Class templates are similar to archetypes. They modify existing base classes in order to allow them to better fulfill new roles. However, class templates can be applied to multiple classes, unlike the more exclusive archetypes. A class template follows the same rules as archetypes for determining whether or not they are compatible with other archetypes or class templates.
A class template is similar to an archetype, but is broader in scope and can be applied to multiple different classes to change their abilities to more closely fit a theme that the player might wish to achieve. For example, instead of having a “Samurai Leader” archetype for the warlord, a “Samurai Guardian” archetype for the warder, and a “Samurai Killer” archetype for the stalker, we instead of a single class template that can be applied to all three classes to represent different aspects of the samurai’s culture and ethos, the bushi.
While class templates function mostly the same as archetypes, because they apply to multiple classes, they are laid out differently. At the start of each class template is a list of the classes it can be applied to and the class features they lose or alter. After that, the class template details its new class features, and what level they are gained at. Similarly to archetypes, class templates cannot be applied to a class if they have already traded away the same ability.
Path of War – Expanded, © 2016, Dreamscarred Press.