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Thrashing Dragon

The discipline known as Thrashing Dragon has a long standing tradition amongst both ascetics and daredevils alike, as its movements and style fit both the dedication and tenacity of more disciplined fighters, as well as the erratic and improvisational style of free spirited warriors. Practitioners of the style are often lithe and nimble, graceful and quick, as the style demands speed and the ability to correct one’s movements fluidly. Thrashing Dragon is a demanding style that requires both agility and athletic ability. Its disciples are primarily two-weapon fighters, skilled with weapons that are used for quick slashes and stabs. It is an acrobatic style, using the disciple’s natural speed and grace to avoid blows as opposed to blocking them with their smaller weapons. Thrashing Dragon’s associated skill is Acrobatics, and its associated weapon groups are close weapons, light blades, and double weapons.

Many Thrashing Dragon maneuvers require that its practitioner be wielding two weapons (one in each hand or one weapon and unarmed strike), wielding a double weapon, using natural weapons, or be unarmed to utilize them.

Order of Presentation: In the maneuver lists and descriptions, the maneuvers are grouped alphabetically by level.

Initiator Level: Some maneuvers effects depend on the initiator level, which is usually the character’s level in the class that provides access to martial maneuvers. The word “level” in the maneuver lists always refers to initiator level.

Creatures and Characters: “Creatures” and “characters” are used synonymously in the maneuver descriptions.

Discipline Restrictions Some disciplines carry specific restrictions on when they can be used, as well as specific rules for those disciplines, as defined in that discipline’s maneuver list.

Table: 1st Level Thrashing Dragon Maneuvers
ManeuverTypeDescription
Inner Sphere StanceStanceWhen wielding two weapons, disciple gains +2 dodge bonus to AC and a +2 bonus to Will saves.
Leaping DragonBoostMake an Acrobatics check to jump as a swift action with a +10 bonus.
Offensive RollStrikeMove by an opponent and make a Acrobatics check against target’s AC, if successful, the target is flat-footed and the strike inflicts +1d6 points of damage.
Outer Sphere StanceStanceWhen wielding two weapons, disciple inflicts an additional 1d6 points of damage per attack, -2 to AC.
Swift ClawsStrikeAttack a single target with two wielded weapons.
Wyrmling’s FangStrikeThrown weapon inflicts an additional 1d6 points of damage.

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Table: 2nd Level Thrashing Dragon Maneuvers
ManeuverTypeDescription
Flash KickBoostMake an additional unarmed attack as part of a full attack action at a -2 penalty to hit but the attack gains +2d6 points of damage.
Flick of the WristBoostMake at least two successful attack rolls with two weapons on a full attack action with a +2 bonus, if successful gain a free disarm attempt.
Reflexive TwistCounterMake an Acrobatics check in place of a Reflex save.
Sun Dips LowCounterMake an opposed Acrobatics check against an attack to negate it.
Sweeping TailStrikeMake a trip attack against a foe with a +4 bonus to the attempt., inflicts 2d6 + initiation modifier damage.

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Table: 3rd Level Thrashing Dragon Maneuvers
ManeuverTypeDescription
Ancient’s FangStrikeThrown weapon inflicts an additional 4d6 points of damage
Battle Dragon’s StanceStanceReduce penalties of two-weapon fighting by 2, +4 to Initiative checks and adds 1d6 + initiation modifier to damage while two-weapon fighting.
Fangs Strike LowStrikeMake two successful attack rolls, halve target’s land speed and inflicts 1d6 bleed damage per round for 3 rounds or until healed.
Vicious SwipeStrikeMake a successful melee attack, attack inflicts an additional +3d6 and potentially dazes opponent.

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Table: 4th Level Thrashing Dragon Maneuvers
ManeuverTypeDescription
Devastation RollStrikeMove by an opponent and make a successful Acrobatics check against the target’s AC, if successful, make an attack against the target’s flat-footed AC and the attack inflicts an additional 6d6 points of damage.
Dragon AssaultStrikeMake a full round attack, each successive melee attack inflicts an additional 1d6 points of damage more than the previous one (maximum +5d6 per successful attack).
Dragon RushBoostUpon a successful attack, make an immediate kick which inflicts an additional 3d6 points of damage.
Sharpened TalonsBoostWhen two-weapon fighting , the disciple inflicts an additional 2d6 points of damage for one round.

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Table: 5th Level Thrashing Dragon Maneuvers
ManeuverTypeDescription
Bend with the WindStanceGain +2 to AC successively until next turn or take a free 5 ft. step whenever an attack misses the initiator.
Hurricane of FangsBoostThrown weapons for the round have their range increased by 30 ft. and inflict an additional damage equal to initiator level.
Reversing ThrustCounterMake a successful opposed Acrobatics check against a target’s attack roll; evade the attack and then make an immediate counter-attack.
Thrashing Dragon TwistStrikeMake an attack with two wielded weapons (one attack per weapon) against each adjacent enemy surrounding the initiator.

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Table: 6th Level Thrashing Dragon Maneuvers
ManeuverTypeDescription
Great Wyrm’s FangStrikeThrown weapon inflicts an additional 9d6 points of damage.
Rending ClawsBoostMake two successful melee attacks with wielded weapons, automatically rend victim for an additional 8d6 points of damage.
Tail SlapStrikeUnleash a powerful kick which inflicts an additional 6d6 points of damage and stuns an opponent for up to 1d4 rounds.
Unbreakable TalonsBoostWhen two-weapon fighting with light weapons, the disciple’s attacks strike as adamantine and inflict an additional 4d6 points of damage.

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Table: 7th Level Thrashing Dragon Maneuvers
ManeuverTypeDescription
Alacrity on WingCounterMake an opposed Acrobatics check against an opponent’s attack roll, evade the attack and you may make an attack against the target with both weapons with +2d6 damage as part of this immediate action.
Brutal Dragon’s StanceStanceWhen two-weapon fighting in this stance, the character suffers a -2 to AC, but all attacks inflict an additional 2d6 + initiation modifier points of damage.
Thrashing Dragon FrenzyStrikeMake two melee attacks with two wielded weapons (two attacks per weapon) against each adjacent enemy surrounding the initiator.

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Table: 8th Level Thrashing Dragon Maneuvers
ManeuverTypeDescription
Doom TalonBoostUpon scoring a critical hit, initiation of this maneuver confirms the critical hit and inflicts an additional 4d6 points of damage.
Dragon Warrior’s TalonsStanceWhen two- weapon fighting in this stance, all attacks made ignore damage reduction and inflict bleeding arterial wounds.
Thrashing BladesStrikeMake a full round attack as a standard action, each attack (including any unarmed or natural secondary attacks) is at full attack bonus plus an additional 2d6 points of damage, suffer -4 penalty to AC and to Reflex saves.

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Table: 9th Level Thrashing Dragon Maneuvers
ManeuverTypeDescription
Deadly Dragon StrikeStrikeMake an attack with both main and off hand weapon against one or two targets; attack strikes to the heart of a target may cause instant death or 12d6 points of damage.

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The Thrashing Dragon Discipline

Many Thrashing Dragon maneuvers require that its practitioner be wielding two weapons (one in each hand or one weapon and unarmed strike), wielding a double weapon, using natural weapons, or be unarmed to utilize them.

Inner Sphere Stance

Discipline: Thrashing Dragon (Stance); Level: 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

DESCRIPTION

A defensive stance that focuses on using the disciple’s dance-like movements to confound his foe, Inner Sphere Stance allows the disciple to use erratic movements to defend himself and bolster his confidence. When wielding two weapons while in this stance, the disciple gains a +2 dodge bonus to AC and a +2 morale bonus to Will saves. These bonuses increase by +1 when the character’s initiator level reaches 6th, and increases again by +1 at 12th and 18th initiator level.

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Leaping Dragon

Discipline: Thrashing Dragon (Boost); Level: 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Instant

DESCRIPTION

As a dragon takes wing, his powerful legs thrust him skyward as his wings spread out to clutch the air. The disciple of the Thrashing Dragon uses this technique to suddenly launch himself into the air as if he were attempting flight. The initiator may make an Acrobatics check to jump as a swift action, and he gains a +10 competence bonus to his Acrobatics check and is treated as if he had a running start.

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Swift Claws

Discipline: Thrashing Dragon (Strike); Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instant

DESCRIPTION

The Thrashing Dragon disciple’s skill with his dual weapons allows him to strike with practiced speed and alacrity, allowing him to make an attack with two wielded weapons (or unarmed strikes), using the same attack action. Creatures with more than two arms may still only strike with two wielded weapons.

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Offensive Roll

Discipline: Thrashing Dragon (Strike); Level: 1
Initiation Action: 1 full-round action
Range: Melee attack
Target: One creature
Duration: Instant

DESCRIPTION

As the disciple moves by his opponent, he may drop into a tumbling roll and strike at it from a surprising angle. The initiator must move at least 10 ft. alongside an enemy (which provokes attacks of opportunity unless the initiator is using Acrobatics to tumble) and make a Acrobatics check with a DC equal to the target’s Armor Class. If successful, the target is considered flat-footed and the strike inflicts an additional 1d6 points of damage. The character initiating this maneuver may move up to his full base speed, making the attack along any point of the moment.

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Outer Sphere Stance

Discipline: Thrashing Dragon (Stance); Level: 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

DESCRIPTION

The Thrashing Dragon disciple flips both of his blades down and concentrates solely on slaying his foe without heed to his own life. When wielding two weapons while in this stance, the disciple gains +1d6 points of damage with his weapons and suffers a -2 penalty to AC. The AC penalty to this decreases by 1 once the character’s initiator level reaches 8th, and is negated at 16th initiator level. Upon reaching 10th initiator level, the bonus damage increases to 2d6.

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Wyrmling’s Fang

Discipline: Thrashing Dragon (Strike); Level: 1
Initiation Action: 1 standard action
Range: Thrown
Target: One creature
Duration: Instant

DESCRIPTION

With a quick flick of his wrist, the disciple hurls a blade deeply into his foe with blinding speed. The initiator must make a ranged attack against a target by throwing a light weapon with a range increment (such as a dagger) or a weapon from an associated Thrashing Dragon weapon group (improvised weapon penalties apply if applicable). If this attack is successful, the attack inflicts an additional 1d6 points of damage.

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Flash Kick

Discipline: Thrashing Dragon (Boost); Level: 2
Initiation Action: 1 swift action
Range: Melee attack
Target: One creature
Duration: Instant

DESCRIPTION

As part of a full attack action, the disciple may make a powerful and swift kick while his blades strike. The initiator makes an additional unarmed strike against a target as part of his full attack action at his full attack bonus but suffers a -2 penalty. If this attack hits then it inflicts an additional 2d6 points of damage. The character does not provoke attacks of opportunity for not possessing the Improved Unarmed Strike feat when using this strike, but damage is only considered lethal if the character does possess that feat or weapon that would be worn on one’s foot.

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Flick of the Wrist

Discipline: Thrashing Dragon (Strike); Level: 2
Initiation Action: 1 full-round action
Range: Melee attack
Target: One creature
Duration: Instant

DESCRIPTION

With two rapid slaps from his blades, the Thrashing Dragon disciple’s ferocity puts an opponent off balance and with a flick of the wrist the disciple takes away the weapon of his foe. The initiator makes two rapid attack rolls at his full base attack bonus against the target’s AC with a +2 bonus. If both attacks are successful, the target is disarmed of his primary weapon (no roll needed). Resolve damage from the two attacks made as part of this strike as normal. If the target is using natural attacks or the target has a locked gauntlet, then this maneuver is ineffective for disarming a foe.

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Reflexive Twist

Discipline: Thrashing Dragon (Counter); Level: 2
Initiation Action: 1 immediate action
Range: One melee attack
Target: Personal
Duration: Instant

DESCRIPTION

With his athletic abilities and reflexes honed to a razor’s edge, the Thrashing Dragon disciple may incorporate reflexive evasions into his fighting dance at a moment’s notice to defend himself from danger. When making a Reflex save, the initiator may instead make an Acrobatics check in place of his Reflex saving throw bonus to determine his success.

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Sweeping Tail

Discipline: Thrashing Dragon (Strike); Level: 2
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instant

DESCRIPTION

Within his battle dance, the disciple dips low and sweeps his leg out to knock an opponent down. The disciple makes a trip attempt which does not provoke attacks of opportunity, and he gains a +4 bonus to this check. Creatures successfully tripped suffer 2d6 + the initiator’s initiation modifier in damage from the heavy fall.

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Ancient’s Fang

Discipline: Thrashing Dragon (Strike); Level: 3
Prerequisite(s): 1 Thrashing Dragon maneuver
Initiation Action: 1 standard action
Range: One ranged attack
Target: One creature
Duration: Instant

DESCRIPTION

With a powerful overhand throw, the Thrashing Dragon disciple hurls one of his blades into his foe’s form with force and power rivaling the snapping jaws of an ancient dragon. The initiator must make a ranged attack against a target by throwing a weapon with a range increment (such as a dart, dagger or shuriken) or an improvised throwing weapon (normal rules and penalties apply for improvised weapons). If this attack is successful, the attack inflicts an additional 4d6 points of damage.

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Sun Dips Low

Discipline: Thrashing Dragon (Counter); Level: 2
Initiation Action: 1 immediate action
Range: One melee attack
Target: Personal
Duration: Instant

DESCRIPTION

With a sudden, darting movement the Thrashing Dragon disciple may dodge an attack and protect himself from harm, if perfectly timed. The disciple opposes an enemy’s attack roll by making an Acrobatics check. If successful then he successfully evades the attack. If not, he is struck by the blow as normal.

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Battle Dragon’s Stance

Discipline: Thrashing Dragon (Stance); Level: 3
Prerequisite(s): 1 Thrashing Dragon maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

DESCRIPTION

The Battle Dragon’s Stance shows the disciple how to balance his fighting style and through this centering of being, he may find speed, finesse, and power. While in the Battle Dragon’s Stance, the disciple reduces his two-weapon fighting penalties by 2, and gains a +4 bonus to Initiative checks and adds 1d6 + initiation modifier to melee damage while fighting with two weapons.

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Fangs Strike Low

Discipline: Thrashing Dragon (Strike); Level: 3
Prerequisite(s): 1 Thrashing Dragon maneuver
Initiation Action: 1 standard action
Range: One melee attack
Target: Personal
Duration: 3 rounds

DESCRIPTION

By forcing an opponent’s guard up, the Thrashing Dragon spins low and attacks at the legs of the target to reduce his mobility and cause deep, flensing wounds. Upon successfully striking a target in melee combat with this maneuver, in addition to weapon damage the initiator’s attack halves the target’s land speed and inflicts 1d6 points of bleed damage per round for three rounds or until the target has been healed (magically or by a successful DC 15 Heal check).

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Vicious Swipe

Discipline: Thrashing Dragon (Strike); Level: 3
Prerequisite(s): 1 Thrashing Dragon maneuver
Initiation Action: 1 standard action
Range: One melee attack
Target: One creature
Duration: Instant, up to 4 rounds
Saving Throw: Fortitude partial

DESCRIPTION

The disciple’s combat style allows him to get in close to a target and strike beneath its guard, dealing a powerful blow and potentially knocking it senseless for a few moments. The initiator makes a melee attack, and if successful the attack inflicts an additional 3d6 points of damage and potentially dazes the opponent for 1d4 rounds (Fortitude save DC 13 + initiation modifier negates the dazed condition).

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Devastation Roll

Discipline: Thrashing Dragon (Strike); Level: 4
Prerequisite(s): 1 Thrashing Dragon maneuver
Initiation Action: 1 standard action
Range: One melee attack
Target: One creature
Duration: One round

DESCRIPTION

The martial disciple’s movements are so quick and precise, his deadly strikes are hard to evade. With a sudden twist and jump through the opponent’s defenses, the disciple strikes hard into the exposed and undefended foe. The initiator must move at least 10-ft. through two spaces that his opponent threatens and make a Acrobatics check equal to the target’s CMD (this roll counts as both a check to use the maneuver as well as to negate potential attacks of opportunity from moving through a threatened area). If successful, make an attack against the target’s flat-footed Armor Class, and the attack inflicts an additional 6d6 points of damage.

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Dragon Assault

Discipline: Thrashing Dragon (Strike); Level: 4
Prerequisite(s): 1 Thrashing Dragon maneuver
Initiation Action: 1 full round attack action
Range: One melee attack
Target: One creature
Duration: Instant

DESCRIPTION

By unleashing his full wrath against his enemies, a Thrashing Dragon disciple is capable of inflicting incredibly powerful blows that get more potent per successive hit. The initiator makes a full round attack against a target(s), the first successful hit inflicting normal damage. Each subsequent successful attack inflicts an additional 1d6 points of damage that carry over to the next attack, the third attack inflicting +2d6 damage, the fourth +3d6 damage and so on to a maximum of +5d6 on all subsequent attacks.

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Dragon Rush

Discipline: Thrashing Dragon (Boost); Level: 4
Prerequisite(s): 1 Thrashing Dragon maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: One round

DESCRIPTION

With the ferocity of a dragon, the disciple follows through a successful attack with a vicious kick to his foe to keep punishing the fool who would stand before the might of a Thrashing Dragon. Upon successfully striking a foe as part of an attack, martial strike, or a full attack, he may as a swift action use this maneuver to deliver a vicious kick at his full attack bonus with his unarmed strike. This attack inflicts an additional 3d6 points of damage.

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Sharpened Talons

Discipline: Thrashing Dragon (Boost); Level: 4
Prerequisite(s): 1 Thrashing Dragon maneuver
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Instant

DESCRIPTION

As a dragon might drag his claws across a castle wall to hone their edge, the disciple has learned to give his own attacks a deadly edge for his next attack. When two-weapon fighting, the disciple’s attacks with those weapons inflict an additional 2d6 points of damage for the round.

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Thrashing Dragon Twist

Discipline: Thrashing Dragon (Strike); Level: 5
Prerequisite(s): 2 Thrashing Dragon maneuvers
Initiation Action: 1 standard action
Range: One melee attack
Target: Any adjacent target
Duration: Instant

DESCRIPTION

Like a coiled spring, the disciple of the Thrashing Dragon twists his body and with powerful recoil, he spins to swipe at all of his available targets. The initiator attacks surrounding foes while fighting with two weapons, making an attack roll with both wielded weapons against each target at full base attack bonus (effectively making two attacks on each target, one with each weapon) against each enemy that he threatens. If the initiator is capable of making an unarmed strike or natural attack (through Improved Unarmed Strike feat or natural weapons) then the initiator may add an additional attack per target using his unarmed or one chosen natural attack, also at full base attack bonus.

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Bend with the Wind

Discipline: Thrashing Dragon (Stance); Level: 5
Prerequisite(s): 2 Thrashing Dragon maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

DESCRIPTION

The graceful, flowing movements of the Thrashing Dragon’s dance helps defend the disciple in combat while providing him the ability to move through danger unscathed. While in this stance, for each attack that misses the disciple, he may either gain a +2 dodge bonus until his next turn, or he may make a free 5-ft. step to any square his attacker threatens (which does not provoke attacks of opportunity). The initiator can mix which benefit he wishes to gain from this stance from multiple missed attacks. If the initiator is unable to take a 5 ft. step, he is not permitted to select a dodge bonus due to being constrained and having no room to move around in..

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Hurricane of Fangs

Discipline: Thrashing Dragon (Boost); Level: 5
Prerequisite(s): 2 Thrashing Dragon maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: One round

DESCRIPTION

Utilizing this technique, a Thrashing Dragon disciple is capable of hurling multiple blades at a target in rapid succession with brutal power and incredible accuracy and range. For one round, the range of thrown weapons with range increments (such as daggers) or thrown weapons from an associated Thrashing Dragon weapon group (improvised weapon penalties apply as applicable) is increased by +30-ft.. Additionally, these thrown weapons strike with deadly force, inflicting an additional amount of damage equal to the initiator’s initiator level.

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Reversing Thrust

Discipline: Thrashing Dragon (Counter); Level: 5
Prerequisite(s): 2 Thrashing Dragon maneuvers
Initiation Action: 1 immediate action
Range: Personal
Target: You
Duration: Instant

DESCRIPTION

By watching the form of the enemy attacking him, the disciple may expertly twist and dodge way from the attack while making an attack on his foe in return. The initiator makes an opposed Acrobatics check against the target’s attack roll. If successful, the disciple evades and negates his foe’s attack and may make an immediate counter attack at his full attack bonus.

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Tail Slap

Discipline: Thrashing Dragon (Strike); Level: 6
Prerequisite(s): 2 Thrashing Dragon maneuvers
Initiation Action: 1 standard action
Range: One melee attack
Target: One creature
Duration: Instant
Saving Throw: Fortitude partial

DESCRIPTION

As the true dragon fights and employs all of its mighty limbs in combat, so does the disciple that emulates their graceful and deadly style. As part of this strike, the initiator makes a normal melee attack and if successful, the disciple makes an additional powerful spinning kick, landing a heavy blow to his foe which may temporarily rob it of its senses. The initiator makes an attack against a foe at full base attack bonus. If successful, the attack inflicts additional damage equal his unarmed strike damage plus an additional 6d6 points of damage and potentially stuns his foe. On a failed Fortitude saving throw (DC 16 + initiation modifier) the foe is stunned for 1d4 rounds. If the saving throw is successful, the foe is merely dazed for one round. The character does not provoke attacks of opportunity for not possessing the Improved Unarmed Strike feat when using this strike, but additional damage from this strike inflicts non-lethal damage unless the character possesses that feat.

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Great Wyrm’s Fang

Discipline: Thrashing Dragon (Strike); Level: 6
Prerequisite(s): 2 Thrashing Dragon maneuvers
Initiation Action: 1 standard action
Range: One ranged attack
Target: One creature
Duration: Instant

DESCRIPTION

By focusing his will into one of his blades, the Thrashing Dragon disciple wields the power of a mighty great wyrm in the palm of his hand. The initiator must make a ranged attack against a target by throwing a light weapon with a range increment (such as a dagger) or a signature Thrashing Dragon weapon. If this attack is successful, the attack inflicts an additional 9d6 points of damage.

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Rending Claws

Discipline: Thrashing Dragon (Boost); Level: 6
Prerequisite(s): 2 Thrashing Dragon maneuvers
Initiation Action: 1 swift action
Range: Melee
Target: One creature
Duration: Instant

DESCRIPTION

When both of his blades strike home, the Thrashing Dragon disciple may rend and tear with his blades to cause excruciatingly painful and deadly injuries. As a swift action after having made two successful attacks with two wielded weapons (which inflict either piercing or slashing damage) or natural weapons that do slashing or piercing damage against a single target, the initiator may rend his opponent inflicting an additional 8d6 points of damage.

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Unbreakable Talons

Discipline: Thrashing Dragon (Boost); Level: 6
Prerequisite(s): 2 Thrashing Dragon maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: One turn

DESCRIPTION

Using his superior skill and speed, the disciple knows where and how to strike for maximum effectiveness. By striking at the right angle, the disciple’s blades set off discordant harmonies within the target for increased destructive potential. When two-weapon fighting with bladed weapons or with natural attacks that inflict slashing damage, the disciple’s attacks with those weapons inflict an additional 4d6 points of damage for the round and strike as if they were adamantine weapons for the purposes of overcoming damage reduction or sundering items.

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Alacrity on Wing

Discipline: Thrashing Dragon (Counter); Level: 7
Prerequisite(s): 2 Thrashing Dragon maneuvers
Initiation Action: 1 immediate action
Range: Personal
Target: You
Duration: Instant

DESCRIPTION

With reflexes honed from many combats, the disciple may react to danger with speed so great he may even attack multiple times while he evades the unlucky attacker. The initiator makes an Acrobatics check opposed by the target’s attack roll. If successful the attack is negated and the initiator may make a melee attack with two wielded weapons or unarmed strikes, each dealing an additional +2d6 points of damage.

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Brutal Dragon’s Stance

Discipline: Thrashing Dragon (Stance); Level: 7
Prerequisite(s): 2 Thrashing Dragon maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

DESCRIPTION

A Thrashing Dragon disciple sometimes realizes that the best defense is having a field of lifeless opponents at his feet. By adopting the mannerisms of the rampant dragon, he inflicts heavy, chopping blows that decimate his foes as he wades through their broken forms. While in this stance and wielding two-weapons, the initiator suffers a -2 penalty to AC and gains a damage bonus to all melee attacks and unarmed strikes equal to 2d6 + the initiator’s initiation modifier.

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Thrashing Dragon Frenzy

Discipline: Thrashing Dragon (Strike); Level: 7
Prerequisite(s): 2 Thrashing Dragon maneuvers
Initiation Action: 1 standard action
Range: One melee attack
Target: Any adjacent target
Duration: Instant

DESCRIPTION

By focusing on the principles of speed and power, the Thrashing Dragon disciple explodes into motion, making a vicious flurry of strikes against all nearby attackers in a deadly dance of death. Make two attacks with two-wielded weapons (making two attack rolls with each weapon, effectively making four attacks) against each adjacent enemy that surrounds the initiator. If the initiator is capable of making an unarmed strike or natural attack (through Improved Unarmed Strike feat or natural weapons) then the initiator may add in two additional attacks per target using his unarmed or natural attack.

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Doom Talon

Discipline: Thrashing Dragon (Boost); Level: 8
Prerequisite(s): 3 Thrashing Dragon maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Instant

DESCRIPTION

When a potentially deadly strike occurs, the Thrashing Dragon disciple knows how to make the blow count. When the initiator makes an attack roll that scores a critical threat, as a swift action the initiator may automatically confirm this critical hit and inflict an additional 4d6 points of damage. Creatures immune to critical hits may still be affected by this strike, not taking the normal double damage but still suffering the additional 4d6 points of damage.

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Dragon Warrior’s Talons

Discipline: Thrashing Dragon (Stance); Level: 8
Prerequisite(s): 3 Thrashing Dragon maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance

DESCRIPTION

With mastery of the Thrashing Dragon’s dance comes supremacy in effectiveness and efficiency with the arms that emulate the weapons of the dragon race. His mien is that of a ferocious, implacable dragon and his blades, hands and feet represent the deadly weapons of the wyrms that inspired the style in their deadly prowess. When wielding two weapons in this stance, all melee attacks and unarmed strikes made ignore a target’s damage reduction and inflict bleeding wounds on foes, inflicting 2d4 points of bleed damage per round. A successful DC 20 Heal check or the application of any effect that cures hit point damage will stop the bleeding.

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Thrashing Blades

Discipline: Thrashing Dragon (Strike); Level: 8
Prerequisite(s): 3 Thrashing Dragon maneuvers
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instant

DESCRIPTION

With the speed and ferocity of a rampaging dragon, the disciple rends his foe to ribbons with his furious onslaught as he turns the quickening principles of fighting many opponents to fight only one. The initiator may make a full attack action at his foe, each attack at full attack bonus (with no reduction from iterative attacks), with both wielded weapons and any natural attacks or unarmed strikes the initiator possesses. Each of these attacks inflicts an additional 2d6 points of damage due to the sheer ferocity of the attack. The price for this ferocity is that the initiator must leave himself open to some attack; until his next turn the initiator suffers a -4 penalty to his AC and to Reflex saves.

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Deadly Dragon Strike

Discipline: Thrashing Dragon (Strike); Level: 9
Prerequisite(s): 4 Thrashing Dragon maneuvers
Initiation Action: 1 standard action
Range: Melee or ranged attack
Target: One or two creatures
Duration: Instant
Saving Throw: Fortitude partial

DESCRIPTION

Upon reaching mastery of the Thrashing Dragon discipline, the disciple learns the truth of his deadly war dance; at its center is a deadly calm. It is in this calm that he discovers the true nature of his art and that one perfect blow can spell instant death for a foe. The disciple analyzes his foes in the blur of combat and finds his perfect moment and strikes for the heart and pierces it through. The initiator makes an attack roll against one or two foes using his two weapons (both attacks made through this strike are made at full attack bonus) and if these attacks are successful, his weapon perfectly and precisely pierces the foe’s heart or other vital zone, killing it instantly on a failed Fortitude save (DC 19 + initiation modifier). Even if the creature successful saves, the strike inflicts his weapon’s damage plus an additional 12d6 points of damage from the trauma of the blow. The initiator can use this strike to attack the same target with both attacks, forcing the target to make two Fortitude saves as above. Creatures immune to precision damage are not subject to the death effects of this strike.