As the stillness of the moon reflected upon a still pond, the spiritualist discipline of Veiled Moon is seen as a strange and esoteric art, whose mysteries are difficult to grasp, and even harder to practice! The practitioners of this discipline are said to be ‘half-in, half-out’ due to the fact that they seem to be living in two worlds; in fact, this is not far from the truth. Veiled Moon disciples have grasped connections to the Astral and Ethereal planes in their mind through intense meditation and a spiritual devotion to learning the ways of spirits and the natural world, and blended them seamlessly into a martial art so supernatural that it borders on the magical. A potent, yet passive, discipline, its esoteric abilities are often misunderstood. Maneuvers include short distance astral teleportation, ethereal abilities to become incorporeal or use incorporeal touch attacks to strike foes easily, force damage strikes, and the ability to cause foes to become incorporeal themselves. The key skill for Veiled Moon is Stealth, and its associated weapon groups are light blades, double weapons, and spears.
The discipline of Veiled Moon and all of its maneuvers and stances are considered to be supernatural abilities and thus do not function in situations where supernatural abilities will fail. If the character is on a plane that does not touch the Ethereal, then Veiled Moon maneuvers that specify that they use the Ethereal Plane do not function; all others function normally due to all planes connecting to the Astral Plane. Teleportation maneuvers require that the destination must be within line of sight to the initiator, and are usable with the Dimensional Agility line of feats. Also, maneuvers with the (teleportation) tag only apply to the initiator himself, his gear and equipment, and up to 25 pounds of carried objects. Maneuvers and stances that cause the initiator to become incorporeal also cause the initiator’s equipment, and up to 25 pounds of carried items, to become incorporeal. Lastly, maneuvers with the [mind-affecting] tag are considered enchantment effects for the purposes of saving throws and immunities.
Order of Presentation: In the maneuver lists and descriptions, the maneuvers are grouped alphabetically by level.
Initiator Level: Some maneuvers effects depend on the initiator level, which is usually the character’s level in the class that provides access to martial maneuvers. The word “level” in the maneuver lists always refers to initiator level.
Creatures and Characters: “Creatures” and “characters” are used synonymously in the maneuver descriptions.
Discipline Restrictions Some disciplines carry specific restrictions on when they can be used, as well as specific rules for those disciplines, as defined in that discipline’s maneuver list.
Discipline: Veiled Moon (Strike); Level: 1
By shifting slightly between two worlds, the disciple confuses the senses of his foe so he may land his attack more easily. The initiator initiating this strike causes his foe to be flat-footed to this attack.
Discipline: Veiled Moon (Strike) [mind-affecting]; Level: 1
By establishing counter-resonance within the spirit of an enemy with a well-placed blow, the disciple may disrupt and disturb its next action. The initiator must make a melee attack against a target creature, and if successful, cause the target to suffer a -4 penalty to the next d20 roll that he makes.
Discipline: Veiled Moon (Boost); Level: 1
By reaching across the barrier between worlds, the disciple may strike at disembodied spirits as easily he would strike a normal mortal. Any and all of the initiator’s attacks made this round, including attacks of opportunity, are made as if the initiator’s weapon possessed the ghost touch property. This is an Ethereal plane using maneuver.
Discipline: Veiled Moon (Counter); Level: 1
By sensing ripples in the spiritual world around him, the Veiled Moon disciple is capable of better avoiding dangerous effects and situations. This counter grants the disciple a +2 insight bonus to a single saving throw.
Discipline: Veiled Moon (Stance); Level: 1
By sensing the different patterns all beings that exist have, the senses of the Veiled Moon disciple exceed that of natural beings and move into the realm of supernatural awareness. While in this stance, the initiators gains the scent special ability and he may detect creatures on the Ethereal plane that are near the Material plane within 30-ft. of his position.
The disciple can befuddle and bewilder his opponent with this strike, causing a grave imbalance in the psyche of the victim. The initiator must make a successful attack against the target, inflicting an additional 2d6 points of damage and the target must attempt a Will save (DC 12 + initiation modifier) or suffer a -4 to all d20 rolls until the disciple’s next turn.
Discipline: Veiled Moon (Stance); Level: 1
Light as a feather, the Veiled Moon disciple moves gracefully in combat, with the smooth and practiced grace of an incorporeal being. The disciple gains a +2 dodge bonus to AC and a +2 competence bonus to Reflex saves while in this stance so long as he moves at least 10 feet on his turn each round. This bonus increases by +2 at initiator level 9, and by an additional +2 at initiator level 17.
The disciple learns the basic technique at this level for walking between worlds to reach locations that previously could be inaccessible on the mortal world and potentially attack foes at those locales. As a standard action, the initiator may either teleport to a location no farther away than his maximum movement speed, and make an attack action against an opponent as part of the same standard action, or attack an adjacent target and then teleport to a location no farther away than his maximum movement speed. The teleportation destination must be clearly seen by the disciple to teleport to that location, and it must be unoccupied.
By momentarily slipping through the barrier between the Material and the Astral planes, the Veiled Moon disciple may attempt to avoid an attack by being incorporeal. The initiator makes an opposed Stealth check against the attacker’s Perception check; if successful the initiator is incorporeal for that attack (resolve the attack against the initiator as normal for striking an incorporeal target). This counter may be attempted to defend against targeted and area of effect spells, making a Stealth check in place of a Reflex save.
Discipline: Veiled Moon (Strike) [Force]; Level: 2
By funneling his spiritual power into his attack, the Veiled Moon practitioner may strike an opponent with glowing silvery light on the Material or the Ethereal plane. This strike is resolved as a melee or ranged touch attack, and it inflicts 3d6 + initiator level points of force damage in lieu of normal damage, and this attack may strike incorporeal creatures without suffering reduced damage. This is an Ethereal plane using maneuver.
Position is relative to the Veiled Moon disciple’s thinking, and his position in the universe is mutable. Using these principles, the disciple may circumvent reality to remove himself from harms way when necessary. The initiator makes a Stealth check opposing the attacker’s Perception check. If successful then the initiator may teleport to any spot within 10- ft. away from his current position and leave a minor image duplicate of himself behind to take the attack of his foe in his place. Minor images created by this counter last for 1d4 rounds or until dispersed. This ability may be used to defend against spells and effects that directly target the initiator with an attack roll (such as ranged touch effects) or for those that allow for a Reflex save. If the attack would still encompass an area to where the initiator is teleporting (such as with the fireball spell he has not vacated), the initiator would still be struck by the attack.
Discipline: Veiled Moon (Strike); Level: 3
By partially phasing a portion of his attack out of this reality, the disciple may ignore certain obstacles, such as armor, when striking at an opponent. The initiator makes an attack roll and ignores the target’s armor bonus to AC (unless this armor bonus comes from a force effect, such as mage armor). A successful hit inflicts an additional 4d4 points of force damage from the spiritual power the disciple infuses into the attack.
The Veiled Moon disciple immerses himself in a sort of dimensional flux, causing him to be able to see what cannot be perceived and seemingly be in many places at once. While in this stance, the initiator gains the benefits of a see invisibility spell and the blur spell.
The initiator steps through to the borderland between the Material and the Ethereal planes, becoming an incorporeal figure in both realities for a few moments. Until the beginning of his next turn, the initiator gains the incorporeal subtype. This is an Ethereal plane using maneuver.
Discipline: Veiled Moon (Strike) [mind-affecting]; Level: 4
The moon is a source of madness, so the legend goes, and by using the principles of lunar cycles on the psyche of mortals, the disciple may temporarily relieve a target of its sanity for a few moments in combat. The initiator must make a melee attack against a target creature, and if successful, in addition to damage the target must make a Will save (DC 14 + initiation modifier) or be confused (as the spell confusion) for 1d4 rounds. After the application of this maneuver, the subject briefly forgets that the initiator exists and thus may not target the initiator while confused.
Discipline: Veiled Moon (teleportation); Level: 4
The ectoplasmic nature of beings on the Ethereal plane allows for the Veiled Moon disciple to briefly transport himself to that realm and use his will to restore some his form by filling his wounds with spectral energies, displacing his injuries but at a great potential risk. As a full-round action, the initiator may become incorporeal for one round and restore twice his ranks in Stealth in hit points to himself. Every time the initiator makes the transition between planes, however, he runs the risk of potentially losing himself there briefly. The initiator initiating this maneuver must make a Will save (DC 14, +1 DC for every time he’s initiated this maneuver since he last rested for 8 hours after the first use); if successful, the maneuver works as normal. If the saving throw fails, the initiator does not regain any hit points, instead suffering 2d6 points of damage, and spends the next 2d4 rounds lost in the borderland between the Prime Material Plane and the Ethereal Plane, and when he returns to the Prime, he is fatigued for an hour. This is an Ethereal plane using maneuver.
With nary a thought and a gesture the Veiled Moon disciple may flow like moonlight from one location to another through the Astral plane, moving faster than his earthly body would allow. As a move action, the initiator may teleport to a location in range of twice the disciple’s base movement speed away.
Discipline: Veiled Moon (Strike) (teleportation); Level: 4
In a flickering blur of teleportation and movement, the Veiled Moon disciple may disappear, blink into existence to strike a foe, and then disappear again to appear a safe distance away. The initiator may teleport up to his movement speed to a target enemy, make an attack or a combat maneuver (such as disarm or trip) against the foe using its flat-footed armor class or CMD (denying the target his Dexterity bonus due to the surprising nature of the attack), then teleport away up to his movement speed, all without drawing attacks of opportunity for the movement or attack.
Discipline: Veiled Moon (Strike) [Force]; Level: 5
With a powerful strike, the Veiled Moon disciple attacks at the very spirit of his foe with his silver-blue light. The initiator makes an attack against a target creature, and inflicts an additional 6d6 points of force damage and dazes his foe for 1d4 rounds due to the disturbance on a failed Fortitude save (DC 15 + initiation modifier).
By shifting his essence partially into the Astral plane, the disciple finds that moving through that plane as just as easy as moving through the Material plane. While the disciple is in this stance, he may teleport up to his movement speed as a move action, or twice his movement speed as a full-round action, at will. He must see his destination clearly to be able to teleport to it. The initiator may not take any creatures with him when teleporting; only himself and the gear he is carrying plus up to an additional 20 lbs. This stance meets the qualifications for the Dimensional Agility feats, should the initiator wish to take them.
With a nod to his ally, the Veiled Moon adept may sink through the world with his ally and switch places with him for better effect in combat. As a swift action, the initiator may designate a willing ally within 30-ft. and swap places with him via teleportation.
Discipline: Veiled Moon (Strike) (teleportation) [force]; Level: 5
By creating temporary breaches between the worlds of the Material and the Astral, the disciple may teleport through a few enemies and emerge from the space between worlds having done his foes great internal harm. The initiator makes a melee touch attack against a target, and may teleport to another target no more than 20-ft. from the first (and do the same for a third target) making another melee touch attack on each subsequent target and inflicting 10d6 points of force damage to all affected. On a failed attack or after the final target, the disciple appears up to 15-ft. from the final target to finish his turn. The touch attacks themselves cannot be unarmed strikes or weapon strikes that inflict damage normally; the disciple must lay their hand against the target in a non-damaging way to initiate this maneuver (even if wielding a weapon in that hand, this can be used by simply touching the target with a fist or back of the hand).
Discipline: Veiled Moon (Strike) [Force]; Level: 6
The Veiled Moon disciple concentrates his spiritual energies to his hand tears into the barrier between the Astral and the Material, and releases the energies that form from this in a wracking wave of silvery-blue energy. The initiator unleashes a 40-ft. cone of dimensional energy which inflicts 12d6 points of force damage to all targets within its area with a Reflex saving throw (DC 16 + initiation modifier) for half damage.
Discipline: Veiled Moon (Counter) (teleportation, figment); Level: 6
To slip through the worlds is a simple matter for the disciple, and using this to deceive and evade an attacker is effortlessly done. The initiator makes a Stealth check against the attacker’s Perception check. If the disciple succeeds he is able to teleport to a position up to 20-ft. away, gain the incorporeal subtype, and leave behind 1d6 major images where his previous position lay. Major images persist until they are slain or until 4 rounds have elapsed and the initiator remains incorporeal until his next turn. This ability may be used to attempt evade spells and effects that directly target the initiator or for those that allow for a Reflex save. This is an Ethereal plane using maneuver.
Discipline: Veiled Moon (Counter) [Force]; Level: 6
By channeling ethereal energies along his weapons and his body, the initiator becomes immersed in both worlds, being as solid on the Ethereal Plane as he is on the Material. While in this stance, the initiator’s weapons, armor, and equipment are treated as if they had the ghost touch property (ammunition retains the property until used), and his attacks inflict an additional 2d6 points or force damage. As a side- effect of this empowerment from the Ethereal plane, this energy acts a buffer against magical attacks, and grants the disciple spell resistance equal to 5 + his initiator level. This is an Ethereal plane using stance.
Discipline: Veiled Moon (Strike) [Force]; Level: 6
The Veiled Moon teaches that its disciples must know how to balance the scales between both worlds, so to make a foe real in the Material world, then the disciple must briefly sojourn to the other side. The disciple makes a melee attack against an incorporeal target, and if successful the target loses their incorporeal subtype for 1d4 rounds and takes 12d6 points of force damage (incorporeal foes lose their Charisma bonus to AC and have a Strength score equal to their Charisma score -4; all incorporeal equipment temporarily becomes corporeal with the target). The disciple gains the incorporeal subtype for a like number of rounds (losing his Strength score and gaining a +4 bonus to Charisma and he may apply his Charisma bonus to his AC as a deflection bonus; all of his equipment becomes temporarily incorporeal with him as well). This is an Ethereal plane using maneuver.
Discipline: Veiled Moon (Strike) [Force]; Level: 7
With a powerful strike and flash of silver-blue light, the disciple slams his foe directly into the Ethereal for a few moments, causing it to become ghostly and unreal. The initiator makes an attack on a target creature and if successful, the strike inflicts 12d6 points of force damage in place of normal damage, and the target gains the incorporeal subtype for 1d4 rounds. The target must make a Will save (DC 17 + initiation modifier) to negate the incorporeality portion of this strike or only his body becomes incorporeal and items held in his hands do not, falling to the ground at their feet. This strike does not function on targets who already possess the incorporeal subtype. This is an Ethereal plane using maneuver.
An advanced technique, the Veiled Moon disciple at this point learns how to fold two points in space around him to appear at another location within the span of a heart beat. The initiator may teleport to a location up to twice his movement speed away as a swift action.
Discipline: Veiled Moon (Strike) (teleportation); Level: 7
With but a touch the Veiled Moon disciple may send a foe hurtling through the Astral to reappear with frightening velocity to hit the ground. The initiator makes a melee touch against a target, and the target makes a Will save (DC 17 + initiation modifier) or is teleported up to 60-ft. away, successful saving throw negating the maneuver. Upon a failed saving throw, the target suffers 10d6 points of damage from reaching high speeds and slamming hard into the ground and are considered prone.
Discipline: Veiled Moon (Stance); Level: 8
The Veiled Moon disciple pulls himself fully into the Ethereal and manifests a ghostly apparition of his form upon the Material, and in doing so he locks his immediate area for travel through the Ethereal or Astral plane. While in this stance, the initiator gains the incorporeal subtype and anyone within 30-ft. of his position who attempts to use an effect with the (teleportation) type likely fails. The disciple can exclude allied creatures from this effect. Those effected can attempt an opposed initiator level check (using their caster or initiator level) to successfully execute their teleportation effect. Once outside of this stance’s range, creatures are no longer affected. If two or more instances of Anchoring Spirit overlap, they cease functioning until separated. This is an Ethereal plane using maneuver.
Discipline: Veiled Moon (Strike) (teleportation, force); Level: 8
Folding space around his form effortlessly, the disciple is capable of leaps through the ether and attacking through the barrier between the worlds in a series of staccato bursts of silvery-blue light, his image blinking as he strikes. As a full attack action, the initiator may make an attack against a target and then teleport a distance up to his movement speed to a new target to strike again, and each attack is made against the target’s flat-footed armor class. He may do this a number of times equal to the number of attacks he possesses on a full attack action (including off hand attacks or secondary attacks), and he may select the same target for each attack but each teleportation must land him in position to make an attack against a target creature (he must attack a target creature at the end of each teleportation). Each attack gains a +2 competence bonus and inflicts an additional 4d4 points of force damage. Secondary attacks such as off-hand attacks and secondary natural attacks only add 2d4 of force damage. The initiator may forgo the first attack of this maneuver to teleport himself into position to use the rest of the attacks of this maneuver.
Discipline: Veiled Moon (Counter) (teleportation); Level: 8
It is said that the moon is portrayed in some legends as a laughing trickster, and with this powerful ability, the Veiled Moon disciple is capable of pulling an incredible trick upon his foe. The initiator makes a Stealth check against his foe’s Perception check. If successful he and his attacker switch positions, and the attack that was directed against the disciple now affects the attacker, effectively causing the target to strike itself. This ability may be used to evade spells and effects that directly target the initiator or for those that allow for a Reflex save (but if the initiator is still within the radius of the effect, he still is struck by it).
Discipline: Veiled Moon (Strike) (teleportation); Level: 9
The ultimate technique of the Veiled Moon disciple is the ability to lay a mark against a target and shunt it gently into the Astral plane where it may ponder its reasons for crossing the likes of a master. The initiator makes a melee touch attack against a target, who then makes a Will save (DC 19 + initiation modifier). Failure indicates that the target is shifted fully into the Astral plane, body and all, and the target may not return to the Material plane for one hour. If the foe has no way to return to the Material plane after this duration has expired, he is effectively stranded and must find his own way back to his world. If the target succeeds his saving throw, he is still shunted to the Astral plane, but returns automatically to the Material plane after one minute. While in the Astral plane, the target is tethered to his body at the location he occupied before being pushed into the Astral Plane with a silver cord as normal (per astral projection).