Psychic Magic

Wizards study ancient tomes to unlock arcane secrets of the universe, and clerics pray to distant deities to grant them divine power. Yet there is a third, more esoteric kind of magic, connected to every creature’s composite being, from the conscious mind to the deepest desire, from the life force to the spirit, from the very soul to the cosmic self. This third type of magic is psychic magic.

A psychic spell largely functions like any other spell. It’s another type of magic, similar to arcane or divine magic—in fact, those who use psychic magic are easily mistaken for practitioners of arcane and divine traditions. Metamagic feats and any other rules that alter or trigger from spells can usually be used with psychic spells (though see the Components section below for a few exceptions). Psychic spellcasters aren’t affected by effects that target only arcane or divine spellcasters, nor can they use arcane or divine scrolls or other items or feats that state they can be utilized by only arcane or divine spellcasters.

Components

Psychic magic originates from the distinctive qualities of the caster’s composite being, rather than through arcane formulae or rote supplication to divine entities.

Therefore, psychic spells never have verbal or somatic components, and have only expensive material components. Psychic spells are purely mental actions, and they can be cast even while the caster is pinned or paralyzed. Focus components work the same way with psychic spells as they do with other spells.

When a spell calls for an expensive material component, a psychic spellcaster can instead use any item with both significant meaning and a value greater than or equal to the spell’s component cost. For example, if a spiritualist wanted to cast raise dead to bring her dead husband back from the grave, she could use her 5,000 gp wedding ring as the spell’s material component.

Instead of verbal and somatic components, all psychic spells have components related to the caster’s inner being. The two psychic components are called emotion components and thought components. If a spell’s components line lists a somatic component, that spell instead requires an emotion component when cast by psychic spellcasters, and if it has a verbal component, it instead requires a thought component when cast by psychic spellcasters. Psychic spells cast by non-psychic arcane and divine casters use any listed somatic and verbal components as normal.

Emotion Components: Emotion components represent a particular emotional state required to cast the spell.

A psychic spellcaster marshals her desire in order to focus and release the spell’s energy. It is impossible to cast a spell with an emotion component while the spellcaster is under the influence of a non-harmless effect with the emotion or fear descriptors. Even if the effect’s emotion matches the necessary emotion to cast the psychic spell, the spellcaster is not in control of her own desires and animal impulses, which is a necessary part of providing an emotion component.

Thought Components: Thought components represent mental constructs necessary for the spell’s function, such as picturing a wolf in vivid detail—down to the saliva dripping from its jaws—in order to cast beast shape to transform into a wolf. Thought components are so mentally demanding that they make interruptions and distractions extremely challenging. The DC for any concentration check for a spell with a thought component increases by 10. A psychic spellcaster casting a spell with a thought component can take a move action before beginning to cast the spell to center herself; she can then use the normal DC instead of the increased DC.

Just as spell-like abilities never require verbal, somatic, or material components, these abilities also don’t require thought or emotion components. A psychic spellcaster can replace verbal and somatic components with thought and emotion components only for the purposes of the spell components themselves, not for the purposes of any other rules elements that relate to verbal and somatic components. She can’t use Silent Spell to ignore the thought component of a spell, for example. The new feats Intuitive Spell and Logical Spell serve a similar function for these new components.

Undercasting Spells

Some psychic spells can be undercast. This means that the spellcaster can cast the spell at the level that he knows, or as any lower-level version of that spell, using the appropriate spell slot. When a spellcaster undercasts a spell, it is treated exactly like the lower-level version, including when determining its effect, saving throw, and other variables. For example, a psychic spellcaster who adds ego whip III to his list of spells known can cast it as ego whip I, II, or III. If he casts it as ego whip I, it is treated in all ways as that spell; it uses the text and the saving throw DC for that spell, and requires him to expend a 3rd-level spell slot.

Whenever a spontaneous spellcaster adds a spell to his list of spells known that can be undercast, he can immediately learn a spell in place of each lower-level version of that spell he knows. In essence, he loses each earlier version and can replace it with another spell of the same level that is on his spell list.

Spell Lists

In addition to supporting the new occult classes, many of the spells in this book appear on the spell lists of preexisting classes. These spells are cast as arcane or divine spells when cast by arcane or divine classes, respectively.

The following lists summarize the new spells presented in this book, arranged by class and level. A superscript —F— or —M— appearing at the end of a spell’s name in the spell lists denotes a focus or material component not normally included in a spell component pouch.

Order of Presentation: These lists present the spells in alphabetical order by name, except when a spell’s name begins with —lesser,— —greater,— or —mass,— or is otherwise closely linked with a spell that has a similar name, in which case it is alphabetized under the second word of the spell name.

Hit Dice: The term Hit Dice is used synonymously with —character levels— for effects that affect a specific number of Hit Dice of creatures.

Caster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. The word —level— in the short spell descriptions always refers to caster level.

Creatures and Characters: Creature and character are used synonymously in the short descriptions.

Alchemist Spells

2nd-Level Alchemist Spells
Spell Name Comp. Description Source
Catatonia   Make a willing target appear to be dead. PRG:OA
Enshroud Thoughts   Ward yourself against thought detection and memory alteration. PRG:OA
3rd-Level Alchemist Spells
Spell Name Comp. Description Source
Hypercognition   Rapidly recall everything you know about a subject. PRG:OA

Antipaladin Spells

1st-Level Antipaladin Spells
Spell Name Comp. Description Source
Demand Offering   Make a creature give you an object it’s holding. PRG:OA
2nd-Level Antipaladin Spells
Spell Name Comp. Description Source
Inflict Pain   Target takes a —4 penalty on attack rolls, skill checks, and ability checks. PRG:OA
4th-Level Antipaladin Spells
Spell Name Comp. Description Source
Foster Hatred   Cause creatures to hate one type of creature. PRG:OA
Inflict Pain, Mass   As inflict pain, but affecting one creature per level. PRG:OA

Bard Spells

1st-Level Bard Spells
Spell Name Comp. Description Source
Decrepit Disguise   Make an object seem worthless. PRG:OA
Deja Vu   Make a creature repeat its actions. PRG:OA
Quintessence   Mask any flaws of or damage to a creature or object. PRG:OA
2nd-Level Bard Spells
Spell Name Comp. Description Source
Anticipate Thoughts   Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature. PRG:OA
Apport Object   Send or receive a small object via teleportation. PRG:OA
Aversion   Cause the target to avoid an object or location. PRG:OA
Babble   Target becomes nauseated and nearby creatures become fascinated. PRG:OA
Catatonia   Make a willing target appear to be dead. PRG:OA
Contagious Zeal   Grant bonuses and temporary hit points that spread from creature to creature. PRG:OA
Demand Offering   Make a creature give you an object it’s holding. PRG:OA
Enshroud Thoughts   Ward yourself against thought detection and memory alteration. PRG:OA
Mental Block   Prevent the target from using its skill ranks, spells, feats, and abilities. PRG:OA
Oneiric Horror   Distract and fatigue the target with a creature from its nightmares. PRG:OA
Paranoia   Target becomes hostile to all creatures. PRG:OA
Psychic Reading   Read surface thoughts to learn information about a subject. PRG:OA
3rd-Level Bard Spells
Spell Name Comp. Description Source
Hypercognition   Rapidly recall everything you know about a subject. PRG:OA
4th-Level Bard Spells
Spell Name Comp. Description Source
Oneiric Horror, Greater   As oneiric horror, plus Str damage. PRG:OA
5th-Level Bard Spells
Spell Name Comp. Description Source
Repress Memory   Remove a piece of knowledge from your mind. PRG:OA
Unshakable Zeal   Grant benefits on future attempts after failed checks, and protect against fear and emotion effects. PRG:OA
6th-Level Bard Spells
Spell Name Comp. Description Source
Dream Council   Communicate with multiple sleeping creatures. PRG:OA
Dream Scan   Read a dreaming creature’s thoughts. PRG:OA

Cleric Spells

2nd-Level Cleric Spells
Spell Name Comp. Description Source
Calm Spirit   Postpone hostile action by a haunt or incorporeal undead. PRG:OA
Ghost Whip   Create a ghost touch whip that passes through objects. PRG:OA
3rd-Level Cleric Spells
Spell Name Comp. Description Source
Catatonia   Make a willing target appear to be dead. PRG:OA
Contagious Zeal   Grant bonuses and temporary hit points that spread from creature to creature. PRG:OA
4th-Level Cleric Spells
Spell Name Comp. Description Source
Thaumaturgic Circle   As magic circle, but affecting a nonalignment subtype or outsider race. PRG:OA
5th-Level Cleric Spells
Spell Name Comp. Description Source
Call Spirit   Make the spirit of one creature manifest. PRG:OA
Sessile Spirit   Cause a spirit inhabiting a creature or an object to go dormant. PRG:OA
Wall of Ectoplasm   This spell blocks movement on the Material Plane and Ethereal Plane and causes fear. PRG:OA
7th-Level Cleric Spells
Spell Name Comp. Description Source
Awaken Construct M Grant a construct humanlike sentience. PRG:OA

Druid Spells

3rd-Level Druid Spells
Spell Name Comp. Description Source
Apport Animal   Send or receive a Tiny or smaller animal via teleportation. PRG:OA
Aversion   Cause the target to avoid an object or location. PRG:OA
6th-Level Druid Spells
Spell Name Comp. Description Source
Primal Regression   Make a creature become bestial and unintelligent. PRG:OA

Inquisitor Spells

2nd-Level Inquisitor Spells
Spell Name Comp. Description Source
Anticipate Thoughts   Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature. PRG:OA
Demand Offering   Make a creature give you an object it’s holding. PRG:OA
Enshroud Thoughts   Ward yourself against thought detection and memory alteration. PRG:OA
Ghost Whip   Create a ghost touch whip that passes through objects. PRG:OA
Inflict Pain   Target takes a —4 penalty on attack rolls, skill checks, and ability checks. PRG:OA
Psychic Reading   Read surface thoughts to learn information about a subject. PRG:OA
3rd-Level Inquisitor Spells
Spell Name Comp. Description Source
Contagious Zeal   Grant bonuses and temporary hit points that spread from creature to creature. PRG:OA
4th-Level Inquisitor Spells
Spell Name Comp. Description Source
Sessile Spirit   Cause a spirit inhabiting a creature or an object to go dormant. PRG:OA
Thaumaturgic Circle   As magic circle, but affecting a nonalignment subtype or outsider race. PRG:OA
5th-Level Inquisitor Spells
Spell Name Comp. Description Source
Foster Hatred   Cause creatures to hate one type of creature. PRG:OA
Inflict Pain, Mass   As inflict pain, but affecting one creature per level. PRG:OA
6th-Level Inquisitor Spells
Spell Name Comp. Description Source
Unshakable Zeal   Grant benefits on future attempts after failed checks, and protect against fear and emotion effects. PRG:OA

Magus Spells

2nd-Level Magus Spells
Spell Name Comp. Description Source
Anticipate Thoughts   Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature. PRG:OA
Ghost Whip   Create a ghost touch whip that passes through objects. PRG:OA
3rd-Level Magus Spells
Spell Name Comp. Description Source
Ectoplasmic Snare   Tendril of ectoplasm grapples a creature and tethers you to it. PRG:OA
4th-Level Magus Spells
Spell Name Comp. Description Source
Ethereal Fists   Your claws, unarmed strikes, and touch spells affect ethereal creatures. PRG:OA
Telekinetic Maneuver   Perform a telekinetic combat maneuver. PRG:OA
5th-Level Magus Spells
Spell Name Comp. Description Source
Parchment Swarm M Shredded parchment deals 1d6 points of damage per level, and has a spell effect if you shred a scroll. PRG:OA
6th-Level Magus Spells
Spell Name Comp. Description Source
Explode Head   Explode the head of a creature with 20 hp or fewer and deal damage in a 10-ft. radius around it. PRG:OA

Medium Spells

0-Level Medium Spells
Spell Name Comp. Description Source
Detect Psychic Significance   Find psychically charged items. PRG:OA
Grave Words   Force a corpse to babble. PRG:OA
1st-Level Medium Spells
Spell Name Comp. Description Source
Burst of Insight   Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round. PRG:OA
Calm Spirit   Postpone hostile action by a haunt or incorporeal undead. PRG:OA
Charge Object   Infuse psychic energy and ownership history into an item. PRG:OA
Decrepit Disguise   Make an object seem worthless. PRG:OA
Mindlink   Communicate a great deal of information in an instant. PRG:OA
Object Reading   Read psychic impressions left on an object. PRG:OA
Oneiric Horror   Distract and fatigue the target with a creature from its nightmares. PRG:OA
Paranoia   Target becomes hostile to all creatures. PRG:OA
Psychic Reading   Read surface thoughts to learn information about a subject. PRG:OA
Quintessence   Mask any flaws of or damage to a creature or object. PRG:OA
2nd-Level Medium Spells
Spell Name Comp. Description Source
Analyze Aura   Read a creature’s or an object’s alignment, emotion, health, and magic auras. PRG:OA
Apport Object   Send or receive a small object via teleportation. PRG:OA
Catatonia   Make a willing target appear to be dead. PRG:OA
Cognitive Block   Add a thought component to all of the target’s spells. PRG:OA
Detect Mindscape   Sense the presence and attributes of mindscapes. PRG:OA
Enshroud Thoughts   Ward yourself against thought detection and memory alteration. PRG:OA
Hypercognition   Rapidly recall everything you know about a subject. PRG:OA
Inflict Pain   Target takes a —4 penalty on attack rolls, skill checks, and ability checks. PRG:OA
Instigate Psychic Duel   Start a psychic duel between yourself and another creature. PRG:OA
Object Possession, Lesser   Project your soul into an object, animating it. PRG:OA
Oneiric Horror, Greater   As oneiric horror, plus Str damage. PRG:OA
Placebo Effect   Temporarily suppress an affliction or condition. PRG:OA
Purge Spirit   Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it. PRG:OA
Riding Possession   As possession, but you observe instead of control the subject. PRG:OA
Sealed Life   Prevent a creature from transferring life force to or from others. PRG:OA
Sessile Spirit   Cause a spirit inhabiting a creature or an object to go dormant. PRG:OA
3rd-Level Medium Spells
Spell Name Comp. Description Source
Apport Animal   Send or receive a Tiny or smaller animal via teleportation. PRG:OA
Aura Alteration   Masks a creature’s or an object’s alignment, emotion, health, and magic auras. PRG:OA
Call Spirit   Make the spirit of one creature manifest. PRG:OA
Erase Impressions   Erase psychic impressions from an object. PRG:OA
Mind Probe   Learn answers from a subject’s memories. PRG:OA
Mind Swap   Switch minds with another creature for 1 hour per level. PRG:OA
Mindscape Door   Create a portal allowing entry to and exit from a mindscape. PRG:OA
Node of Blasting   Place a trap on an object to mentally damage a creature that touches it. PRG:OA
Possession   Project your soul into a creature’s body. PRG:OA
Retrocognition   Gain psychic impressions from past events in a location. PRG:OA
Thaumaturgic Circle   As magic circle, but affecting a nonalignment subtype or outsider race. PRG:OA
4th-Level Medium Spells
Spell Name Comp. Description Source
Create Mindscape   Form an immersive mindscape. PRG:OA
Dream Council   Communicate with multiple sleeping creatures. PRG:OA
Dream Scan   Read a dreaming creature’s thoughts. PRG:OA
Entrap Spirit   Trap an incorporeal creature or a haunt in a mirror. PRG:OA
Inflict Pain, Mass   As inflict pain, but affecting one creature per level. PRG:OA
Mindwipe   Erase a portion of the target’s mind and experiences, inflicting negative levels. PRG:OA
Object Possession   As lesser object possession, but with a larger object. PRG:OA
Remote Viewing   Gain psychic impressions from a distant location. PRG:OA
Spirit-Bound Blade   Give a weapon ghost touch and another ability tied to an emotion. PRG:OA
Telepathy   Communicate mentally with creatures within 100 ft. PRG:OA
Thoughtsense   Automatically detect nearby conscious creatures. PRG:OA

Mesmerist Spells

0-Level Mesmerist Spells
Spell Name Comp. Description Source
Detect Psychic Significance   Find psychically charged items. PRG:OA
1st-Level Mesmerist Spells
Spell Name Comp. Description Source
Burst of Adrenaline   Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round. PRG:OA
Burst of Insight   Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round. PRG:OA
Charge Object   Infuse psychic energy and ownership history into an item. PRG:OA
Decrepit Disguise   Make an object seem worthless. PRG:OA
Deja Vu   Make a creature repeat its actions. PRG:OA
Demand Offering   Make a creature give you an object it’s holding. PRG:OA
Mental Block   Prevent the target from using its skill ranks, spells, feats, and abilities. PRG:OA
Mindlink   Communicate a great deal of information in an instant. PRG:OA
Paranoia   Target becomes hostile to all creatures. PRG:OA
Psychic Reading   Read surface thoughts to learn information about a subject. PRG:OA
Quintessence   Mask any flaws of or damage to a creature or object. PRG:OA
Telempathic Projection   Alter the target’s attitude or give bonuses to those interacting with the target. PRG:OA
Thought Echo   Replace surface thoughts with a mental echo. PRG:OA
2nd-Level Mesmerist Spells
Spell Name Comp. Description Source
Anticipate Thoughts   Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature. PRG:OA
Apport Object   Send or receive a small object via teleportation. PRG:OA
Aversion   Cause the target to avoid an object or location. PRG:OA
Babble   Target becomes nauseated and causes nearby creatures to become fascinated. PRG:OA
Catatonia   Make a willing target appear to be dead. PRG:OA
Cognitive Block   Add a thought component to all of the target’s spells. PRG:OA
Detect Mindscape   Sense the presence and attributes of mindscapes. PRG:OA
Emotive Block   Add an emotion component to all of the target’s spells. PRG:OA
Enshroud Thoughts   Ward yourself against thought detection and memory alteration. PRG:OA
Implant False Reading   Instill false psychic impressions into an object. PRG:OA
Inflict Pain   Target takes a —4 penalty on attack rolls, skill checks, and ability checks. PRG:OA
Instigate Psychic Duel   Start a psychic duel between yourself and another creature. PRG:OA
Object Reading   Read psychic impressions left on an object. PRG:OA
Oneiric Horror   Distract and fatigue the target with a creature from its nightmares. PRG:OA
Placebo Effect   Temporarily suppress an affliction or condition. PRG:OA
3rd-Level Mesmerist Spells
Spell Name Comp. Description Source
Analyze Aura   Read a creature’s or object’s alignment, emotion, health, and magic auras. PRG:OA
Apport Animal   Send or receive a Tiny or smaller animal via teleportation. PRG:OA
Aura Alteration   Masks a creature’s or an object’s alignment, emotion, health, and magic auras. PRG:OA
Mindscape Door   Create a portal allowing entry to and exit from a mindscape. PRG:OA
Node of Blasting   Place a trap on an object to mentally damage a creature that touches it. PRG:OA
Object Possession, Lesser   Project your soul into an object, animating it. PRG:OA
Oneiric Horror, Greater   As oneiric horror, plus Str damage. PRG:OA
Synaptic Pulse   Stun creatures in a 30-ft. radius. PRG:OA
Synaptic Scramble   Prevent the target from communicating and cause it to act randomly. PRG:OA
Synesthesia   Target moves at half speed, takes penalties, and has trouble casting spells. PRG:OA
4th-Level Mesmerist Spells
Spell Name Comp. Description Source
Create Mindscape   Form an immersive mindscape. PRG:OA
Erase Impressions   Erase psychic impressions from an object. PRG:OA
Mind Probe   Learn answers from a subject’s memories. PRG:OA
Mindwipe   Erase a portion of the target’s mind and experiences, inflicting negative levels. PRG:OA
Riding Possession   As possession, but you observe instead of control the subject. PRG:OA
Synapse Overload   Deal 1d6 points of damage per level and stagger target for 1 minute. PRG:OA
Synaptic Pulse, Greater   As synaptic pulse, but for 1d4 rounds. PRG:OA
Telepathy   Communicate mentally with creatures within 100 ft. PRG:OA
Thoughtsense   Automatically detect nearby conscious creatures. PRG:OA
5th-Level Mesmerist Spells
Spell Name Comp. Description Source
Dream Council   Communicate with multiple sleeping creatures. PRG:OA
Dream Scan   Read a dreaming creature’s thoughts. PRG:OA
Foster Hatred   Cause creatures to hate one type of creature. PRG:OA
Inflict Pain, Mass   As inflict pain, but affecting one creature per level. PRG:OA
Mind Swap   Switch minds with another creature for 1 hour per level. PRG:OA
Object Possession   As lesser object possession, but with a larger object. PRG:OA
Possession   Project your soul into a creature’s body. PRG:OA
Primal Regression   Make a creature become bestial and unintelligent. PRG:OA
Psychic Asylum   Perform a lengthy mental task in a private mindscape. PRG:OA
Psychic Surgery M Cure all Int, Wis, and Cha damage and drain, plus remove other mental afflictions and conditions. PRG:OA
Repress Memory   Remove a piece of knowledge from your mind. PRG:OA
Synesthesia, Mass   As synesthesia, but affecting multiple creatures. PRG:OA
6th-Level Mesmerist Spells
Spell Name Comp. Description Source
Create Mindscape, Greater   As create mindscape, but affecting more creatures, having a longer duration, and allowing magic alteration. PRG:OA
Dream Travel   Venture into the Dimension of Dreams to enter the dreams of a designated creature, then exit near that creature’s body on the plane where it lies sleeping. PRG:OA

Occultist Spells

0-Level Occultist Spells
Spell Name Comp. Description Source
Detect Psychic Significance   Find psychically charged items. PRG:OA
Grave Words   Force a corpse to babble. PRG:OA
Telekinetic Projectile   Telekinetically hurl an object, dealing 1d6 points of damage to the target and object. PRG:OA
1st-Level Occultist Spells
Spell Name Comp. Description Source
Charge Object   Infuse psychic energy and ownership history into an item. PRG:OA
Decrepit Disguise   Make an object seem worthless. PRG:OA
Mindlink   Communicate a great deal of information in an instant. PRG:OA
Object Reading   Read psychic impressions left on an object. PRG:OA
Psychic Reading   Read surface thoughts to learn information about a subject. PRG:OA
Quintessence   Mask any flaws of or damage to a creature or object. PRG:OA
2nd-Level Occultist Spells
Spell Name Comp. Description Source
Analyze Aura   Read a creature’s or an object’s alignment, emotion, health, and magic auras. PRG:OA
Apport Object   Send or receive a small object via teleportation. PRG:OA
Aversion   Cause the target to avoid an object or location. PRG:OA
Demand Offering   Make a creature give you an object it’s holding. PRG:OA
Ghost Whip   Create a ghost touch whip that passes through objects. PRG:OA
Implant False Reading   Instill false psychic impressions into an object. PRG:OA
Inflict Pain   Target takes a —4 penalty on attack rolls, skill checks, and ability checks. PRG:OA
Instigate Psychic Duel   Start a psychic duel between yourself and another creature. PRG:OA
Node of Blasting   Place a trap on an object to mentally damage a creature that touches it. PRG:OA
Object Possession, Lesser   Project your soul into an object, animating it. PRG:OA
Purge Spirit   Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it. PRG:OA
3rd-Level Occultist Spells
Spell Name Comp. Description Source
Aura Alteration   Masks a creature’s or an object’s alignment, emotion, health, and magic auras. PRG:OA
Erase Impressions   Erase psychic impressions from an object. PRG:OA
Retrocognition   Gain psychic impressions from past events in a location. PRG:OA
Riding Possession   As possession, but you observe instead of control the subject. PRG:OA
Sessile Spirit   Cause a spirit inhabiting a creature or an object to go dormant. PRG:OA
Talismanic Implement   As contingency, but invests a spell into one of your implements. PRG:OA
Thaumaturgic Circle   As magic circle, but affecting a nonalignment subtype or outsider race. PRG:OA
4th-Level Occultist Spells
Spell Name Comp. Description Source
Etheric Shards   Fill an area with invisible shards that slow movement and damage creatures. PRG:OA
Mind Probe   Learn answers from a subject’s memories. PRG:OA
Mind Swap   Switch minds with another creature for 1 hour per level. PRG:OA
Mindwipe   Erase a portion of the target’s mind and experiences, inflicting negative levels. PRG:OA
Object Possession   As lesser object possession, but with a larger object. PRG:OA
Parchment Swarm M Shredded parchment deals 1d6 points of damage per level, and has a spell effect if you shred a scroll. PRG:OA
Possession   Project your soul into a creature’s body. PRG:OA
Spirit-Bound Blade   Give a weapon ghost touch and another ability tied to an emotion. PRG:OA
5th-Level Occultist Spells
Spell Name Comp. Description Source
Awaken Construct M Grant a construct humanlike sentience. PRG:OA
Entrap Spirit   Trap an incorporeal creature or a haunt in a mirror. PRG:OA
Inflict Pain, Mass   As inflict pain, but affecting one creature per level. PRG:OA
Object Possession, Greater   As possess object, but the object is more powerful and you can possess a construct. PRG:OA
Remote Viewing   Gain psychic impressions from a distant location. PRG:OA
6th-Level Occultist Spells
Spell Name Comp. Description Source
Possession, Greater   As possession, but your body vanishes. PRG:OA

Psychic Spells

0-Level Psychic Spells
Spell Name Comp. Description Source
Detect Psychic Significance   Find psychically charged items. PRG:OA
Grave Words   Force a corpse to babble. PRG:OA
Telekinetic Projectile   Telekinetically hurl an object, dealing 1d6 points of damage to the target and object. PRG:OA
1st-Level Psychic Spells
Spell Name Comp. Description Source
Burst of Adrenaline   Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round. PRG:OA
Burst of Insight   Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round. PRG:OA
Charge Object   Infuse psychic energy and ownership history into an item. PRG:OA
Decrepit Disguise   Make an object seem worthless. PRG:OA
Deja Vu   Make a creature repeat its actions. PRG:OA
Mind Thrust I   Mentally deal 1d6 points of damage per level. PRG:OA
Mindlink   Communicate a great deal of information in an instant. PRG:OA
Psychic Reading   Read surface thoughts to learn information about a subject. PRG:OA
Quintessence   Mask any flaws of or damage to a creature or object. PRG:OA
Telempathic Projection   Alter the target’s attitude or give bonuses to those interacting with the target. PRG:OA
Thought Echo   Replace surface thoughts with a mental echo. PRG:OA
2nd-Level Psychic Spells
Spell Name Comp. Description Source
Anticipate Thoughts   Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature. PRG:OA
Apport Object   Send or receive a small object via teleportation. PRG:OA
Aversion   Cause the target to avoid an object or location. PRG:OA
Demand Offering   Make a creature give you an object it’s holding. PRG:OA
Detect Mindscape   Sense the presence and attributes of mindscapes. PRG:OA
Enshroud Thoughts   Ward yourself against thought detection and memory alteration. PRG:OA
Ghost Whip   Create a ghost touch whip that passes through objects. PRG:OA
Hypercognition   Rapidly recall everything you know about a subject. PRG:OA
Id Insinuation I   Confuse one creature for the duration of your concentration + 1 round. PRG:OA
Implant False Reading   Instill false psychic impressions into an object. PRG:OA
Inflict Pain   Target takes a —4 penalty on attack rolls, skill checks, and ability checks. PRG:OA
Instigate Psychic Duel   Start a psychic duel between yourself and another creature. PRG:OA
Mental Barrier I   Gain a +4 shield bonus to AC and resist mind thrust for 1 round as an immediate action. PRG:OA
Mental Block   Prevent the target from using its skill ranks, spells, feats, and abilities. PRG:OA
Mind Thrust II   As mind thrust I, but deal 1d8 points of damage per level (maximum 5d8). PRG:OA
Object Reading   Read psychic impressions left on an object. PRG:OA
Oneiric Horror   Distract and fatigue the target with a creature from its nightmares. PRG:OA
Paranoia   Target becomes hostile to all creatures. PRG:OA
Placebo Effect   Temporarily suppress an affliction or condition. PRG:OA
Thought Shield I   As an immediate action, gain a +4 bonus on Will saves against mind-affecting effects. PRG:OA
3rd-Level Psychic Spells
Spell Name Comp. Description Source
Analyze Aura   Read a creature’s or an object’s alignment, emotion, health, and magic auras. PRG:OA
Apport Animal   Send or receive a Tiny or smaller animal via teleportation. PRG:OA
Babble   Target becomes nauseated and causes nearby creatures to become fascinated. PRG:OA
Catatonia   Make a willing target appear to be dead. PRG:OA
Cognitive Block   Add a thought component to all of the target’s spells. PRG:OA
Contagious Zeal   Grant bonuses and temporary hit points that spread from creature to creature. PRG:OA
Ectoplasmic Snare   Tendril of ectoplasm grapples a creature and tethers you to it. PRG:OA
Ego Whip I   Cause a creature to take a —2 penalty to Int, Wis, or Cha and be staggered for 1 round. PRG:OA
Emotive Block   Add an emotion component to all of the target’s spells. PRG:OA
Id Insinuation II   As id insinuation I, but affects two creatures and has a stronger confusion effect. PRG:OA
Mental Barrier II   As mental barrier I, but +6 to AC. PRG:OA
Mind Thrust III   As mind thrust II, but deal a maximum of 10d8 points of damage. PRG:OA
Mindscape Door   Create a portal allowing entry to and exit from a mindscape. PRG:OA
Node of Blasting   Place a trap on an object to mentally damage a creature that touches it. PRG:OA
Object Possession, Lesser   Project your soul into an object, animating it. PRG:OA
Purge Spirit   Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it. PRG:OA
Synaptic Pulse   Stun creatures in a 30-ft. radius. PRG:OA
Synesthesia   Creature moves at half speed, takes penalties, and has trouble casting spells. PRG:OA
Telekinetic Maneuver   Perform a telekinetic combat maneuver. PRG:OA
Thought Shield II   As thought shield I, but +6 on Will saves. PRG:OA
4th-Level Psychic Spells
Spell Name Comp. Description Source
Aura Alteration   Masks a creature’s or an object’s alignment, emotion, health, and magic auras. PRG:OA
Condensed Ether   Creates a planar conjunction that slows movement, penalizes AC and Reflex saves, and imposes a miss chance on ranged attacks. PRG:OA
Create Mindscape   Form an immersive mindscape. PRG:OA
Ego Whip II   As ego whip I, but a —4 penalty and staggered for 1d4 rounds. PRG:OA
Id Insinuation III   As id insinuation I, but affects three creatures and has a stronger confusion effect. PRG:OA
Intellect Fortress I   Suppress emotion and fear effects in a 20-ft. radius as an immediate action. PRG:OA
Mental Barrier III   As mental barrier I, but +8 to AC. PRG:OA
Mind Probe   Learn answers from a subject’s memories. PRG:OA
Mind Thrust IV   As mind thrust II, but a maximum of 15d8 points of damage and target is fatigued for 1 round. PRG:OA
Mindwipe   Erase a portion of the target’s mind and experiences, inflicting negative levels. PRG:OA
Oneiric Horror, Greater   As oneiric horror, plus Str damage. PRG:OA
Riding Possession   As possession, but you observe instead of control the subject. PRG:OA
Synaptic Scramble   Prevent the target from communicating and cause it to act randomly. PRG:OA
Thought Shield III   As thought shield I, but +8 on Will saves and stun creatures that read your thoughts for 1 round. PRG:OA
Thoughtsense   Automatically detect nearby conscious creatures. PRG:OA
5th-Level Psychic Spells
Spell Name Comp. Description Source
Dream Scan   Read a dreaming creature’s thoughts. PRG:OA
Ego Whip III   As ego whip I, but a —6 penalty and staggered for 1d6 rounds. PRG:OA
Entrap Spirit   Trap an incorporeal creature or a haunt in a mirror. PRG:OA
Erase Impressions   Erase psychic impressions from an object. PRG:OA
Ethereal Envelope   Shroud your unconscious self in a cocoon on the Ethereal Plane. PRG:OA
Etheric Shards   Fill an area with invisible shards that slow movement and damage creatures. PRG:OA
Explode Head   Explode the head of a creature with 20 hp or fewer and deal damage in a 10-ft. radius around it. PRG:OA
Id Insinuation IV   As id insinuation I, but affects four creatures and you select the confusion effect. PRG:OA
Intellect Fortress II   As intellect fortress I, plus reduce the damage of mind-affecting effects. PRG:OA
Mental Barrier IV   As mental barrier III, plus 25% chance to prevent critical hits and sneak attacks. PRG:OA
Mind Swap   Switch minds with another creature for 1 hour per level. PRG:OA
Mind Thrust V   As mind thrust IV, but target is exhausted or fatigued for 1 round. PRG:OA
Object Possession   As lesser object possession, but with a larger object. PRG:OA
Possession   Project your soul into a creature’s body. PRG:OA
Psychic Asylum   Perform a lengthy mental task in a private mindscape. PRG:OA
Psychic Crush I   Sicken a target and cause it to start dying, or deal 3d6 + 1 points of damage per level on a save. PRG:OA
Remote Viewing   Gain psychic impressions from a distant location. PRG:OA
Retrocognition   Gain psychic impressions from past events in a location. PRG:OA
Synapse Overload   Deal 1d6 points of damage per level and stagger target for 1 minute. PRG:OA
Synaptic Pulse, Greater   As synaptic pulse, but for 1d4 rounds. PRG:OA
Telepathy   Communicate mentally with creatures within 100 ft. PRG:OA
Thought Shield IV   As thought shield III, but stun for 1d4 rounds and resist psychic crush spells. PRG:OA
Tower of Iron Will I   As an immediate action, gives creatures in a 10-ft. radius spell resistance against psychic magic and mind-affecting effects. PRG:OA
Wall of Ectoplasm   Wall of spirits blocks movement on Material Plane and Ethereal Plane and causes fear. PRG:OA
6th-Level Psychic Spells
Spell Name Comp. Description Source
Awaken Construct M Grant a construct humanlike sentience. PRG:OA
Create Mindscape, Greater   As create mindscape, but affecting more creatures, having a longer duration, and allowing magic alteration. PRG:OA
Dream Council   Communicate with multiple sleeping creatures. PRG:OA
Dream Travel   Venture into the Dimension of Dreams to enter the dreams of a designated creature, then exit near that creature’s body on the plane where it lies sleeping. PRG:OA
Ego Whip IV   As ego whip I, but a —8 penalty and staggered for 1d8 rounds. PRG:OA
Foster Hatred   Cause creatures to hate one type of creature. PRG:OA
Incorporeal Chains   Grapple incorporeal creatures and deal damage equal to 1d8 + Int. PRG:OA
Inflict Pain, Mass   As inflict pain, but affecting one creature per level. PRG:OA
Intellect Fortress III   As intellect fortress II, plus remove partial effects of fear and emotion effects. PRG:OA
Mental Barrier V   As mental barrier III, plus 50% chance to prevent critical hits and sneak attacks. PRG:OA
Mind Thrust VI   As mind thrust IV, but maximum 20d8 points of damage and target is exhausted and stunned for 1 round. PRG:OA
Object Possession, Greater   As possess object, but the object is more powerful and you can possess a construct. PRG:OA
Primal Regression   Make a creature become bestial and unintelligent. PRG:OA
Psychic Crush II   As psychic crush I, but deal 5d6 + 1 points of damage per level on a save and harder to resist. PRG:OA
Psychic Surgery M Cure all Int, Wis, and Cha damage and drain, plus remove other mental afflictions and conditions. PRG:OA
Repress Memory   Remove a piece of knowledge from your mind. PRG:OA
Thought Shield V   As thought shield IV, but lasts 1 round per level. PRG:OA
Tower of Iron Will II   As tower of iron will I, but lasts 2 rounds. PRG:OA
Withdraw Affliction   Remove an affliction and inflict it on another creature. PRG:OA
7th-Level Psychic Spells
Spell Name Comp. Description Source
Ectoplasmic Eruption   Deal 6d6 points of damage and entangle creatures in a 30-ft. radius, and push ethereal and incorporeal creatures onto the Material Plane. PRG:OA
Ego Whip V   As ego whip I, but a —10 penalty and staggered for 1d10 rounds. PRG:OA
Ethereal Envelopment   As ethereal envelope, but able to affect an unwilling creature. PRG:OA
Psychic Crush III   As psychic crush I, but deal 7d6 + 1 points of damage per level on a save and harder to resist. PRG:OA
Synesthesia, Mass   As synesthesia, but affecting multiple creatures. PRG:OA
Tower of Iron Will III   As tower of iron will I, but lasts 3 rounds. PRG:OA
Unshakable Zeal   Grant benefits on future attempts after failed checks, and protect against fear and emotion effects. PRG:OA
8th-Level Psychic Spells
Spell Name Comp. Description Source
Bilocation   Exist in two places at once. PRG:OA
Possession, Greater   As possession, but your body vanishes. PRG:OA
Psychic Crush IV   As psychic crush I, but deal 9d6 + 1 points of damage per level on a save and no Fort save at 1/2 hp or fewer. PRG:OA
Tower of Iron Will IV   As tower of iron will I, but lasts 4 rounds. PRG:OA
9th-Level Psychic Spells
Spell Name Comp. Description Source
Akashic Form   Store a copy of your body in the Akashic Record, and restore yourself to that form upon your death. PRG:OA
Divide Mind   Partition your mind, allowing you to roll twice on Will saves and Int checks, and to take extra mental actions. PRG:OA
Dream Voyage   As dream travel, but with more flexibility and able to affect more creatures. PRG:OA
Microcosm   Trap creatures in a veiled mindscape permanently, causing their bodies to waste away in the real world. PRG:OA
Mind Swap, Major M Swap minds with another creature forever. PRG:OA
Psychic Crush V   As psychic crush IV, but deal 11d6 + 1 points of damage per level on a save. PRG:OA
Psychic Image   Create a perfect illusion of yourself that is incorporeal and capable of casting psychic spells, and switch between it and your body at will. PRG:OA
Telekinetic Storm   Deal 1d6 points of damage per level plus daze and stun in a 40-ft. radius. PRG:OA
Tower of Iron Will V   As tower of iron will I, but lasts 5 rounds. PRG:OA

Ranger Spells

3rd-Level Ranger Spells
Spell Name Comp. Description Source
Apport Animal   Send or receive a Tiny or smaller animal via teleportation. PRG:OA
Enshroud Thoughts   Ward yourself against thought detection and memory alteration. PRG:OA

Shaman Spells

1st-Level Shaman Spells
Spell Name Comp. Description Source
Mindlink   Communicate a great deal of information in an instant. PRG:OA
2nd-Level Shaman Spells
Spell Name Comp. Description Source
Calm Spirit   Postpone hostile action by a haunt or incorporeal undead. PRG:OA
Enshroud Thoughts   Ward yourself against thought detection and memory alteration. PRG:OA
3rd-Level Shaman Spells
Spell Name Comp. Description Source
Ectoplasmic Snare   Tendril of ectoplasm grapples a creature and tethers you to it. PRG:OA
4th-Level Shaman Spells
Spell Name Comp. Description Source
Sessile Spirit   Cause a spirit inhabiting a creature or an object to go dormant. PRG:OA
Spirit-Bound Blade   Give a weapon ghost touch and another ability tied to an emotion. PRG:OA
5th-Level Shaman Spells
Spell Name Comp. Description Source
Call Spirit   Make the spirit of one creature manifest. PRG:OA
6th-Level Shaman Spells
Spell Name Comp. Description Source
Awaken Construct M Grant a construct humanlike sentience. PRG:OA
Primal Regression   Make a creature become bestial and unintelligent. PRG:OA
Withdraw Affliction   Remove an affliction and inflict it on another creature. PRG:OA

Sorcerer/Wizard Spells

1st-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Decrepit Disguise   Make an object seem worthless. PRG:OA
Deja Vu   Make a creature repeat its actions. PRG:OA
Mindlink   Communicate a great deal of information in an instant. PRG:OA
Quintessence   Mask any flaws of or damage to a creature or object. PRG:OA
2nd-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Anticipate Thoughts   Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature. PRG:OA
Apport Object   Send or receive a small object via teleportation. PRG:OA
Demand Offering   Make a creature give you an object it’s holding. PRG:OA
Ghost Whip   Create a ghost touch whip that passes through objects. PRG:OA
Paranoia   Target becomes hostile to all creatures. PRG:OA
Psychic Reading   Read surface thoughts to learn information about a subject. PRG:OA
3rd-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Apport Animal   Send or receive a Tiny or smaller animal via teleportation. PRG:OA
Aversion   Cause the target to avoid an object or location. PRG:OA
Babble   Target becomes nauseated and causes nearby creatures to become fascinated. PRG:OA
Catatonia   Make a willing target appear to be dead. PRG:OA
Contagious Zeal   Grant bonuses and temporary hit points that spread from creature to creature. PRG:OA
Detect Mindscape   Sense the presence and attributes of mindscapes. PRG:OA
Ectoplasmic Snare   Tendril of ectoplasm grapples a creature and tethers you to it. PRG:OA
Inflict Pain   Target takes a —4 penalty on attack rolls, skill checks, and ability checks. PRG:OA
Oneiric Horror   Distract and fatigue the target with a creature from its nightmares. PRG:OA
4th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Hypercognition   Rapidly recall everything you know about a subject. PRG:OA
Mindscape Door   Create a portal allowing entry to and exit from a mindscape. PRG:OA
Mindwipe   Erase a portion of the target’s mind and experiences, inflicting negative levels. PRG:OA
Object Possession, Lesser   Project your soul into an object, animating it. PRG:OA
Purge Spirit   Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it. PRG:OA
Riding Possession   As possession, but you observe instead of control the subject. PRG:OA
Telekinetic Maneuver   Perform a telekinetic combat maneuver. PRG:OA
Thaumaturgic Circle   As magic circle, but affecting a nonalignment subtype or outsider race. PRG:OA
5th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Condensed Ether   Create a planar conjunction that slows movement, penalizes AC and Reflex saves, and imposes a miss chance on ranged attacks. PRG:OA
Create Mindscape   Form an immersive mindscape. PRG:OA
Mind Probe   Learn answers from a subject’s memories. PRG:OA
Object Possession   As lesser object possession, but with a larger object. PRG:OA
Oneiric Horror, Greater   As oneiric horror, plus Str damage. PRG:OA
Parchment Swarm M Shredded parchment deals 1d6 points of damage per level, and has a spell effect if you shred a scroll. PRG:OA
Possession   Project your soul into a creature’s body. PRG:OA
Thoughtsense   Automatically detect nearby conscious creatures. PRG:OA
Wall of Ectoplasm   Wall of spirits blocks movement on Material Plane and Ethereal Plane and causes fear. PRG:OA
6th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Dream Scan   Read a dreaming creature’s thoughts. PRG:OA
Explode Head   Explode the head of a creature with 20 hp or fewer and deal damage in a 10-ft. radius around it. PRG:OA
Mind Swap   Switch minds with another creature for 1 hour per level. PRG:OA
Psychic Asylum   Perform a lengthy mental task in a private mindscape. PRG:OA
Telepathy   Communicate mentally with creatures within 100 ft. PRG:OA
7th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Awaken Construct M Grant a construct humanlike sentience. PRG:OA
Create Mindscape, Greater   As create mindscape , but affecting more creatures, having a longer duration, and allowing magic alteration. PRG:OA
Dream Council   Communicate with multiple sleeping creatures. PRG:OA
Inflict Pain, Mass   As inflict pain, but affecting one creature per level. PRG:OA
Object Possession, Greater   As possess object, but the object is more powerful and you can possess a construct. PRG:OA
Retrocognition   Gain psychic impressions from past events in a location. PRG:OA
Shadow Body   Turn your body into a living shadow. PRG:OA
8th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Possession, Greater   As possession, but your body vanishes. PRG:OA
9th-Level Sorcerer/Wizard Spells
Spell Name Comp. Description Source
Bilocation   Exist in two places at once. PRG:OA

Spiritualist Spells

0-Level Spiritualist Spells
Spell Name Comp. Description Source
Detect Psychic Significance   Find psychically charged items. PRG:OA
Grave Words   Force a corpse to babble. PRG:OA
Telekinetic Projectile   Telekinetically hurl an object, dealing 1d6 points of damage to the target and object. PRG:OA
1st-Level Spiritualist Spells
Spell Name Comp. Description Source
Burst of Adrenaline   Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round. PRG:OA
Burst of Insight   Gain a +8 bonus to Int, Wis, or Cha for one roll, then be dazed for 1 round. PRG:OA
Charge Object   Infuse psychic energy and ownership history into an item. PRG:OA
Mindlink   Communicate a great deal of information in an instant. PRG:OA
Psychic Reading   Read surface thoughts to learn information about a subject. PRG:OA
Telempathic Projection   Alter the target’s attitude or give bonuses to those interacting with the target. PRG:OA
2nd-Level Spiritualist Spells
Spell Name Comp. Description Source
Calm Spirit   Postpone hostile action by a haunt or incorporeal undead. PRG:OA
Catatonia   Make a willing target appear to be dead. PRG:OA
Emotive Block   Add an emotion component to all of the target’s spells. PRG:OA
Ghost Whip   Create a ghost touch whip that passes through objects. PRG:OA
Inflict Pain   Target takes a —4 penalty on attack rolls, skill checks, and ability checks. PRG:OA
Instigate Psychic Duel   Start a psychic duel between yourself and another creature. PRG:OA
Object Reading   Read psychic impressions left on an object. PRG:OA
Purge Spirit   Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it. PRG:OA
3rd-Level Spiritualist Spells
Spell Name Comp. Description Source
Analyze Aura   Read a creature’s or an object’s alignment, emotion, health, and magic auras. PRG:OA
Condensed Ether   Creates a planar conjunction that slows movement, penalizes AC and Reflex saves, and imposes a miss chance on ranged attacks. PRG:OA
Contagious Zeal   Grant bonuses and temporary hit points that spread from creature to creature. PRG:OA
Ectoplasmic Snare   Tendril of ectoplasm grapples a creature and tethers you to it. PRG:OA
Ethereal Fists   Your claws, unarmed strikes, and touch spells affect ethereal creatures. PRG:OA
Object Possession, Lesser   Project your soul into an object, animating it. PRG:OA
Riding Possession   As possession, but you observe instead of control the subject. PRG:OA
Sealed Life   Prevent a creature from transferring life force to or from others. PRG:OA
Sessile Spirit   Cause a spirit inhabiting a creature or an object to go dormant. PRG:OA
Spirit-Bound Blade   Give a weapon ghost touch and another ability tied to an emotion. PRG:OA
4th-Level Spiritualist Spells
Spell Name Comp. Description Source
Aura Alteration   Masks a creature’s or an object’s alignment, emotion, health, and magic auras. PRG:OA
Entrap Spirit   Trap an incorporeal creature or a haunt in a mirror. PRG:OA
Erase Impressions   Erase psychic impressions from an object. PRG:OA
Etheric Envelope   Shroud your unconscious self in a cocoon on the Ethereal Plane. PRG:OA
Etheric Shards   Fill an area with invisible shards that slow movement and damage creatures. PRG:OA
Mind Swap   Switch minds with another creature for 1 hour per level. PRG:OA
Mindwipe   Erase a portion of the target’s mind and experiences, inflicting negative levels. PRG:OA
Possession   Project your soul into a creature’s body. PRG:OA
Telekinetic Maneuver   Perform a telekinetic combat maneuver. PRG:OA
Thoughtsense   Automatically detect nearby conscious creatures. PRG:OA
5th-Level Spiritualist Spells
Spell Name Comp. Description Source
Call Spirit   Make the spirit of one creature manifest. PRG:OA
Ethereal Envelopment   As ethereal envelope, but able to affect an unwilling creature. PRG:OA
Foster Hatred   Cause creatures to hate one type of creature. PRG:OA
Incorporeal Chains   Grapple incorporeal creatures and deal damage equal to 1d8 + Wis modifier. PRG:OA
Inflict Pain, Mass   As inflict pain, but affecting one creature per level. PRG:OA
Object Possession   As lesser object possession, but with a larger object. PRG:OA
Remote Viewing   Gain psychic impressions from a distant location. PRG:OA
Shadow Body   Turn your body into a living shadow. PRG:OA
Wall of Ectoplasm   Wall of spirits blocks movement on Material Plane and Ethereal Plane and causes fear. PRG:OA
Withdraw Affliction   Remove an affliction and inflict it on another creature. PRG:OA
6th-Level Spiritualist Spells
Spell Name Comp. Description Source
Ectoplasmic Eruption   Deal 6d6 points of damage and entangle creatures in a 30-ft. radius, and push ethereal and incorporeal creatures onto the Material Plane. PRG:OA
Object Possession, Greater   As possess object, but the object is more powerful and you can possess a construct. PRG:OA
Possession, Greater   As possession, but your body vanishes. PRG:OA
Sealed Life, Greater   As sealed life, plus death ward and immunity to soul transference. PRG:OA
Telepathy   Communicate mentally with creatures within 100 ft. PRG:OA
Unshakable Zeal   Grant benefits on future attempts after failed checks, and protect against fear and emotion effects. PRG:OA

Summoner Spells

3rd-Level Summoner Spells
Spell Name Comp. Description Source
Apport Animal   Send or receive a Tiny or smaller animal via teleportation. PRG:OA
4th-Level Summoner Spells
Spell Name Comp. Description Source
Riding Possession   As possession, but you observe instead of control the subject. PRG:OA
Thaumaturgic Circle   As magic circle, but affecting a nonalignment subtype or outsider race. PRG:OA
5th-Level Summoner Spells
Spell Name Comp. Description Source
Mind Swap   Switch minds with another creature for 1 hour per level. PRG:OA
Possession   Project your soul into a creature’s body. PRG:OA

Witch Spells

2nd-Level Witch Spells
Spell Name Comp. Description Source
Anticipate Thoughts   Gain increasing bonuses to AC and on attack rolls and damage rolls against one creature. PRG:OA
Apport Object   Send or receive a small object via teleportation. PRG:OA
Demand Offering   Make a creature give you an object it’s holding. PRG:OA
Enshroud Thoughts   Ward yourself against thought detection and memory alteration. PRG:OA
Ghost Whip   Create a ghost touch whip that passes through objects. PRG:OA
Paranoia   Target becomes hostile to all creatures. PRG:OA
3rd-Level Witch Spells
Spell Name Comp. Description Source
Apport Animal   Send or receive a Tiny or smaller animal via teleportation. PRG:OA
Aversion   Cause the target to avoid an object or location. PRG:OA
Babble   Target becomes nauseated and causes nearby creatures to become fascinated. PRG:OA
Catatonia   Make a willing target appear to be dead. PRG:OA
Inflict Pain   Target takes a —4 penalty on attack rolls, skill checks, and ability checks. PRG:OA
4th-Level Witch Spells
Spell Name Comp. Description Source
Object Possession, Lesser   Project your soul into an object, animating it. PRG:OA
Purge Spirit   Deal 1d6 points of damage per level to one haunt or spirit creature and stagger it. PRG:OA
Riding Possession   As possession, but you observe instead of control the subject. PRG:OA
5th-Level Witch Spells
Spell Name Comp. Description Source
Object Possession   As lesser object possession, but with a larger object. PRG:OA
Possession   Project your soul into a creature’s body. PRG:OA
Sessile Spirit   Cause a spirit inhabiting a creature or an object to go dormant. PRG:OA
6th-Level Witch Spells
Spell Name Comp. Description Source
Mind Swap   Switch minds with another creature for 1 hour per level. PRG:OA
7th-Level Witch Spells
Spell Name Comp. Description Source
Inflict Pain, Mass   As inflict pain, but affecting one creature per level. PRG:OA
Object Possession, Greater   As object possession, but the object is more powerful and you can possess a construct. PRG:OA
Primal Regression   Make a creature become bestial and unintelligent. PRG:OA
Shadow Body   Turn your body into a living shadow. PRG:OA
Withdraw Affliction   Remove an affliction and inflict it on another creature. PRG:OA
8th-Level Witch Spells
Spell Name Comp. Description Source
Possession, Greater   As possession, but your body vanishes. PRG:OA
Section 15: Copyright Notice

Pathfinder Roleplaying Game Occult Adventures © 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.

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