves to grant other allies a bonus to theirs
Silver Crane Feathers Combat Silver Crane Style, Perception 7 ranks Expend a counter to take damage for an ally
Silver Crane Wing Combat Silver Crane Style, Silver Crane Feathers, Perception 11 ranks When using Silver Crane Feathers, you can attempt to instead negate the damage
Sleeping Goddess Style Combat, Style Autohypnosis 3 ranks, one Sleeping Goddess stance known Gain psionic focus and recover a maneuver as a standard action
Sleeping Goddess Slumber Combat Sleeping Goddess Style, Autohypnosis 7 ranks Expend your psionic focus to confuse a creature you hit
Sleeping Goddess Strike Combat Sleeping Goddess Style, Sleeping Goddess Slumber, Autohypnosis 11 ranks Your attacks cause the target to a penalty on saves against your maneuvers
Solar Wind Style Combat, Style Perception 3 ranks, one Solar Wind stance known Your ranged attacks deal additional fire damage and outline creatures with faerie fire
Solar Wind Flash Combat Solar Wind Style, Perception 7 ranks Expend a boost to attempt to blind a creature you hit with a ranged attack
Solar Wind Inferno Combat Solar Wind Style, Solar Wind Flash, Perception 11 ranks Your ranged attacks ignore some fire resistance and immunity to fire
Steel Serpent Style Combat, Style Heal 3 ranks, one Steel Serpent stance known Steel Serpent maneuvers penalize the target’s AC and attacks
Steel Serpent Fangs Combat Steel Serpent Style, Heal 7 ranks Expend a readied boost to treat an ability damaged creature as flat-footed
Steel Serpent Venom Combat Steel Serpent Style, Steel Serpent Fangs, Heal 13 ranks Nauseate ability damaged creatures you hit
Tempest Gale Style Combat, Style Sleight of Hand 3 ranks, one Tempest Gale stance known You can make ranged bull rush, dirty trick, disarm, and trip attempts
Tempest Gale Haze Combat Tempest Gale Style, Sleight of Hand 7 ranks Ranged attacks against you suffer a 20% miss chance
Tempest Gale Storm Combat Tempest Gale Style, Tempest Gale Haze, Sleight of Hand 11 ranks Make two ranged combat maneuver attempts at once
Thrashing Dragon Style Combat, Style Acrobatics 3 ranks, one Thrashing Dragon stance known Once per round, make an attack with your off hand when you attack with your primary hand
Thrashing Dragon Pounce Combat Thrashing Dragon Style, Acrobatics 7 ranks Make an off hand attack as part of a strike
Thrashing Dragon Whirlwind Combat Thrashing Dragon Style, Thrashing Dragon Pounce, Acrobatics 11 ranks Attack each opponent in reach with both your primary and off hand weapons
Veiled Moon Style Combat, Style Stealth 3 ranks, one Veiled Moon stance known 10 feet of your movement per round is done as teleportation
Veiled Moon Shunt Combat Veiled Moon Style, Stealth 11 ranks Once per round, expend a readied maneuver to forcibly teleport a creature you hit a short distance
Veiled Moon Warp Combat Veiled Moon Style, Veiled Moon Shunt, Stealth 15 ranks Expend a strike to make a special attack that renders the target incorporeal
 
Section 15: Copyright Notice

Path of War, © 2014, Dreamscarred Press.

Path of War – Expanded, © 2016, Dreamscarred Press.

Divergent Paths – Roil Dancer, © 2017, Dreamscarred Press.