Occult Adventures >

Occult Rules



One of the most fundamental elements of an occult game is the idea that those versed in the supernatural can use strange, hidden powers that are inaccessible to others.

This section contains a variety of occult powers and abilities for characters to use in your game.

Occult Skill Unlocks

Characters with psychic magic or the Psychic Sensitivity feat can unlock unusual uses of skills in which they’re trained. With new uses ranging from the ability to read psychic impressions from an object using Appraise to the power to dowse for water and more using Survival, skills will never seem mundane again.

Auras

This section expands auras to include not just magic and alignment auras but also health and emotion auras. A master aura reader can tell what conditions afflict a creature, as well as the state of that creature’s emotions.

Chakras

Ki users with psychic abilities can unlock their chakras for strange and powerful effects, starting with the humble root chakra and moving up to the mighty crown chakra.

Psychic Duels

Practitioners of the occult can pit their minds against each other in a terrifying psychic duel. Such psychic combatants enter a mindscape where they can create whatever they can imagine to form attacks, defenses, and even manifested allies called thought-form creatures.

Possession

This section explains rules for possession magic, both new and old, including corner cases like what happens when you try to possess someone who’s already possessed.

Occult Rituals

Occult rituals are rare and powerful rites that anyone who knows the right secrets can perform. Rituals are long and difficult to perform, and they always come at a price.


Section 15: Copyright Notice

Pathfinder Roleplaying Game Occult Adventures © 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.